Jump to content

Recommended Posts

Posted

Also a demo is working but i won't post it since it's a nude anime girl :banghead:.

 

Anyway, it works different in VSA though.

 

In DSEmu, you press down or right, you separate the pixels horizontally and vertically respectively.

In VSA, the pixels are stretched till they form a mosaic (correct mode)

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I've downloaded a number of games and other demo-things, the normal responses are: freeze at start; crash or hang the emu at start; freeze just after start; or blank screen.

 

A few have progressed beyond that:

 

GBA Chinese Chess (gbacc): responds to key presses, graphics are crap.

Yahtzee: produces an error screen about interrupt not set to a function

ThingPong: a nice screen with flowers and a yellow duck; pressing enter causes "an error has occured"

Copper.zip: It works, has a yellow curly worm thing, with a graphics trick thing behind it.

Posted
I've downloaded a number of games and other demo-things, the normal responses are: freeze at start; crash or hang the emu at start; freeze just after start; or blank screen.
Yeh. You can try all the demos and games you like; right now, I expect under 1% of them to work in any manner.

 

In DSEmu, you press down or right, you separate the pixels horizontally and vertically respectively.

In VSA, the pixels are stretched till they form a mosaic (correct mode)

I've got that demo lying around here somewhere. I dunno what exactly it's doing to generate the mosaic, but I'm guessing it's not using the hardware as most other mosaic demos do. Having never touched a GBA in anger, I couldn't tell you what it's doing :banghead:
Posted

Emm... isn't PDroms.de like the most known site for "PD roms" (PD as in Public Domain...)

Posted
Emm... isn't PDroms.de like the most known site for "PD roms" (PD as in Public Domain...)

I didn't know but I also posted that so other mods know I put my stamp of approval on that.

Posted
You guys are gonna be the first to pull this of.
I know for a fact that isn't the case; there're at least 3 projects that are further ahead than me right now.

 

really who is farther than you

Posted
You guys are gonna be the first to pull this of.
I know for a fact that isn't the case; there're at least 3 projects that are further ahead than me right now.
really who is farther than you
Oh my god, nested quotes rule.

 

I'm afraid I'm not at liberty to tell you who's further ahead than me. Of course, that statement assumes that I even know who is doing all the work in the first place, which happens to be untrue.

 

Short answer, I dunno.

Posted

IMO, you are further than GEBEA which happens to be a in-development GBA emulator.

 

BTW, can you tell us which part of the DS will be emulated first? And which you think will be the hardest?

 

And another one, has the sound engine been improved for the DS in any way?

Posted
I just noticed that Hazuki runs and is playable. Graphics problems again, but not too bad. The 2 little fighters chasing each other looks ridiculous.
Posted
IMO, you are further than GEBEA which happens to be a in-development GBA emulator.
Yer think? I've talked to mic in the past, and he does admit defeat over the debugger; but he has some good graphics, and he's getting sound fired up too. I venture that he's further where it matters :lol:
BTW, can you tell us which part of the DS will be emulated first? And which you think will be the hardest?
I can see the most difficult bit being 3D. I'll have to move the gpu to an entirely new architecture (although I'll have to do that anyway at some point) to take advantage of the host PCs 3D hardware. As for the CPU, I'm already done with that (kinda). The new ARM7 core has most of the new instructions that I can see being used. I'm ignoring the multi-processor chat right now, that could be an issue :lol:
And another one, has the sound engine been improved for the DS in any way?
Oh, don't ask me about sound engines. I dunno anything about the GBAs, even.
Posted

Lol, "chat", nice term :thumbsup:.

 

How will you get around to implement Sound then? Reading Papers? "Sounds" logical ;).

 

Thanks for replying, nice to know the cpu is pretty much done :D.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...