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Federelli

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Everything posted by Federelli

  1. Most my demos work as they (somewhat) should, no black screens on my side. Still OpenGL only works a minority of times.
  2. I just wanted to congratulate you on your achievements with Dualis, keep up the amazing work, you are an amazing coder i'm sure .
  3. Two9A, the RValentine demo does not start with e version. And the only demo that works with touchscreen is Pong, "touch to start"
  4. Here you go http://razragna.no-ip.com/ Thanks to Sigloiv. You'll see DSEmu does better
  5. Mnope. Davr's first drawing demo goes berserk on the top screen , and nothin happens on the lowest one. Drops demo shows a blue screen on the top, nothing down. All ds demos do work with dualis though . The only demo that works better in DSEmu is "under_pressure.bin"
  6. You must download the emulator version of those files, i bet you are downloading the passthrough version. Try Davr's site, he has very good touch screen demos. In total i must have around 15 DS demos, no more.
  7. All Davr's touch demos work great on dualis
  8. All my DS demos work on iDeaS, and almost as they do on Dualis. but as i said, the emu has depth issues. Also no X/Y support, those buttons should change the bg color of the top screen, but nothing happens, so they aren't supported.
  9. Yes, not having polygons is kind of an issue .
  10. Indeed, not bad at all. http://utenti.lycos.it/linoma/ideas.php Has some depth rendering issues, a pretty bad ARM, but a perfet THUMB ALU.
  11. Fixed the pòsts, as you can see, sprites are completelly skipped. And double buffering is broken.
  12. Hmm... the new version surely is better , though... The same things that work did, only that now some of them flicker (8bit light demo). Double buffering demo no longer works, might explain flickering in other games. Some new working ones, want shots? coming soon Mode seven is showing some progress
  13. I'm aure Two9A's got more than enough fair reasons for not being able to work on DSEmu
  14. Drake still, what ever made you believe that all this was true? Ain't there some 1337 hacx0rz out there?
  15. WTF?? AGAIN, it's someone stealing Two9A's work! (unless that's Two9A with anothre nick in megagames' forums)
  16. Just to mention that this (armwrestler) still happens with the latest release. :/ And the log shows the following: [20050312.06:11:04] COPRO: Read from cpF c0/c0 op 0/1 to r2 [20050312.06:11:04] Unpredictable opcode encountered: E1023052. [20050312.06:11:04] Unpredictable opcode encountered: E1054382. [20050312.06:11:04] Unpredictable opcode encountered: E1054382. [20050312.06:11:04] Unpredictable opcode encountered: E10543C2. [20050312.06:11:04] Unpredictable opcode encountered: E10543C2. [20050312.06:11:04] Unpredictable opcode encountered: E10542A3. [20050312.06:11:04] Unpredictable opcode encountered: E10542A3. [20050312.06:11:04] Unpredictable opcode encountered: E10543E2. [20050312.06:11:04] Unpredictable opcode encountered: E10543E2. And it repeats it a couple of times (17). The same thing happens with ARMWrestler DS, go to thumb, pass the tests, then go back to ARM, and a couple of bads. Blood demo still doesn't work. 8bit light is back to normal. Fake Plasma demo is broken, nothing but a light blue screen going black and then light blue again, and so on... You Fill1 test isn't working (fill's a couple of pixels white, then it freezes after 1 frame.) In Walk3D the fps counter isn't working (really old thing, just worth mentioning) Infidelicius demo also stoped working. (now displays a red screen) The mosaic demo (with naked anime chick), doesn't react to pressing d-keys as it used to do. The RotoZoom demo from KP29 isn't zooming now, it rotates though. The Raster Demo crashes de DSEmu. Rheat demo, which deformed the screen simulating heat waves, crashes the emu now. The other demos don't show anything weird in the log file so it's not worth showing. Hope you get to find what was accidentally broken . Also the ARM7 bios gives me this: Unimplemented opcode encountered: 3CA08902. And the ARM9 bios, after pressing start and a like crazy: [20050312.06:25:26] COPRO: Write to cpF c1/c0 op 0/0 from r0 [20050312.06:25:26] COPRO: Write to cpF c7/c5 op 0/0 from r0 [20050312.06:25:26] COPRO: Write to cpF c7/c6 op 0/0 from r0 [20050312.06:25:26] COPRO: Write to cpF c7/cA op 0/4 from r0 [20050312.06:25:26] COPRO: Write to cpF c9/c1 op 0/0 from r0 [20050312.06:25:26] COPRO: Read from cpF c1/c0 op 0/0 to r0 [20050312.06:25:26] COPRO: Write to cpF c1/c0 op 0/0 from r0 [20050312.06:25:26] COPRO: Read from cpF c9/c1 op 0/0 to r4
