iq_132 Posted August 24, 2005 Posted August 24, 2005 Not announced on the MAMEDev.org webpage yet, but it's online: http://mamedev.com/source.html 0.99u4------ MAMETesters Bugs Fixed----------------------quarth37b1gre [Pierpaolo Prazzoli]devilw36b10yel [Pierpaolo Prazzoli]vulcan137b1gre, part 7 [Pierpaolo Prazzoli] Source Changes--------------Added memory card and cheat menus back into the system. [Aaron Giles] Fixed MNG recording problem that was introduced in u3. [Aaron Giles] Fixed crash when running vector games that was introduced in u3. [Aaron Giles] Cleaned up/normalized the naming of several core structures in an attempt to impose some order on coding conventions in the core code: struct InputPortDefinition -> input_port_default_entry struct InputPort -> input_port_entry struct RegionInfo -> region_info struct RunningMachine -> running_machine struct GameOptions -> global_options struct GameDriver -> game_driver struct InternalMachineDriver -> machine_config struct MachineCPU -> cpu_config struct MachineSoundRoute -> sound_route struct MachineSound -> sound_config struct MachineSpeaker -> speaker_config struct RomModule -> rom_entry struct SystemBios -> bios_entry struct GfxLayout -> gfx_layout struct GfxElement -> gfx_element struct GfxDecodeInfo -> gfx_decodePlus many others along the same lines (follow the pattern). Note that this work is not yet complete. In addition, a few of the more pervasive structs (mame_bitmap, rectangle) will be left until a non-diff release (0.100). [Aaron Giles] Removed -skip_disclaimer since it automatically goes away after the first time execution. [Aaron Giles] Created new NMK112 ROM banking module and connected it up to a number of drivers that made use of it. Affected games are in cave.c, nmk16.c, powerins.c, quizpani.c, toaplan2.c. [Alex W. Jackson] Added missing buttons to Showdown. [David Widel] Fixed the PULUW instruction on the 6309 disassembler. [Nathan Woods] Fixed the state save facility play better on multisession ports if initialization fails. [Tim Lindner] New games added or promoted from NOT_WORKING status---------------------------------------------------Tetris the Absolute The Grand Master 2 [Guru] New clones added----------------Plotting (US) [David Haywood] MAME32 released!»» Official Site»» Download it Now! [1Emulation Server] MAME32FX released!»» Official Site»» Download it Now! [1Emulation Server]
James Posted August 25, 2005 Posted August 25, 2005 Has anyone tried to compile the Mame32 version yet ?
Weirdy Posted August 25, 2005 Posted August 25, 2005 Has anyone tried to compile the Mame32 version yet ?<{POST_SNAPBACK}>nope, not I
James Posted August 25, 2005 Posted August 25, 2005 nope, not I<{POST_SNAPBACK}> So far so good here Made a few changes to the UI source code now it compiles.
Weirdy Posted August 25, 2005 Posted August 25, 2005 we are hours away from.100 !!!<{POST_SNAPBACK}>yup I doubt it'll have any extremely good updates just a normal update
sammaz Posted August 26, 2005 Posted August 26, 2005 (edited) no i think Haze and Rbelmont will do something like model 2 or Taito G-net...that would rox!...Psyviar Extend edition and Shakagimi No Shihiro vertical shooters with 3d!!!! I have a 29` vertical screen neocandy machine running p4-2.8 and avga card...just for all mame vertical games...it so sweeet...Gunbird 2 battle backraid are sweeeeet.. i am hoping for a good psx2 emulator release.91 soon wich has been promised on thier site..then you could run all those G-net psx2 ports on the p4-2.8 probably at full speed. Edited August 26, 2005 by sammaz
Robert Posted August 26, 2005 Posted August 26, 2005 Mame32 released ^^^^ Looks like Mamesick got better..... Mame32FX released ^^^^^
James Posted August 28, 2005 Posted August 28, 2005 Source http://mamedev.com/ August 28, 2005MAME 0.99u4 removalI have removed the 0.99u4 update due to a request from Arika. The next update (u5) will be a diff from 0.99u3. If you already patched your source to u4, you will need to either reverse the patch (patch -R <099u4.diff) before applying u5, or else start from scratch with the 0.99 sources and reapply the patches from there. I will be keeping Tetris the Absolute The Grand Master 2 in my build
Weirdy Posted August 28, 2005 Posted August 28, 2005 Source http://mamedev.com/ August 28, 2005MAME 0.99u4 removalI have removed the 0.99u4 update due to a request from Arika. The next update (u5) will be a diff from 0.99u3. If you already patched your source to u4, you will need to either reverse the patch (patch -R <099u4.diff) before applying u5, or else start from scratch with the 0.99 sources and reapply the patches from there. I will be keeping Tetris the Absolute The Grand Master 2 in my build <{POST_SNAPBACK}>how old is the game?
Agozer Posted August 28, 2005 Posted August 28, 2005 I was wondering when Arika would start contacting MAMEDev. TGM2 isn't so new, but I guess Arika wants to protect it's assets. I'll be keeping the u4 build just for this game, I haven't even tried it yet.
James Posted August 28, 2005 Posted August 28, 2005 how old is the game?<{POST_SNAPBACK}> Around 5 years. Now do not forget mame does not go by any 3 year rule. Anyway I have the code and have it working in Mame32 Plus 99u2 I think they wanted 99u4 removed becuase of the new Tetris that has just been released.As it might be on the same hardware and would make it easy for it to be emulated in Mame. Now someone please dump this game so I can try it in Mame Tetris The Grand Master 3 Terror-Instinct released 2005 http://www.arika.co.jp/arika_eng/tgm3/tgm3_top.html
Robert Posted August 29, 2005 Posted August 29, 2005 Nice and pretty... MAME32QA site pulled the exe but left the source there.. so I downloaded before it disappears!
James Posted August 29, 2005 Posted August 29, 2005 Nice and pretty... MAME32QA site pulled the exe but left the source there.. so I downloaded before it disappears!<{POST_SNAPBACK}> The source does not have the drivers for the game. Its only the source for the GUI add on. I guess your still a newbie to emulation.
Weirdy Posted August 29, 2005 Posted August 29, 2005 mame source code lesson 1 the mame32 source code is a suppliment to the mame source code where it adds a ui folder along which contains the source code for the gui with some other stuff to generate a help file you can do a mame32 build by defining WINUI=1 SUFFIX=32 when and if the mame32 source has been implemented into mame's source code
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