Jump to content

PhilExile

Premium Members
  • Posts

    754
  • Joined

  • Last visited

Posts posted by PhilExile

  1. ....every mame game is different...eg your horizontal games are nt aspect correct....as well as your vert games...

     

    Arcades are the worst! Also, sometimes, pixels aren't square - so sometimes, even though the games look pixel perfect on our TV, it may not be the right size if you compared it to the actual cab. Also, sometimes MAME is wrong in the resolution. That's very, very rare though.

     

    Also, if you look at consoles - say SNES - the perfect pixel is 512x448, but TVs used to take that signal and stretch it to 640x480. You can simulate this on an HDTV by using 480p mode, make the screen 512x448 setting 10x11 pixels to ON, and finally set your TV to 16:9. Of course, this doesn't stretch the height, but whatever, you have to let this stuff go at some point. :P

     

    yes I have tested final burn legends so im aware like the guys who have truly played this of the issues....im sorry people doubt these instead of fixing them and say im the bad guy for saying this....its a great release but needed some tlc....

     

    Good point. FBL is a great emulator that needed some more work. I think NES was just done with the scene at that point.

     

    anyways ive fix 10 more final burn games yesterday and ill add another 3 or 4 new final burn games today hopefully that have never been emualted on the xbox....

     

    Woot!

     

     

    ....and I need to talk in person about scanlines as there is some issues with it not being correct and I need it to work in 720 and 480i and 480p...widescreen wont matter and id say it wont slow down or take any xtra ram as ill just change opsity every x line....

     

    I've only seen emulated scanlines work properly at 480p mode - on the PC and XBOX. Personally, I think it should only be able to be activated in that mode and not bother with 720p. 480i is sorta pointless since TVs that run at that resolution have tiny, thin scanlines - but every TV is different.

     

    All the guys over at SHMUPS run their emulators at 480p on their HDTVs. Also, Tobias recommends that - he is the Über Scanline Expert. :( Check out his site: http://scanlines.hazard-city.de/

     

    dont know why madmab says it takes to much cpu....it doesnt take any really...well one more instruction every 100,000 instructions

     

    I don't remember him saying that, but he may be right in that Blaargs scanlines take CPU power. Here is the link: http://slack.net/~ant/libs/ntsc.html

     

    They may be different then, say, the scanline code used in the original NeoGeo CD emulator by Lantus. That one seemed pretty basic and didn't impact performance from what I could tell.

     

    Cheers!

  2. Well, I think I know what you're talking about regarding the sound. IQ explained that to me once and I'm sure I'll mangle the technical explanation but - basically, this isn't a bug as much as it is more accurately emulating how the audio was produced on the original board. This is why games like TROJAN and GHOST & GOBLINS sound slow and slighltly off tempo.

     

    This is an FB thing, not a bug issue. I also believe its been updated to play the music better on the PC version.

     

    Yes it's real ... FBL avec some bugs ... like the x360 version who have more bugs :(

    It's so bad ... :( and a very bad sound on x360 too ...

     

    On coinOPS i have never any bugs when i playing games ... for sure :P

    It is why i use it ... more simple and stable !

  3. Ya, FBL does goof up a lot - its just little bugs but it gets annoying. Its a shame NES didn't seem as interested in the interface stuff/polish as he did actually getting the port up and running. Not to belittle his work - which is still awesome, especially Nestopia.

     

    Maybe we should hold the release of CoinOps 2 to add pixel perfect for all cores & scanlines? I think it would be worthwhile addition - and worth the additional wait!

     

    Also, Cos, I found that the buggy-ness of scanlines in 720p mode in FBL is just because its 720p mode. :P Scanlines (and all retro gaming up-scaling in my opinion) should be done at 480p.

  4. Very true. Its hard to get EVER game in there the first time around.

     

    That said - I never saw the appeal of rumbles. :P

     

    (I know you love them, Mega)

     

     

    Yes,

    We are working on an update.

     

    even so...

    As everyone knows, Xtras has the most complete console packs for xbox.

    People are free to add them for themselves in the mean time. :(

  5. This is really cool too! I can't believe Sega shut down the project. You'd think they'd hire these guys as contractors at least. (Could probably get them cheap too considering they did all this stuff for free)

     

    Anyway, the emulator works great - perfect pixel and scanlines included - major plus for me! :P

     

    I check it out and all software filters work on Trusty upgraded Xbox systems at least. However, I prefer the default as it is how the game was meant to look. I did notice that if you try to turn on vsync in video options - the emulator crashes and you have to hard-reset your xbox.

