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BritneysPAIRS

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Everything posted by BritneysPAIRS

  1. hmmm do I need to remap the games to start them...its painfull to do so at present but a few keys arnt mapped like select
  2. 0.96u2: Pierpaolo Prazzoli added support for Single monitor Playchoice 10 BIOS. Since the core doesn't allow you to change aspect ratio or remove dual monitor flag at run-time, the game always runs in the upper part of the screen added but removed the dual monitor version so no setting it will be single monitor only...do I need a diff bios?
  3. how do you get to play the game if you only have one screen... its easy to put in but you cant play the game without the other screen
  4. in low def http://www.youtube.com/inbox?folder=messag...ction_message=1
  5. http://www.youtube.com/inbox?folder=messag...ction_message=1
  6. having a few issues now spilitting sources :S
  7. We ill look at player choice stuff what is the single screen bios fum point me in some direction ill add it. For full rom support please dont ask me or comment on it again ive heard this stuff for years and year....nothing is locked only stuff added The skin isnt looked the Roms arnt locked I have only added features. I made a best of for people at very high standards that will suit most people for people that want a full set please create a seperate thread and I can only hope the quality control is good but I cant control that PS im adding some a few surprises at present in the background
  8. If enough people want it ill update it to 1200 games that I have.... there are 2200 or so invidual games that play in CoinOPS I wont be putting out a full rom set as there is alot of rubbish....alot and its just clutter plus it would take soooo much time to get them to showcase level. So much time
  9. il release a patch sometime in the next few months..... it will be less than a 1gig patch.
  10. OK I have a high attention to detail even all the videos have been altered from the dvd to cut out silly parts like the player one start for 5 secs before the game starts, plus fully tested in SD and HD, catergies, named, keymaped,nv. Plus alot doesnt work Rom wise if you added R3 and even mre in R4 probabaly 15 or so previously released games. Also some games wont boot in HD now due to diff memory usages same as R3 I know of these issues and alot are solved with new support files in R4. But you guys can do patchs and I can opt out and work on Standalone more Good luck with your patchs guys. (XBOX) create a thread for a Patch ill close this one down. The full list of games supported on the xbox is over 2000 indivdual games someone should release a full pack at some point I wont be but its asked for alot. Also ill fix the DATS soon im thinking about what ones to do and will get around to it at some point.... Full 2800 games that work (no more non working titles) and best 1200 and SHOWCASE R2 best 900 games
  11. Blood warrior has graphic errors sorry ddragonj works fine and is part of new showcase Ill be adding some new features and redoing some stuff in the weekend till then im a bit busy
  12. OK ive actually inserted the core for 2 games (actualy did a while back ).... ill leave it alone for public releases. I will be hiding the games names in the gui and ill write a file to F drive maybe in the future you can modify your build and use a diff launcher but ill leave it totally up to you. Its good to see great success. If you ever want to work together on merging SNES Arcades and FBA into one GUI let me know ive done alot of the work under the hood in CoinOPS but I wont release anything without a team forming as its not my place. Also the Xbe and its features would be seperate...id only tie together these settings. screensize, HD or Not and start + back = exit to default.xbe. Also if you want PSD for a logo or what ever or some source along the way just ask although you are very skilled at this stuff anyways.
  13. can set it up in the save ini folder but its just silly having that number of non working roms. If you put 4000 in roms and then 4000 in another place you can set that up in advanced settings. Tag all non working games to not build from the dats
  14. Im the same as you sbpa in the same mind... it doesnt mean it cant get improved but I dont want it to bloated
  15. I wont be touching that stuff and final burn is very limited option wise that isnt gui setup options... but I agree alot thats why ive made a splash if he wants it sep and have no issues with that
  16. A logo if you want one...id rather insert it into CoinOPS and I can add the credit to splash screen (this is the proposed logo id add to spash) or you can take it if you want it.
  17. Obviously Night Slashers is one game ill add
  18. I will add new games driver maybe Sega Y games core. New games people want me to add. But I require feedback to what people want to see the patch would just extended and can overwite Showcase and it would then be Showcase R2. Let me know guys do you want the games to match the old 1000 games or for me to release the 400 odd games ive got running. It wont match old versions exactly as some games have issues in older builds not many a couple this add bloat or should I release the 30-40 good games that are missing due to driver updates and also listen to requests and add stuff that people want in?. The reason why 2004 and 2003 have same video is I didnt include 2004 you added the rom and it fails back to the parent which must be 2003 (as 2004 is a bootleg I believe) it will fall back the parent rom if its a clone and it cant find a video Peace if you want more on showcase I need to know you have seen the level it should be the most refined xbox arcade build ever IMO Also any comments on your thoughts about Showcase and if it is what you really wanted is good you guys direct this stuff a little by your thoughts
  19. its getting close but very hard..... I dont think sega games will be fixed espically system Y but hopefully me and nes can insert the Sega game into CoinOPS if he wants or if he gives me actually permittion to use his sources ill add it a hacked core so it boots it wont support autofire cheats etc like CoinOPS but it ould run and be selectble in the same GUI and sort and tracked the same as CoinOPS is now. For me priority will be SEGA stuff and Midway but they are very very hard tasks and iq is really the man at this kind of stuff. also some other stuff people mentioned... **I can add an option to disable the screen when scrolling and will do this weekend **the slow seeking with no video thing is due to a slow hardrive I know the issue and I can code a work around this weekend as well hopefully. If you had all pic or all vids you wont see this. The problem is its scanning though video names at 60times a sec to see if its there if not it uses pics. If you have no videos it wouldnt show. But you probably have the showcase lot of videos plus your own with pics. I will do some code if it fails once dont check for videos untill the list position changes. The picture code allready operates this way.
