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Posted (edited)

Two9A, first of all let me congratulate you on your constant progress.

 

I'm Beta Tester of Glide64, which i presume you know what it is :peopleseybrow:.

Anyway, if you would like me to, i would also like to beta test your emu :D.

 

Consider me as your servant from now on.

So just ask what you want me to test, and i will. I'll also do some testing on my own, and build a report.

 

:)

 

Edit: You may know it, but here's a sound demo page for when you start working with sound. http://tssf.i-web.net/gbastuff/

Edited by Federelli
Posted (edited)

First report, a tiny one, usind 0.0.1d:

 

---------

 

The demo stsound.gba, which is actually a sound demo, also displays crapped gfx.

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip

 

stsound.png

 

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The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working.

 

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP

 

Here's a list of unimp/unpred ops:

[20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8.

 

---------

 

This demo, Infidelicious.bin, is working :D.

 

http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip

 

infidel.png

 

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The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops

 

ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip

 

List of undef opcs (the first two ops are repeated constantly, creating a huge log file:

 

[20050102.18:28:32] Undefined opcode encountered: 030035C4.
[20050102.18:28:32] Undefined opcode encountered: 03000100.
[20050102.18:28:32] Undefined opcode encountered: 03007EF8.

 

---------

 

The demo, rs_demo.bin is also somewhat working.

 

http://gbdev.8k.com/RSdemo.zip

 

rsdemo.png

 

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The demo, AsteroidsGBA.bin, isn’t working, emu crash

 

http://www.russprince.com/gba/files/AsteroidsGBA.zip

 

List of ops:

 

[20050102.18:39:17] Unimplemented opcode encountered: 1C03B530.
[20050102.18:39:17] Unimplemented opcode encountered: 1C28240C.
[20050102.18:39:17] Unimplemented opcode encountered: 3C017001.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B.
[20050102.18:39:17] Unimplemented opcode encountered: 1C08D822.
[20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB.
[20050102.18:39:17] Unimplemented opcode encountered: 1C187110.
[20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0.
[20050102.18:39:17] Undefined opcode encountered: 4647B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: 1C05B480.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D149.

 

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The demo, Nrx (WIP).gba, somewhat works as well.

 

 http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba

 

wip.png

 

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The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong.

 

 http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip

 

dario.png

 

It should display something of this nature:

 

SM3D.jpg

 

---------

 

The demo RValentine.agb, works, but it's missing some blending modes.

 

http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip

 

It looks like this:

val.png

 

It should look like this:

rvalentine.png

 

 

---------

 

Is this usefull in any way? If not, please specify in which other way may i be of use.

Edited by Federelli
Posted

Indeed, since i've also tried a sprite test, and of course, just a blank screen.

 

I'm guessing sprites are simply not rendered, which is the wise thing to do until they are implemented.

Posted

Incredible :P

Mario 64 DS shows some scrolling lines at the start, then hangs the emu :cheers:.

 

Then Metroid, hangs with the following ops:

 

[20050103.03:02:04] Unpredictable opcode encountered: 414E14ED.
[20050103.03:02:04] Unimplemented opcode encountered: 4DB24D91.
[20050103.03:02:04] Unimplemented opcode encountered: 1D0918E8.
[20050103.03:02:04] Undefined opcode encountered: 77DF6B9D.
[20050103.03:02:04] Unimplemented opcode encountered: 4EF817D8.
[20050103.03:02:04] Unpredictable opcode encountered: 316DE9CA.
[20050103.03:02:04] Unimplemented opcode encountered: DDEAEEB0.
[20050103.03:02:04] Unimplemented opcode encountered: 1D4F2192.
[20050103.03:02:04] Unimplemented opcode encountered: 1CE71D09.

Posted

As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded?

 

In short, that is not a real dump of Mario.

Posted

I know. I've seen that. What I'm saying is that the ROM you are running is a FAKE. The only real DS ROM available as of right now is the Metroid demo that DarkFader dumped.

Posted

I would like to ask you guys to not have conversations in this thread, just bug reporting. Thanks.

Posted (edited)

Heyya. I tried version.d recently, but I can't see a thing - just a black screen (and I did try stuff like afire.bin). The frame FPS thing is running, but the screen is blank and so are the pallete & memory viewers. The log shows no errors, the path to the emu is fine (short), hmm... I'm using a win98.

Edited by Raverin
Posted

Yes. I did (even though I think two9 should make an option for roms to autoload, it's kinda irrating now).

And I edited my last post. sorry for it being crappy before.

Posted (edited)

For some test ROMs the screen is just black, because there are no graphics. The sole purpose of the ROM is to test a particular function. ROMs like testdiv, testadd, testemul, etc.

 

But afire.gba is meant to be a graphical test. I don't know what's up. Do you not see graphics on any test ROMs?

Edited by MeGaBiTe1

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