     

    Again, great port! Thanks A600!

  6. This looks to be a nice little emu. :P

     

    Scanline emulation is perfect in 480p mode. Sadly, in 720p mode its funky - but that was to be expected. 480p is the best for modern HDTVs nowadays. (IMO)

     

    Sound is very low, but I expect A600 will fix this in a future release.

     

    The one game I mentioned before, Elevator Action Returns, plays well - 60 fps - but I'm on an upgrade. Can someone who is on a stock XBOX confirm this? Sadly, the lights still don't go out if you shot the lights. Looks like this is an issue with the ROM - not MAME or RAINE in this case. See info below from MAWS:

     

    • elvactr and clones: Shooting lights doesn't make the room go dark. nicolasa (ID 02002)

     

    The interface is efficient, but lacking. BP, if you could team up with A600, it would be nice to see a basic, simplified CoinOps-like interface here.

     

    All perfect pixel settings work great.

     

    Thanks again, A600! I think we all owe you a number of beers for your recent contributions!

  7. Daphne is buggy and never really worked right on the XBOX. I really wish I could say otherwise. I may actually try it on the PC to see if the updates improved anything.

     

     

    thats not in the upload....dragons lair....well it is in a way and so is space ace....in the retrospective area...but no playable...im not uploading the 9 gigs for it...but its easy to add and done now

     

    Just to be clear, does this mean the support is in the current CoinOPS 2 build that's going to be released and all that's needed is the DVD image to be added and roms rescanned?

     

    Thanks to have the same question than me lol

     

    I have the Daphne ISOs ... but Daphnex is old ... and really beautifull :P

    I would know if we can add our DVD images in a specified folder and rescan our roms ?

    Is it possible for all Daphne games ?

    Are they playable or not ?

     

    Thanks

  8. I think that's what BP means. BP, maybe the 'read me' should be updated with instructions on how to do this?

     

    Its probably a good thing that these aren't included as the DVDs are for still for sale. You can get either DVD pretty cheap on Amazon used, so if people want them, I think they should buy them. (I'm going to - even though I already have both on my phone) :P

     

     

    thats not in the upload....dragons lair....well it is in a way and so is space ace....in the retrospective area...but no playable...im not uploading the 9 gigs for it...but its easy to add and done now

     

    Just to be clear, does this mean the support is in the current CoinOPS 2 build that's going to be released and all that's needed is the DVD image to be added and roms rescanned?

  9. I think it would make most sense just to release the files. If we do RARs - someone would have to upload them and then we'd all have to download the 22gbs again.

     

    That would delay the torrent by a week or so I'm guessing.

     

    Phil are you releasing the raw files or rar's?
  10. Sorry BP - I got busy with work. I should be able to make a torrent tonight. Can you put me in touch with others that have it so that we can concentrate seeding?

     

    PM or MSN msg me. :)

     

    Cheers

     

    ok may need another releaser ..... people went to ground that have it

     

    also beware if you get it from xtras site as it maybe able to tell and that make cause some issues down the line......nah joking or am I ? its ok bigby says he can remove them

  11. This will be nice to see. :)

     

    Also, could you add 128 RAM support? I know the guys at XBMC4XBOX have been struggling with that for a while.

     

    Cheers

  12. Well, I know that Elevator Action 2 1994 Taito 4 has some issues in MAME. Its nothing huge, but when you shoot a light it doesn't make the building go dark as it should. Also, on stock Xbox systems, the game runs at 40-or-so FPS - rather than 60FPS. It will be interesting to see if Raine runs it better and without these issues.

     

    In any case, the work is much appreciated A600! I'm sure it will be a nice companion to CoinOps.

     

    And let's hope it also has perfect pixel of course. :)

     

     

     

    yeah I dont see any that arnt in mame......and havent been in for years...not sure where you got that info from fum hope its not passing on misinformation :D anyways cheers another mame on xbox to compair CoinOPS to....or have both maybe
  13. Hi Mega,

     

    I only pointed out that the silly video made the whole thing look fake. Just sayin. :)

     

    Did I flame? I never really understood what that term meant. LOL

     

    I don't take sides in fights. I still think we need to fly all you guys to the same bar and get you sloshed to stop all this arguing!

     

    Cheers

×
×
  • Create New...