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Federelli

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Everything posted by Federelli

  1. What worries my is the the temperature sensor on the touch screen. I think you should go with mouse clicks to increase temperature... BTW, from -> http://auia.net/ds/ Touch Screen: http://www.bottledlight.com/ds/index.php/Misc/TouchScreen But of course you know that site .
  2. I know my place very well, thank you very much .
  3. I meant Two9A, cuz he already knows he has to implement those .
  4. Well, apparently DarkFader dumped part of the bios, these are the unimplemented ops the log.txt file gave me, so implement these . [20050201.02:34:57] Unimplemented opcode encountered: EE010F10. [20050201.02:34:57] Unimplemented opcode encountered: EE070F15. [20050201.02:34:57] Unimplemented opcode encountered: EE070F16. [20050201.02:34:57] Unimplemented opcode encountered: EE070F9A. [20050201.02:34:57] Unimplemented opcode encountered: EE090F11. [20050201.02:34:57] Unimplemented opcode encountered: EE110F10. [20050201.02:34:57] Unimplemented opcode encountered: EE010F10. [20050201.02:34:57] Unimplemented opcode encountered: EE194F11. [20050201.02:35:10] Unimplemented opcode encountered: 3CA08902. You'll hate me :P.
  5. Well, it's ahead now that it's had it's 10 release .
  6. Lol, "chat", nice term . How will you get around to implement Sound then? Reading Papers? "Sounds" logical . Thanks for replying, nice to know the cpu is pretty much done .
  7. IMO, you are further than GEBEA which happens to be a in-development GBA emulator. BTW, can you tell us which part of the DS will be emulated first? And which you think will be the hardest? And another one, has the sound engine been improved for the DS in any way?
  8. Emm... isn't PDroms.de like the most known site for "PD roms" (PD as in Public Domain...)
  9. And i had a different version of oamtest, it was a.gba... hmmm
  10. Also a demo is working but i won't post it since it's a nude anime girl . Anyway, it works different in VSA though. In DSEmu, you press down or right, you separate the pixels horizontally and vertically respectively. In VSA, the pixels are stretched till they form a mosaic (correct mode)
  11. More working: Works perfectly: Worls perfectly: Just shows this image: Missing scrolling fx on the bottom, and fast blinking effect on text ontop:
  12. Ok, i've grabed the version you uploaded right now 26/01 and i still get only the Swizzlesticks word, nothing else (besides the bizarre square on the top left), meaning, no red E s
  13. Right, it doens't , i'll wait for that udpate.
  14. Is DsEmu being distributed under the GPL? Then that site must credit Two9A, otherwise his in copyright infringement.
  15. I think Two9A should handle this thing, besides he's to check wether it's stolen or not.
  16. Oh, also the same icon is used, i mean... just take a look:
  17. http://www.ndsemu.com/ http://www.ndsemulator.com/ The following pages offer the same emulator, which resembles DSEmu 0.0.1a so, so very much. They look the same besides some basic code changes, and it runs the same things dsemu0.0.1a, and worst of all, the.zip file has the same structure (and folder name "dsemu 0.0.1a").
  18. Also, i meant the version where you got this working -> (Working as in, it displays more stuff than on the current uploaded version, even though it's not yet correct )
  19. Happens that in mspaint i get huge png files, horrible jpg comrpession and incredibly ugly gif.
  20. I got more demos to work. They include a scanline demonstration, a heat effect, a background and plasma effect. But my photoshop copy somehow got corrupted, to it'll take a while to get the shots.
  21. "Patience my young padawan" The ARM9 musn't be easy.
  22. I am getting no ouput from one Mode0fx.bin demo.
  23. You guys? Two9A is gonna pull it off . Btw, Two9A, upload the version in which OAM works .
  24. Missing scrolling background and the chocobo stands still when it should run: Corruption where it should say New game and such: Though gfx is displayed, it's the wrong color, it should be somewhat greenish: Same thing as previous 3D engine, rotate and stretch: New output error with this demo: First somewhat working game, 0612 - Castelvania - Harmony Of Dissonance, though only the trainer is shown, and with corrupt text:
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