Jump to content

- kenshiro -

Premium Members
  • Posts

    483
  • Joined

  • Last visited

Everything posted by - kenshiro -

  1. CPS1 and 2, PGM, Cave and Neogeo Mooooooooooo! Edit: ah, Chiemik, you send me your email long time ago, ca you resend it please? thanks
  2. im actually having this issue as well with the other roms having disappeared but i think we have to delete the save file. HF- God, there's no issue, i told you before that neogeo games are temporary in others list. Moreover, as i'm currently redone the emu step by step, that's normal you can't see a game except CPS1 and 2, and Neogeo I think you spent to much time with your blow up doll guys lmao
  3. Hey guys, did you noticed that all "big" neogeo games are working strangly? lmao I'll send you a fix this night, sorry for this mistake Edit: stuff sended
  4. Hi blue ballers, I send few minutes ago an email to all testers, with two links to download the build. That's mostly the same as before, but with Neogeo stuff which matched FBA 0.2.96.99 (new bios and changes in bootleg sets). I'm currently fixing some games, probably i will send a new build tomorrow! Have fun! PS: cheats and moves in the .rar (the moves which are available since ages and some writen by Garcimak). Edit: do you play Fear Combat guys? that's would be fun to play together (i'm mostly a crap in it lol) Edit 2: The raincheck, can you send me your email please? Thanks
  5. Absolutly not, i will resend a link But atm, nap time lol (hard week at my job ) , i will check for that tonight
  6. I don't even know if iq released his driver, but of course i will add it if available I've one request too (sure you have an idea on what is it lmao)
  7. lmao !!! To give you an idea, i use a standard RGB cable and atm i've a bit less than 53 Mo before launching a game, i wasn't no that was at this point in HD mode , not a surprise there's problems The detection is fairly simple: if the size of sprite data are higher than 32Mo, games need VMM. Under 32 Mo, we have enough RAM, so it's useless to write them in a file (try games like Ganryu, Zupapa, Bang Bead or Nightmare in the Dark in 1.28 build, then compare it with the new one, there's a difference of 70% during loading ). So you're right, that's definitly neccesary to find an efficient way to manage the different video modes. I noticed that too, but still far away from stable A common point to all the build i made is you "never" have problems if you use CPS1, CPS2 and Neogeo (you can get a crash, but it's not all 10 minutes lol). Since you start launch a game from the horrible others section (horrible cause she's a b****), you have crash before entering the game, before exiting the game. Almost games works fine, but that's this annoying problem. Some systems never causes problems and very stable(Cave, Toaplan), and somes are a pain in th ass (Kaneko16, Kaneko Pandora based, Sega drivers except System1). That's will be a good idea to compare it with PC version, i mean to observe the behaviour of the PC version Happy to see you have fun with it! (and a kiss will be appreciated too ) Fumanchu and mtsaint, the Neogeo games you tried are not working, that's normal (i'm working on it, code isn't finish). I highly suggest you to try the bootleg those games, they all works (maybe 1 or 2 will cause problems), as they don't have to be decrypted (instead of original board). The latest modifications in MAME neogeo drivers was an update of bootlegs sets, i just have to updated them (need very few time), i didn't search for them atm (now i assume you can easily find them, like those new Neogeo bios). So Fumanchu i will add Samurai Shodown 5 bootleg, to wait while i'm finishing decryption code Mooooooooooooooo !!!! [cow style]
  8. That's "fixed" Fosamax, as i restart a clean build, i simply forget to readd the code i modified before
  9. Here's what i did today Hope you will have fun with it BTW, i've done a good part of build's cleanup (updated sounds cores, remove useless code). In others words, that just mean you'll have to test a lot of stuff lmao (Coffee highly recommended ). It have also free up a bit of RAM for the UI That's interesting to see the emu behaviour in HD mode (which i absolutly don't know lol ), looks like less stable than non HD mode. In fact, i can launch a games before having a problem (if i have one). I'm afraid (even sure) that i couldn't do something for that, so if anyone wanna do it... I also agree with your idea to sort the games, hiding the clone etc... That's definitly necessary, there's a lot of games. I also ask the question if you gonna keep 4 menus in the emu, honestly if the games are sorted properly , that will be more simple. I'd really like to know what's your opinions on that. For other stuff you mentionned, it will be correct in the cleanup i'm currently doing. Thanks for all your help Fosamax, that's pretty cool Yeah, i hate that one lol, i've never get it work in a build ( was working previously in 1.28 ), even iq_132 was surprised to not see the game boot. Edit: stuff sended to testers, still missing Glitch and bulge2 emails.
