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JaJa

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Everything posted by JaJa

  1. Yes, if you don't want moonshell and MP3's then 64mb is fine. But watch out for the el cheapo cards as some don't work (i know my bytestor don't). That reader is out of stock, and i've seen cheaper. Try this reader by Lexar is cheaper and reads more cards (future proofing). Yep, you'll need that GBAMP and superkey. There are really cheap wireless USB cards out there. http://froogle.google.com/froogle?q=wirele...oogle&scoring=p Froogle is good.
  2. Possibly, but because the DS expects to be near the other DS(s), the timing is very strict. So unless your on a LAN i would expect that it would be un-doable. No idea what the timing is but i expect <25ms
  3. Yes. Moonshell. An mp3 playing shell. For the DS. Have you been living in a cave? http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,3,13 And what about routers? What are you going to do with what? Im so confused.
  4. Like this. Lynx r0x0rs. i think it will be the first port. Before that will be some homebrew standalone browsers.
  5. There is no difference between the passme and superkey-thing. The superkey is encased in plastic. Unless you want to play a lot of mp3's on moonshell or hexen 16mb or 32mb should suffice. <sigh> You need a passme, flashme OR wifime (with compatible wireless card) Read some of the other threads. I posted a load about this yesterday.
  6. I have two lexar 32mb cards, both work fine. My bytestor cards don't (128mb and 256mb). My third card,stor-media 256mb, i think works. Using GBAMP firmware V1 with flashme. Mighty Max's loader and moonshell work on the lexar and the stor-media cards.
  7. Info on the file types; http://www.ndshb.com/modules.php?name=Cont...showpage&pid=27 The DSwifi library that sgstair is working on implements an TCP/IP stack. This allows the DS to communicate with other devices using that standard. This includes all routers and computers. Of course if they don't have a wifi card they can't communicate but in theory they can. So your router assigns the DS an IP (if using DCHP) or you assign it. Then you can communicate with any computer connected to that router. That's all the DNS servers or web servers or whatever. You might not be able to view the hosted content unless you have software for that protocal. e.g. you can't view what's on an ftp server unless you have an app that understands the ftp protocal. Eventually, once homebrew starts creating wifi apps i think we'll see all kind of things. Like smb browsers, web browsers, irc clients, telnet clients. Apart from being able to run code this could be the single greatest thing that happens for the DS homebrew scene.
  8. Err.... http://www.dspassme.com/oscommerce/catalog...99447ee89bcb1e5 There's your passme and GBAMP. Once you get some CF cards and a reader your all set. You can get small cheap cards on ebay for like $3-$4 So about $50? @venom388 he said he can't get a job.
  9. Welcome to the scene! Ok. This applies to all homebrew. There are two kinds of DS file out there..ds.gba files for flash carts and.nds files for wifime and the GBAMP. You need a passthru device to run homebrew too. These include the passme (original hardware based), flashme (firmware based), wifime (PC software based). Flashme modifies the DS. If you have a GBA Flash cart you burn the.ds.gba file to it, put it in your DS GBA slot. Then you get a passme and put it in the DS slot. Turn on the DS. That should be about it. The homebrew app should load. A passme is a device that re-directs where the DS is running the code from. In this case it changes it from DS slot to GBA slot. http://www.dspassme.com/ If you want you can overwrite the firmware with a 'virtual passme'. The ds stays the same except it runs unsigned (e.g. unoffical) apps from wifime and it will execute homebrew from GBAMP slot without the passme sticking out. Unfortunatley you need void your warrenty and you need a passme to install flashme. If you have the right wifi card you can send the demo's via wireless from a PC. Information on wifime is here. http://www.aaronrogers.com/nintendods/wifime.php If you have a GBAMP then it's slightly different. You need to change the firmware on the device. Then you put the homebrew on a compact flash (CF) card, changing it's name too _boot_mp.nds. Then you put the passme in the DS slot, the GBAMP in the GBA slot and power up. Your homebrew should run. Link collection http://ds.gcdev.com/dsfirmware/ - flashme http://www.dspassme.com - passme http://www.aaronrogers.com/nintendods/wifime.php - wifime http://www.ndshb.com/ - general homebrew site http://www.ndshb.com/modules.php?name=Cont...showpage&pid=26 - GBAMP firmware flash info http://www.dslinux.org - Linux on your DS
  10. This is really getting on my nerves. Prehaps you should use Voltaris' post (http://www.1emulation.com/forums/index.php?showtopic=15049) on your website, or at least something similar. Then we can just link there if anyone asks. Keep up the good work sgstair.
  11. Yay! Someone setting everyone straight. The libraries for wifi will eventually be merged into NDSlib or libNDS not sure which is ruling atm. I think it's libNDS.
  12. I think, judging by sgstair's current progress, early october. Like next week.
  13. Possibly. At the moment all this will allow you to do is connect to a wireless network and so get on the internet. This wireless network is usually generated by a router or 'hot-spot'. These can't really transmit files, at least in the manner your suggesting. Perhaps someone will be able to develop a DS wifime 'basestation' i.e. a DS transmitting and serving homebrew and demos. Another idea would be to have an SMB browser which can load.nds files from a shared PC drive.
  14. Ok. What sgstair is creating is the driver library for wifi on DS. This will then allow homebrew devr's to use wifi in their apps/games. So, yes you will need a flash cart or GBAMP to use the wifi enabled apps, like you use apps at the moment.
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