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PhilExile

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Posts posted by PhilExile

  1. I've always thought we needed a proper GUI for NeoCD/SDLx Unleased. That would be a HUGE thing for me. Also, DaphneX needs a way to remap keys so that some games will actually be playable. If memory serves me right a couple games run just fine but you can only watch yourself die cuz you can't DO anything. I think its Us vs Them that only needs a fire button.

     

    Your right - both of those emulators need some love. Lantus did a great job with that NeoCD port. It has the best scanline filter on the XBOX in my opinion and matches the quality of the SLG3000 precisely.

     

    I have two guesses for team ZOD: MAME and\or another Emulation Frontend where all the games are available under one big menu but its setup in a much more traditional Xport kind of way.

    (Hooray for run-on sentences!)

     

    Doing MAME with XPort's GUI would be a pain in my opinion, but to each their own.

     

    Or if we're really lucky one of the PSone emulator devs gave permission to port something over to xbox now that its a dead system.

     

    That'd be interesting. I'm trying to build a set of ROMs that are 2D only - so this would be welcome. I've had some good luck - better than I expected, although, the trial and error of tweaking the settings is a real pain.

  2. I think things may have been fixed in newer version of the SNES emulators. Honestly, the only game I can tell is SMW and they sound equally off in both Zsnes and Snex9box. I bet it could be fixed if a newer core were ported. I may actually mess with the most up to date emus on the PC side just to see how they do.

  3. Eek - guess that's not a good thing. Well, good to know people are on it. The sound in the SNES emus always bugged me, but that was because I played SMW to death in middle school - so I could spot anything that was off.

     

    :)

     

    Being a lead rom tester on neogenesis... I found a handful of games with no proper sound.... just a bunch of super annoying beeping and bopping sounds. :/ (I thought they might all related to each other somehow.)

    Other games just sounded scratchy... but I thought Genesis was always like this compared to SNES.

  4. A newer MAME core would have a very difficult time running on XBOX - even on an upgraded one. I have this on good authority from IQ. Also, BP is particular and opinionated, but he isn't an egomaniac. Remember, he does all this stuff for free - as do all the other devs. Show some appreciation.

     

     

    i second the MAME request. Having an up to date MAME would be cool, especially if the project is not run by an egomaniac...lol.
  5. Ya, I'd like to see small tweaks to the console emus too. For instance:

     

    1 - NES: needs the lightgun code fixed (works fine for Master System)

     

    2 - SNES: needs better sound. The sound in Super Mario World is off when you collect a Yoshi Coin or mushroom

     

    3 - PC Engine: fixes for the issues with PCE CD games

     

    4 - PS1 would be nice, but I think things are spotty even on the PC side of things

     

    Mame, I'm fine with and BP is doing a great job with it. Also, with IQ's help, more games are becoming playable. I would like to see the rotation code fixed in Final Burn Legends though.

     

    XxHellsFuryxX, what is your update to Nestopia? (and thanks!) Also, what's wrong with sound on the Genesis? Are there certain games that have issues?

     

    Cheers

  6. Ya, this is looking much better. I hope there will be a list of games that play 100% perfect - i.e. no glitches like in Conker's Bad Fur Day.

     

    Also, if you guys want an 'actual' N64 experience on an HDTV - all that is required is 480p (pixel perfect) output and an SLG3000. I have an actual N64 (modded for RGB output) and all the games I've played are 240p. :)

  7. Call his bluff - what does that mean ? Stop being rude.

     

    Am I the only one who sees an opportunity here? call his bluff let him cut off his own nose to spite his face and let his fans know what he is really like.

     

    plus good publicity for the emuxtras site, all publicity is good publicity.

     

    ive not seen bp this rattled for a long time keep up the good work

     

    I see no need to comment further consider me an observer from now on :)

  8. Sound great, BP! I've been busy lately, but hopefully I'll have time to try this out soon!

     

    Do you think you could add perfect pixel for the Final Burn core in R9? I should have time to test in April. (Hopefully, work will be more calm then)

     

    Thanks again

  9. That would be awesome.

     

    IQ, would this be a hard one to port?

