MeGaBiTe1 Posted December 31, 2004 Author Posted December 31, 2004 Megabyte said to put dumps in. I'll remove it now.That wasn't me. That was GryphonKlaw.
Federelli Posted January 2, 2005 Posted January 2, 2005 (edited) Two9A, first of all let me congratulate you on your constant progress. I'm Beta Tester of Glide64, which i presume you know what it is .Anyway, if you would like me to, i would also like to beta test your emu . Consider me as your servant from now on.So just ask what you want me to test, and i will. I'll also do some testing on my own, and build a report. Edit: You may know it, but here's a sound demo page for when you start working with sound. http://tssf.i-web.net/gbastuff/ Edited January 2, 2005 by Federelli
Federelli Posted January 2, 2005 Posted January 2, 2005 (edited) First report, a tiny one, usind 0.0.1d: --------- The demo stsound.gba, which is actually a sound demo, also displays crapped gfx.http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip --------- The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP Here's a list of unimp/unpred ops:[20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. --------- This demo, Infidelicious.bin, is working . http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip --------- The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip List of undef opcs (the first two ops are repeated constantly, creating a huge log file: [20050102.18:28:32] Undefined opcode encountered: 030035C4. [20050102.18:28:32] Undefined opcode encountered: 03000100. [20050102.18:28:32] Undefined opcode encountered: 03007EF8. --------- The demo, rs_demo.bin is also somewhat working. http://gbdev.8k.com/RSdemo.zip --------- The demo, AsteroidsGBA.bin, isn’t working, emu crash http://www.russprince.com/gba/files/AsteroidsGBA.zip List of ops: [20050102.18:39:17] Unimplemented opcode encountered: 1C03B530. [20050102.18:39:17] Unimplemented opcode encountered: 1C28240C. [20050102.18:39:17] Unimplemented opcode encountered: 3C017001. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B. [20050102.18:39:17] Unimplemented opcode encountered: 1C08D822. [20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB. [20050102.18:39:17] Unimplemented opcode encountered: 1C187110. [20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0. [20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0. [20050102.18:39:17] Undefined opcode encountered: 4647B5F0. [20050102.18:39:17] Unimplemented opcode encountered: 1C05B480. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D149. --------- The demo, Nrx (WIP).gba, somewhat works as well. http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba --------- The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong. http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip It should display something of this nature: --------- The demo RValentine.agb, works, but it's missing some blending modes. http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip It looks like this: It should look like this: --------- Is this usefull in any way? If not, please specify in which other way may i be of use. Edited January 2, 2005 by Federelli
MeGaBiTe1 Posted January 2, 2005 Author Posted January 2, 2005 The majority of ROMs you test won't work. DSEmu doesn't have support for sprites I don't think, so that rules out a lot of ROMs.
Federelli Posted January 2, 2005 Posted January 2, 2005 Indeed, since i've also tried a sprite test, and of course, just a blank screen. I'm guessing sprites are simply not rendered, which is the wise thing to do until they are implemented.
Federelli Posted January 3, 2005 Posted January 3, 2005 Incredible Mario 64 DS shows some scrolling lines at the start, then hangs the emu . Then Metroid, hangs with the following ops: [20050103.03:02:04] Unpredictable opcode encountered: 414E14ED. [20050103.03:02:04] Unimplemented opcode encountered: 4DB24D91. [20050103.03:02:04] Unimplemented opcode encountered: 1D0918E8. [20050103.03:02:04] Undefined opcode encountered: 77DF6B9D. [20050103.03:02:04] Unimplemented opcode encountered: 4EF817D8. [20050103.03:02:04] Unpredictable opcode encountered: 316DE9CA. [20050103.03:02:04] Unimplemented opcode encountered: DDEAEEB0. [20050103.03:02:04] Unimplemented opcode encountered: 1D4F2192. [20050103.03:02:04] Unimplemented opcode encountered: 1CE71D09.
MeGaBiTe1 Posted January 3, 2005 Author Posted January 3, 2005 As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded? In short, that is not a real dump of Mario.
MeGaBiTe1 Posted January 3, 2005 Author Posted January 3, 2005 I know. I've seen that. What I'm saying is that the ROM you are running is a FAKE. The only real DS ROM available as of right now is the Metroid demo that DarkFader dumped.
Gryph Posted January 3, 2005 Posted January 3, 2005 I would like to ask you guys to not have conversations in this thread, just bug reporting. Thanks.
Raverin Posted January 3, 2005 Posted January 3, 2005 (edited) Heyya. I tried version.d recently, but I can't see a thing - just a black screen (and I did try stuff like afire.bin). The frame FPS thing is running, but the screen is blank and so are the pallete & memory viewers. The log shows no errors, the path to the emu is fine (short), hmm... I'm using a win98. Edited January 3, 2005 by Raverin
MeGaBiTe1 Posted January 3, 2005 Author Posted January 3, 2005 (edited) Did you go to the Debug dropdown and hit Run? Only report bugs in this thread, like GryphonKlaw said. Edited January 3, 2005 by MeGaBiTe1
Raverin Posted January 3, 2005 Posted January 3, 2005 Yes. I did (even though I think two9 should make an option for roms to autoload, it's kinda irrating now).And I edited my last post. sorry for it being crappy before.
MeGaBiTe1 Posted January 3, 2005 Author Posted January 3, 2005 (edited) For some test ROMs the screen is just black, because there are no graphics. The sole purpose of the ROM is to test a particular function. ROMs like testdiv, testadd, testemul, etc. But afire.gba is meant to be a graphical test. I don't know what's up. Do you not see graphics on any test ROMs? Edited January 3, 2005 by MeGaBiTe1
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