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Federelli

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Everything posted by Federelli

  1. Incredible Mario 64 DS shows some scrolling lines at the start, then hangs the emu . Then Metroid, hangs with the following ops: [20050103.03:02:04] Unpredictable opcode encountered: 414E14ED. [20050103.03:02:04] Unimplemented opcode encountered: 4DB24D91. [20050103.03:02:04] Unimplemented opcode encountered: 1D0918E8. [20050103.03:02:04] Undefined opcode encountered: 77DF6B9D. [20050103.03:02:04] Unimplemented opcode encountered: 4EF817D8. [20050103.03:02:04] Unpredictable opcode encountered: 316DE9CA. [20050103.03:02:04] Unimplemented opcode encountered: DDEAEEB0. [20050103.03:02:04] Unimplemented opcode encountered: 1D4F2192. [20050103.03:02:04] Unimplemented opcode encountered: 1CE71D09.
  2. Indeed, since i've also tried a sprite test, and of course, just a blank screen. I'm guessing sprites are simply not rendered, which is the wise thing to do until they are implemented.
  3. First report, a tiny one, usind 0.0.1d: --------- The demo stsound.gba, which is actually a sound demo, also displays crapped gfx. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=stsoundgba!zip --------- The demo, Nocturnal-Great_Juicy_Gypsy.gba isn’t working. http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=NOCTURNAL-GREAT_JUICY_GYPSY_(GBA)!ZIP Here's a list of unimp/unpred ops: [20050102.18:16:28] Unimplemented opcode encountered: 4C0D8811. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. [20050102.18:16:28] Unpredictable opcode encountered: 310288A3. [20050102.18:16:28] Unpredictable opcode encountered: 31028923. [20050102.18:16:28] Unpredictable opcode encountered: 310289A3. [20050102.18:16:28] Unpredictable opcode encountered: 31022380. [20050102.18:16:28] Unimplemented opcode encountered: 1C1303C8. --------- This demo, Infidelicious.bin, is working . http://www.megagames.com/console/cgi-bin/dl.cgi?id=gba&file=infideli!zip --------- The demo, vtg_bla.bin isn’t working, and it hangs the emu after the log file is filled with repeated undef ops ftp://ftp.profzone.ch/vantage/members/killer/files/vtg_bla.zip List of undef opcs (the first two ops are repeated constantly, creating a huge log file: [20050102.18:28:32] Undefined opcode encountered: 030035C4. [20050102.18:28:32] Undefined opcode encountered: 03000100. [20050102.18:28:32] Undefined opcode encountered: 03007EF8. --------- The demo, rs_demo.bin is also somewhat working. http://gbdev.8k.com/RSdemo.zip --------- The demo, AsteroidsGBA.bin, isn’t working, emu crash http://www.russprince.com/gba/files/AsteroidsGBA.zip List of ops: [20050102.18:39:17] Unimplemented opcode encountered: 1C03B530. [20050102.18:39:17] Unimplemented opcode encountered: 1C28240C. [20050102.18:39:17] Unimplemented opcode encountered: 3C017001. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D11B. [20050102.18:39:17] Unimplemented opcode encountered: 1C08D822. [20050102.18:39:17] Unimplemented opcode encountered: 1C1900DB. [20050102.18:39:17] Unimplemented opcode encountered: 1C187110. [20050102.18:39:17] Unimplemented opcode encountered: 1C07B5F0. [20050102.18:39:17] Unimplemented opcode encountered: BC01BCF0. [20050102.18:39:17] Undefined opcode encountered: 4647B5F0. [20050102.18:39:17] Unimplemented opcode encountered: 1C05B480. [20050102.18:39:17] Unimplemented opcode encountered: 1C48D149. --------- The demo, Nrx (WIP).gba, somewhat works as well. http://www.artplastique.free.fr/nrx/GBA/Demos/ROMs/Nrx%20(WIP).gba --------- The demo, Dario.bin, works in the way that it doesn’t hang the emu, but what it displays is just wrong. http://www.gbadev.org/download.php?section=demos&filename=sm3d_v09.zip It should display something of this nature: --------- The demo RValentine.agb, works, but it's missing some blending modes. http://www.gbadev.org/download.php?section=demos&filename=rvalentine.zip It looks like this: It should look like this: --------- Is this usefull in any way? If not, please specify in which other way may i be of use.
  4. Lemme say that i love the daily updates , and a changelog woulld be neat.
  5. Two9A, first of all let me congratulate you on your constant progress. I'm Beta Tester of Glide64, which i presume you know what it is . Anyway, if you would like me to, i would also like to beta test your emu . Consider me as your servant from now on. So just ask what you want me to test, and i will. I'll also do some testing on my own, and build a report. Edit: You may know it, but here's a sound demo page for when you start working with sound. http://tssf.i-web.net/gbastuff/
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