First report, a tiny one, usind 0.0.1d: --------- The demo stsound.gba, which is actually a sound demo, also displays crapped gfx. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip --------- The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP Here's a list of unimp/unpred ops: [20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8.
[20050102.18:16:28] Unpredictable opcode encountered: 310288A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31028923.
[20050102.18:16:28] Unpredictable opcode encountered: 310289A3.
[20050102.18:16:28] Unpredictable opcode encountered: 31022380.
[20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. --------- This demo, Infidelicious.bin, is working . http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip --------- The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip List of undef opcs (the first two ops are repeated constantly, creating a huge log file: [20050102.18:28:32] Undefined opcode encountered: 030035C4.
[20050102.18:28:32] Undefined opcode encountered: 03000100.
[20050102.18:28:32] Undefined opcode encountered: 03007EF8. --------- The demo, rs_demo.bin is also somewhat working. http://gbdev.8k.com/RSdemo.zip --------- The demo, AsteroidsGBA.bin, isn’t working, emu crash http://www.russprince.com/gba/files/AsteroidsGBA.zip List of ops: [20050102.18:39:17] Unimplemented opcode encountered: 1C03B530.
[20050102.18:39:17] Unimplemented opcode encountered: 1C28240C.
[20050102.18:39:17] Unimplemented opcode encountered: 3C017001.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B.
[20050102.18:39:17] Unimplemented opcode encountered: 1C08D822.
[20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB.
[20050102.18:39:17] Unimplemented opcode encountered: 1C187110.
[20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0.
[20050102.18:39:17] Undefined opcode encountered: 4647B5F0.
[20050102.18:39:17] Unimplemented opcode encountered: 1C05B480.
[20050102.18:39:17] Unimplemented opcode encountered: 1C48D149. --------- The demo, Nrx (WIP).gba, somewhat works as well. http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba --------- The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong. http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip It should display something of this nature: --------- The demo RValentine.agb, works, but it's missing some blending modes. http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip It looks like this: It should look like this: --------- Is this usefull in any way? If not, please specify in which other way may i be of use.