  10. Sorry!!! Yes, you have to erase your old save and also the ini directory
  11. I assume because of the preliminary status lmao Thanks a lot Fosamax, i'll edit immediatly the list I'll try to send you all in the night a build with some fix and probably more games, hope i will have the time Thanks for the help guys
  12. lol yeah, that's already done Stuff sended to Fumanchu, Fosamax, Vegeta, Hellsfury, Bonky, Fosamax, Tulius, mtsaint, Cospefogo Gavin19, i can't remenber if i've you're good email (please resent it), miss also emails of Garcimak, Chrom, Bulge2 and also Chiemik and maybe others i missed So like said Garcimak previously i'm extremely busy atm (work, currently moving to another flat, means that my web acess will be closed the first November, No idea on the date for a new one ) however i made a special experimental build lol with changes i was speaking on Bottom. So there's only CPS1, CPS2 and Neogeo in it, that's normal cause i restart a clean build, the others parts will be easy to readd (except maybe few Sega games, we'll see lmao), that's over 600 games lol so the small things i don't have the time to do: - readd auto unibios option (you need to set the bios during the game) - Neogeo games will appeared in "others" section, that's normal (yeah, yeah that's true) - If you get a crash of a neogeo game during loading, that's just mean you tried a game with incomplete code (affect about 20 games, all the rest runs well). That's encrypted games after 1999 will graphics sprites data wtih a size higher to 32 Mo I've no work Sunday, i'll have the time to code a bit, i could readd anothers games and fixed crap you will find lol I wish you all a good night, and if someone don't receive the build let me know. PS: lol i suck, i think the email i send have no subject, wach out!!! EDIT: Neogeo sets are those of FBA 0.2.96.98 (in .99, there's a bit of changes in bootlegs sets, also some bios changed). As i didn't found that stuff in my favorite place, i let the previous one atm.
  13. Just by sending me an email Please be patient..i sent you two message requesting your beta but ' didn't receive any answer. Thanks in advance When did you send me this? I saw the last one but tere's no email in it, just resend me it
  14. Yeah that's a good idea, i already think to that, and didn't see any problems to do that. It's looks complicate to send one by one, and share it needs i have to post the source code on each release. One alternative solution should be test it a bit after share it, and release "smalls" builds step by step (of course with source code). It's definitly impossible (and silly lol) to update it in one time , that's why i never release a buils atm ,and that's will result in an unstable s*** lol . I'll not give the name of the idiot who suggest that name lol ( original name was project 'bullballs" lmao ) Just by sending me an email Cospefogo, that looks like good ideas , i can't tell you atm if it would be a pain to code that BTW, thanks for all the support, that's pretty motivated
  15. Hi everyone I started a new thread cause that would be easier to report bugs here, suggestions, or any ideas As you know, there had been a lot of changes in FBA this last months, mostly on games drivers Porting all that code on FBA-XXX Pro is definitly a pain in the ass, that required a lot of work, time etc... Moreover, as i had some moments while i didn't code, a lot of work is out of date lol So i would reupdate the code step by step, and that would be easy to test all the stuff, as we're a lot of testers However, there's pretty code parts of code i of course keep in the build, i think to the PGM drivers modified by iq_132 and also kaneko16 drivers ) That's why i restarted the three biggest fish, CPS1, CPS2 and Neogeo, by using exactly the same code as FBA 0.2.96.99, which match MAME 0.128 sets (also few sets that's aren't in MAME) ----> http://www.barryharris.me.uk/article_view.php?id=130 ATM there's