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- kenshiro -

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Everything posted by - kenshiro -

  1. So greetings time - First i would like to thank my two friends Bonky0013 (registered here with the name Bonk) and Garcimak. They were the two first testers, and they put a lot of time in it, and also a lot of support Garcimak wrote some moves files for the emu (mind to post them here lol) and Bonky was extremely active with his CPS2 dump like Mighty! Pang (Euro 001010), Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123), Capcom Sports Club (Rent Version)... So thanks for all guys, i'm waiting for some news as i didn't see you since a while - +T+ , the creator of FBA-XXX Pro, as he done an incredibly work and i assume he put a lot of free time in it Moreover the few times i spoke with him he had always be cool, and seems to be pretty nice and also modest Thanks for all your work +T+! - All 1emulation members, especially the testers. To begin those who i know the better: Cospefogo, Fumanchu, XxHellFuryxX and Gavin19, mtsaint. Thanks for all your work and your support! And the others testers: bulge2, Chiemik, Chrom, Fosamax, hellsfury, lordpro, lthisgod, Tulius, Vegeta, wurz3ll (if i forgot someone just hit me with a shovel lol ) - Treble Winner and FBA team, and all the dev who work on it (Kev, Oopsware, Captain CPSX etc...), and people which post code on Neosource. 95% of the code of this build is her work, keep this in mind - Gogoackman and teamXXX for original FBA-XXX, the father of FBA-XXX Pro (or mum lol). - And the best for the end, iq_132... I don't know what to say lol, he's just an very nice and modest guy, just look at the changelog to have an idea of the number of drivers he wrote recently , FBA-XXX Pro is mostly based on his work... That's by reading iq's code (drivers, tools etc...) that i learned C basics , and started to really know what i'm doing lol. Thanks for all Dude
  2. G-LOC was working in a previous FBA-XXX Pro build, but with a low framerate (40fps). I don't know if we can speed up this, and honestly i'm absolutly not interested to work on it lol
  3. WTF? We are talking about Final Burn here not Mame... Btw, anyone knows if the binaries is already avaliable in xbins or other place? If you wanna the binaries ATM you have to send me your email... I absolutly don't know how we can send it on Xbins (if it's possible of course), which people to contact?
  4. Operation Banana Hammock launching... http://www.1emulation.com/forums/index.php?showtopic=29388
  5. I should go to work now, i will post tonight for credits, greetings, and information on source code... Also we have to see how share it (Xbins?)? Have a nice day Edit: nice start, i forget the black tiger driver, i will correct this tonight.
  6. I was thinking the source are publically available, am i wrong?
  7. Is the source code available? I can't find it (or i'm blind lol)
  8. [mode guy at work on sunday morning ON] So it's ok, i gonna post the beta as soon as possible (source only of course, for binairies we will see how share it). I'll try to post it tomorrow, it depends on the time needed to clean up the source (few things to do) Moooooooooooooo! [mode guy at work on sunday morning OFF] Edit: how you can send binairies to Xbins? I have to blow up someone? lol
  9. What about post immediatly the beta, as i will probably not work on it for a while? I just need to clean up a bit the source code and then post it Let me know if that's cool
  10. To be honest i haven't use my Xbox since one week, and probably a few weeks more I just realize that's all my free time is consumed by FBA-XXX Pro, a small break will not be bad
  11. Use FBA_XXX_PRO 1.29 beta, that's the same romset as the latest MAME, so Xor are unneeded Seriously, i think you can still found them Edit: you can generate the xor directly with FBA Schuffle, there's an CPS2 option which do that.
  12. lmao absolutly not, that's just a flag question, that's just i'm changing a big part of the emu, so it's not a bug, just a WIP
  13. BP, i was asking if it exists a MAME build which can generate directly a Dat? The actual MAME dats are writing by hands or not ? (I know you can use directly the MAME executable in clrmamepro)
  14. ATM that's mostly: "you spent too much time on your PC" That's a bit true, sleeping / working / coding lmao Edit: lustspell, can you send me your email please?
  15. You can try this filehost (its free ,no download limit) : http://www.4shared.com/ It have very nice feature that let you update your upload without changing its download link (it shoudl save you lot of time ) Thanks for the info New build will be available this night, check your email! Moooooooooo!
  16. Hi guys Is anyone here who have an rapidshare count? Cause few testers can't download it due to the 10 download limits... (and believe me i send a loooooooooot of link for download) Thanks in advance
  17. I'm testing blue balls rev 1.2 (21 Nov 2008) but it still doesn't recognize GUWANGE by Cave. Yeah lol, i'm working on it atm
  18. Ok bulge2 that's on my to do list, you're not alone in this case... BTW, i added all Toaplan drivers, i'll test it quickly, looks run without any problems I continue the work lol Edit: Psikyo and Pacman drivers added...
  19. Honestly i don't know For bulge2: what's kind of arcade stick you use? When you scrooll down over the romlist is like you use left stick of a standard Xbox pad? For ookami: i'll check that, looks correct for me
  20. This stuff hasn't been tested at all BTW, MAWS is currently broken atm i'm writing, so you can refer to the dats to see which sets are supported. Thanks for all the report, i'll do my best for analog problems. Good night everyone, late here lol
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