     

    anyone remember fantasy zone 2 on the sega master system?

    the original fantasy zone was a sega arcade game on the sega system 16a arcade board.

    http://www.system16.com/hardware.php?id=70...p;gid=3161#3161

     

    the sequel fantasy zone 2 was released on the sega master system and then ported over to the arcade to the sega system e board,this board is based on the sega master system so it is nion identical to the sega master system game and its an 8 bit game.

    http://www.system16.com/hardware.php?id=70...p;gid=1877#1877

     

    in 2008 a sega ages game was released in japan for the ps2 called fantasy zone complete collection,which included all the fantasy zone games and their ports to various sega consoles.

    there was one special addition to this release an updated version of fantasy zone 2 based on the system 16a arcade board(16 bit),specially made for this release.

    someone managed to rip the rom from the ps2 disc and it has now been added to mame.

    the game is part of a bootleg arcade board,which contains shinobi,fantasy zone 1 time attack(which was also ripped from the ps2 disc and never released in arcade or console) and fantasy zone 2dx(system 16a version).

     

    fantasy zone 2dx running on mame.

     

    you need mame 0.139 or a newer biuld after that to play it.

    the rom you need is called shinfz.zip and you need the bios file called isgsm.zip.

     

    when you boot up mame and select game,hit the tab button to bring up the options,then go to dip switches and select any of the other 2 games.then just hit tab to exit out and press f3 to reset the rom.

     

    hope this gets added to coinops or final burn alpha at some point.

  10. The VirtualBoy is a cool system. I have a real one and I think that's the only way to really experience it. However, it does get annoying after about 30 minutes. :)

     

    What's wrong with te current Wonderswan emulator on the XBOX?

     

     

    PLEASE! iv just tried the newest mednafen, and its playing every virtualboy game with full sound, music and 3d + 0 frameskip on my shitty NETBOOK!! (& i havent even touched the settings yet!).

     

    surely someone would be interested in porting this over to xbox? the current vb emu we have can't play anything properly, and im willing bet that this could run everything brilliantly if it was ported...

     

    there are a bunch of cool games for this thing! http://forum.fobby.net/index.php?t=thread&frm_id=4&

     

     

    Also i bet these new mednafen sources could make for a much better wonderswan emulator for the xbox aswell..

  11. Hey BP,

     

    Nice to see everything is coming together. Do you think it would be possible to also add BRADLEY TRAINER? It was a US Military commission based on BATTLEZONE. I think the controls may need to be adjusted.

     

    ROM: bradley

     

    VIDEO: http://www.youtube.com/watch?v=Kd5YcvviS1o

     

    INFO:

     

    A version called The Bradley Trainer (also known as Army Battlezone or Military Battlezone) was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle. Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future. Only two were produced; one was delivered to the army and is presumed lost, and the other is in the private collection of Scott Evans who found it by a dumpster in the rear parking lot at Midway Games. The gunner yoke was based on the Bradley Fighting Vehicle control and was later re-used in the popular Star Wars game. The Bradley Trainer differs dramatically from the original Battlezone as it features helicopters, missiles, and machine guns; furthermore, the actual tank does not move - the guns simply rotate

  12. Heh, I love that movie. :(

     

    On the MSX front, I think its good to leave it out. Originally, BP added these cores to include Arcade-type games from the console in CoinOps. As far as I know (and I'm not an expert) the MSX doesn't have many of these. All I know it for is Metal Gear - however, I do plan on checking out your set, Bigby. :)

     

    Best,

    Phil

  13. Perfect pixel maybe? :(

     

    Daphne is a mess from what I can remember anyway.

     

    The best games (Dragon's Lair 1 & 2, Space Ace) are available on DVD and are playable in the same matter. I think the animation was remastered as well.

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