a pretty good results, I didn't find an issue with it here's the romset ----> http://www.mameworld.net/maws/driverinfo/cps1.c For CPS2, i found an issue with Hyper Street Fighter 2: The Anniversary Edition (Asia and Japanese version), the game simply doesn't draw (this issue was already in all the previous build i made). Also noticed a memory leak, if you set FBA-XXX Pro to debug mode, about 1Mo of RAM is lost every time you quit a game (and so once a while the Xbox will crash ). Except that problems that works pretty well , it's the same romset has MAME (http://www.mameworld.net/maws/driverinfo/cps2.c) + Phoenix sets + Capcom Sports Club Rent version Finally, Neogeo stuff has been completly redone with code of FBA 0.2.96.99 (still keep GogoAckman VMM code, which works incredibly well ): - Support for Unibios 2.3, - MAME romset (http://www.mameworld.net/maws/driverinfo/neodrvr.c), - Speed up games loading: when you launch a game, it will be automatically detected if the game need VMM. If don't, the game will be entierely stored in RAM, which is definitly more faster than previously (even the smallest games were stored in A file on HDD, which is slow). - If a game needs VMM, all the sprite data will be stored in a file (like in previous builds , but that time the final content of the file (after the sprite data have been decrypted, decoded) is currently saved in the FBA-XXX Pro directory (if you launch kof98, you gonna find a kof98.bin). When you will launch the game for the second time, the sprite data will be directly reading on the file, which reduce over 70% the loading time That make a lot of stuff to test lol , i have to deal with the last Neogeo games (20 or 25 to do ), and that part will be done For the testers, i will send you the build in 2 days (i have important real life stuff to deal with lol), just can you send me your email? (same for those who asked for testing recently) Have a good night and thanks you all Mooooooooooo! PS: always keep in mind i'm terribly forgetful, if i don't repply to a PM that's just i forget it lmao (sorry for that )
  16. lmao! Do you think mine is better? BTW, no problems for testing, the more we are, less it will suck lol
  17. [insane mode on] Only if i have a small kiss [insane mode off] i would also love to beta test too, kenshiro. thanks for all your hard work. That's pretty cool! Thanks for that
  18. So here's the news - I restart the neogeo code from beginning (erased the old one), with the code of FBA 0.2.96.98 and modify it to run on Xbox by using Gogo's VMM. It results that all the games which were previously not or bad working are now fine BTW, in the old FBA-XXX Pro code, VMM was used with all the games, even the smallers. In the new one, if the size of Sprites data are lower or equals than 32 Mo, VMM isn't used, and store the data directly into the RAM. That's result in a hell of speed up during loadings for a lot of games I added a small feature (like me know what do you think about that ), when you launch a game that use VMM , the sprite data are stored in a file in the FBA directory (in you lanch kof98, you will found an kof98.bin in the directory). At the second run of the game, we read directly the sprite data in the file. For example, garoubl (Garou - Mark of the Wolves (bootleg)) takes about 25 seconds at first run, and 7 seconds at the second lol ). That mean also that decrypted sets are now useless, i will check if i'll keep them I'm currently finishing to write the code (30 games to add) CPS1 and 2 had been also updated, i tested it quickly and seems to works well (i noticed a few CPS2 games which don't draw atm). I need to make some adjustment before it can be testing, and i 'll send you the build (also to the people who asked me reczently that via PM) I wish you a night, seeya in the week Mooooooo!
  19. Hi guys I just want to say there's pretty, pretty good news I put a loooooot of work since two weeks , and i'm sure that will interest you. Nothing more to say, i will post the news in the week-end And for the testers, i'm afraid you will have a lot of work in a few days Mooooooooo! [cow style] lol Good night every one
  20. Yeah, that's one more crap written by iq_132, the most insane crap poster lmao
  21. Actually i'm just busy with other stuff, and it's a pain in the ass to fix some of games Parts of Neogeo code are out of date, and should be redone , it's time eater lol
  22. I've worked a bit on Neogeo today Go to next one PS: thanks for the test guys, that's helped a lot
×
×
  • Create New...