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Posted

sorry bad choice of words... :D

 

dhjong -

 

you think its possible maybe... to add "coin" button as a mappable button like the rest...

 

right now it is stuck as "back"....it would be cool to have it be changeable with the others

 

great work,,,thanx me and my bro appreciate it...we are having a huge kof tourney on my MVS machine right now... kof2003 rox for a tourney

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Posted
sorry bad choice of words... :P

 

dhjong -

 

you think its possible maybe... to add "coin" button as a mappable button like the rest...

 

right now it is stuck as "back"....it would be cool to have it be changeable with the others

 

great work,,,thanx me and my bro appreciate it...we are having a huge kof tourney on my MVS machine right now... kof2003 rox for a tourney

 

 

its djohng not dhjong!

Posted

fresh off a nice format, i decided to do compiling once again but when i tried the source posted on the first page i get a an error: Project : error PRJ0019: A tool returned an error code from "Assembling i:\Xbe_dev\fba\Filters\scale.asm"

 

i tried my older fba sources and they compile fine but i want to be able to use the latest so does anyone have any ideas to fix this prob?

Posted
fresh off a nice format, i decided to do compiling once again but when i tried the source posted on the first page i get a an error: Project : error PRJ0019: A tool returned an error code from "Assembling i:\Xbe_dev\fba\Filters\scale.asm"

 

i tried my older fba sources and they compile fine but i want to be able to use the latest so does anyone have any ideas to fix this prob?

 

 

Not sure...are you using all the files...and a fresh directory of fba? It works fine for me....

 

Make sure your using the project file from this source as several files have changed names.

 

On another subject...

 

I'm also working on a FBA Plus U9B version :rolleyes: of the xbe over the New Years Holiday...compiles fine but the new decrypting for KOF2003 PCB 1 gives an error on decrypting on the XBox...so trying to resolve this problem...before releasing!

 

-djohng

Posted

yes its a fresh directory and it even does this with gogo's latest :D

 

looking at the error more it seems that it can't find the needed file but even changing some of the directories to where i have my software still gives me the error :)

 

EDIT: ok i finally got it going but now a new error stops me: LINK : fatal error LNK1181: cannot open input file '.\obj\msvc\release\xbhelp.obj'

 

weird thing is the source didn't come with that file and its in none of my older sources :(

Posted
yes its a fresh directory and it even does this with gogo's latest :P

 

looking at the error more it seems that it can't find the needed file but even changing some of the directories to where i have my software still gives me the error :cheers:

 

EDIT: ok i finally got it going but now a new error stops me: LINK : fatal error LNK1181: cannot open input file '.\obj\msvc\release\xbhelp.obj'

 

weird thing is the source didn't come with that file and its in none of my older sources :blink:

 

I think I know what the issue is...there are 4 files that are in the "examples/common/src/include" directory in the xbox development environment.

 

In the FBA-xxx source this is at the very top in the common folder. Check to make sure these are being included and in the same directories as your machine.

 

I have my development kit installed in c:\xboxsdk...not c:\program files\ms xbox sdk

 

This should solve your problem.

 

-djohng

Posted (edited)

well i found xbhelp.cpp in Microsoft Xbox SDK\Samples\Xbox\Common\Src but no obj of it. i've changed all directories that ask for fba src and xbox sdk to where mines is at in the project file along with changing where my nasmw is at as well so i'm lost on what else is needed to make this work.

 

btw, this also happens to me with gogo's latest fba src (1/1) but its asking for xbhelp1.obj instead of xbhelp.obj.

 

EDIT: i got it working, i found this weird but what i did was find where xbhelp.cpp was in the project file and replaced all the ones that say "..\Program Files\Microsoft Xbox SDK with the exact location where my xbox sdk is and it worked -_-

 

oddly enough you src gave me no probs but gogo's gives me a few burndriver errors (mostly dealing with sega drivers)

Edited by Prican25
Posted
well i found xbhelp.cpp in Microsoft Xbox SDK\Samples\Xbox\Common\Src but no obj of it. i've changed all directories that ask for fba src and xbox sdk to where mines is at in the project file along with changing where my nasmw is at as well so i'm lost on what else is needed to make this work.

 

btw, this also happens to me with gogo's latest fba src (1/1) but its asking for xbhelp1.obj instead of xbhelp.obj.

 

EDIT: i got it working, i found this weird but what i did was find where xbhelp.cpp was in the project file and replaced all the ones that say "..\Program Files\Microsoft Xbox SDK with the exact location where my xbox sdk is and it worked -_-

 

oddly enough you src gave me no probs but gogo's gives me a few burndriver errors (mostly dealing with sega drivers)

 

The burndriver errors have to do with the driverlist.h file. To make a new driverlist.h, you run the driverlist.bat file...but only if you add new drivers, including CPS2...which I have been doing and updating the driverlist.h file.

 

I'm not sure what drivers where giving the errors, but gogo's layout is slightly different than mine...

 

-djohng

Posted

Added a patch for Gogoackman 02/01/2005 release on the first post.

 

-djohng

Posted

Yeah, hopefully someone will work on the progear code :(

Posted (edited)
CPS2 - Progear no Arashi dumped and XOR'd.

 

Hope to see it in the new FBAx :(

 

I do have it added in my newest build...working on getting it to run in fba-xxx. Other people have issues with getting it to run in pc fba.

 

I've tried it in winkawaks 1.52 and its a pretty slick game...different than a lot of the other CPS2 games.

 

-djohng

Edited by djohng
Posted
CPS2 - Progear no Arashi dumped and XOR'd.

 

Hope to see it in the new FBAx :(

 

:(...gotta have more than xors to run!! I do have it added in my newest build...just no way to run it w/out the actual roms!

 

-djohng

 

The progear rom is released in newsgroups :(

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