  17. Though... Two9A, his demos won't work on the latest DSEmu. Log: "[20050312.06:00:45] [20050312.06:00:45] Opening log: D:\Games\Emulators\DSEMU\log.txt [20050312.06:00:45] LOG: Starting session. [20050312.06:00:45] WND: Initialised. [20050312.06:00:46] WND: Menu option: File/Open. [20050312.06:00:57] ARM7: ROM file: D:\Games\Emulators\DSEMU\demos\ds\davr-arm9.zip [20050312.06:00:57] MMU: Memoryspace allocation complete. [20050312.06:00:57] ARM7: Initialised. [20050312.06:00:57] GPU: VRAM allocated. [20050312.06:00:57] GPU: Initialised. [20050312.06:00:57] Main: Memory allocated. [20050312.06:00:57] Main: INI file read. [20050312.06:00:57] OpenGL: About to create texture image. [20050312.06:00:57] GPU: Using OpenGL. [20050312.06:00:57] MMU: Zipped ROM: davr-arm9.bin, 6688 bytes. [20050312.06:00:57] MMU: Reset. [20050312.06:00:57] ARM7: Reset. [20050312.06:00:57] Main: Emulator initialised. [20050312.06:00:57] WND: Menu option: Debug/Run. [20050312.06:00:57] COPRO: Write to cpF c1/c0 op 0/0 from r1 [20050312.06:00:57] COPRO: Write to cpF c9/c1 op 0/0 from r0 [20050312.06:00:57] COPRO: Read from cpF c1/c0 op 0/0 to r0 [20050312.06:00:57] COPRO: Write to cpF c1/c0 op 0/0 from r1 [20050312.06:00:57] VRAM_CNT_0: master=1, offset=0: phys=00000, virt=000000 [20050312.06:00:57] VRAM_CNT_1: master=1, offset=0: phys=20000, virt=000000 [20050312.06:00:57] VRAM_CNT_2: master=5, offset=0: phys=40000 [20050312.06:00:57] VRAM_CNT_3: master=5, offset=0: phys=60000 [20050312.06:00:57] VRAM_CNT_0: master=0, offset=0: phys=00000, virt=800000 [20050312.06:00:57] VRAM_CNT_1: master=0, offset=0: phys=20000, virt=820000 [20050312.06:00:57] VRAM_CNT_2: master=1, offset=0: phys=40000, virt=000000 [20050312.06:00:57] VRAM_CNT_3: master=2, offset=0: phys=60000 [20050312.06:01:05] WND: Shutdown. [20050312.06:01:05] Main: Emulator shutting down. [20050312.06:01:05] GPU: Shutdown after 659 frames. [20050312.06:01:05] MMU: Shutdown. [20050312.06:01:05] ARM7: Shutdown. [20050312.06:01:05] FAIL: OpenGL: Texture image selection. [20050312.06:01:05] LOG: Ending session. [20050312.06:01:40] [20050312.06:01:40] Opening log: D:\Games\Emulators\DSEMU\log.txt [20050312.06:01:40] LOG: Starting session. [20050312.06:01:40] WND: Initialised. [20050312.06:01:41] WND: Menu option: File/Open. [20050312.06:01:44] ARM7: ROM file: D:\Games\Emulators\DSEMU\demos\ds\drops-arm9.zip [20050312.06:01:44] MMU: Memoryspace allocation complete. [20050312.06:01:44] ARM7: Initialised. [20050312.06:01:44] GPU: VRAM allocated. [20050312.06:01:44] GPU: Initialised. [20050312.06:01:44] Main: Memory allocated. [20050312.06:01:44] Main: INI file read. [20050312.06:01:44] OpenGL: About to create texture image. [20050312.06:01:44] GPU: Using OpenGL. [20050312.06:01:44] MMU: Zipped ROM: drops-arm9.bin, 5980 bytes. [20050312.06:01:44] MMU: Reset. [20050312.06:01:44] ARM7: Reset. [20050312.06:01:44] Main: Emulator initialised. [20050312.06:01:44] WND: Menu option: Debug/Run. [20050312.06:01:44] COPRO: Write to cpF c1/c0 op 0/0 from r1 [20050312.06:01:44] COPRO: Write to cpF c9/c1 op 0/0 from r0 [20050312.06:01:44] COPRO: Read from cpF c1/c0 op 0/0 to r0 [20050312.06:01:44] COPRO: Write to cpF c1/c0 op 0/0 from r1 [20050312.06:01:44] VRAM_CNT_0: master=1, offset=0: phys=00000, virt=000000 [20050312.06:01:44] VRAM_CNT_1: master=1, offset=0: phys=20000, virt=000000 [20050312.06:01:44] VRAM_CNT_2: master=5, offset=0: phys=40000 [20050312.06:01:44] VRAM_CNT_3: master=5, offset=0: phys=60000 [20050312.06:01:44] VRAM_CNT_0: master=0, offset=0: phys=00000, virt=800000 [20050312.06:01:44] VRAM_CNT_1: master=0, offset=0: phys=20000, virt=820000 [20050312.06:01:44] VRAM_CNT_2: master=1, offset=0: phys=40000, virt=000000 [20050312.06:01:44] VRAM_CNT_3: master=2, offset=0: phys=60000" As you can see, the latest one crashes after a while.
  18. Hey David, thanks a lot .
  19. Two9A, where can i get hold of this davr touchscreen demo (and the rest as well)?
  20. Last i checked this forum is for dsemu, not hyperds. Though, contribute ahead.
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