  20. BOOL Create( BOOL enableVSYNC, BOOL smallFootprint ) { if( m_created ) return FALSE; if( !(m_pD3D = Direct3DCreate8( D3D_SDK_VERSION ) ) ) return FALSE; D3DPRESENT_PARAMETERS params; memset( &params, 0, sizeof(params) ); DWORD vidStandard = XGetVideoStandard(); PRINTMSG(( T_INFO, "Video Standard: 0x%X", vidStandard )); DWORD vidFlags = XGetVideoFlags(); PRINTMSG(( T_INFO, "Video Flags: 0x%X", vidFlags )); g_skinOptions.m_currentSkin = "LowDef"; // this sets skin to 480i m_backBufferWidth = 640; m_backBufferHeight = 480; params.BackBufferFormat = smallFootprint ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8 ; params.BackBufferCount = 1; params.EnableAutoDepthStencil = FALSE; params.AutoDepthStencilFormat = D3DFMT_D24S8; params.SwapEffect = D3DSWAPEFFECT_FLIP; params.FullScreen_RefreshRateInHz = 60; params.FullScreen_PresentationInterval = enableVSYNC ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_DEFAULT; // Screen Tearing Fix // params.FullScreen_PresentationInterval = enableVSYNC ? D3DPRESENT_INTERVAL_ONE_OR_IMMEDIATE : D3DPRESENT_INTERVAL_IMMEDIATE; PRINTMSG(( T_INFO, "Hello World" )); if( vidStandard == XC_VIDEO_STANDARD_PAL_I ) { if( !(vidFlags & XC_VIDEO_FLAGS_PAL_60Hz) ) { // Since many games run at 60Hz, it's easier to be at 60Hz for proper sound emulation params.Flags = D3DPRESENTFLAG_EMULATE_REFRESH_RATE; //m_backBufferHeight = 576; // Set the buffer to full PAL height to disable scaling } } if( vidFlags & XC_VIDEO_FLAGS_HDTV_480p ) params.Flags |= D3DPRESENTFLAG_PROGRESSIVE; if( vidFlags & XC_VIDEO_FLAGS_HDTV_720p && g_romListOptions.m_hidefinition == TRUE) // if hidefination is enabled in settings and it can run make it HD { g_skinOptions.m_currentSkin = "HiDef"; // LowDef"; // this sets skin to HiDef m_backBufferWidth = 1280; m_backBufferHeight = 720; params.Flags |= D3DPRESENTFLAG_PROGRESSIVE | D3DPRESENTFLAG_WIDESCREEN; } params.BackBufferWidth= m_backBufferWidth; params.BackBufferHeight= m_backBufferHeight; theres the source to autoselect 480i-480p-720p it uses one setting "romListOptions.m_hidefinition " to enable or disable and it needs to run when the video size is setup on intialisation
  21. ill come back to questions later on ill have a look first then dinner....
  22. if you want to talk ill help merge FBA and CoinOPS together with if you want? I can add some settings like use CoinOPS or FBA for NeoGeo / CPS2. I would only slightly alter the GUI for INgame it would be mostly untouched maybe just using the same screensizing sizes. Ill send you a PM Nes but if you want to work as a team you have skills people would love and together we can add a good GUI and alot of new games.
  23. Skin animations added... new option for vertical games preview sizing added. New option for Screensaver vertical games preview sizing added. More bug fixes
  24. Cheers im opting out of this thread now just offing a service really.... I use the xbmc but voted proved people wanted CoinOPS to go forward first. cba I was only hassling you as well... ive seen many wind me up but in the end I keep trucking along while all the others seem to fall off. PS ill add in the animation to R4 I did put it on hold due to people saying they would reskin it (lots even said it was locked when i added all the locked stuff from mameox into the ini file years ago...newbes) so cba I wish you where actually different from the others your experiment just ended up proving me right on my social experiment of you ( we are both old and wise enough to see though this stuff )...I think you know that. But I know your a good guy its all fun and games... All is good and I hope all projects move forward, there is some top stuff coming along here for sure and many more projects as well. Great to see.
  25. the skin engine/sorting engine/tracking engine/fav engine in CoinOPS is miles in advance to what is currently in Final Burn. Plus it adds other stuff like commandline launching, videos, autodetction of HD or SD etc..... its just an option if you want it in ill add it if not ill keep it for myself if you wanted it in I would just branch a 3rd xbe that you can control and an xml that you can control to add the games into CoinOPS something like that.
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