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Wizard

1Emu Veteran
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Posts posted by Wizard

  1. With those specs:

     

    - CPS3 is pretty much in full.

    - Dreamcast also in full, give or take whatever isn't supported/broken currently.

    - Double for Naomi and Atomiswave (Atomiswave is still pretty recent however, I only know of Hokuto no Ken and Guilty Gear Slash that runs at full speed, but even then there are still some issues), only if they happen to be very 2D reliant. Marvel runs on Naomi, but your better off getting the game off PSN/XBL now as they fixed the bugs that caused shit to crash.

    - PS2 is a hit or miss depending on the game and if you have run hacks or patches and what plugins your running.

  2. DS has been getting a lot of play lately in conjunction with going to the arcade still.

     

    Beaten Izuna 1, still trying to complete the 100-Floored dungeon. Double for Izuna 2, doing the after story dungeons. Rondo of Swords is currently getting played through along with Doki Doki Maho Shippan! 2 and another round of Devil Survivor.

     

    On the console front, Blazblue for ν-13 practice, the occasional MAHVEL BAYBEE! game and Persona 4. Sucks that my PS3 broke, or else I'd be playing Disgaea 3 and Valkyria Chronicles like crack.

  3. Random info: It takes 16~17 months to fully animate one character with an artist team consisting 10 people all working simultaneously to complete it. Now there's 22 characters fully developed in KOF13, a typical KOF roster is about 38 to 42 characters big, the game was announced in 2008, the game has been in development since late 2005-early 2006.

     

    Pretty easy to see where I'm going with this. At the current rate, if they decided on a full KOF roster, it would still be the same as we see it now, characters having few moves and 1 DM, but with 35 sum characters with a due date of about 2011.

  4. Yes, online should be able to work flawlessly, depending on the game. PKMN Platinum works just fine on WiFi (I'm on it all the time). It varies between games, but once again, they should work 100%.

     

    I'm Canadian, and being Canadian, we also have polar bears (ffffff it's chewin on my phone line again).

  5. another name for CC is CUSTOM COMBO after CRIT COUNTER!

     

    Although, anyone expecting a lot more out of KOF12 such as a story (to which they said there was no story even before the game was released) and less characters (they did say not everyone would make it), as this is more or less a test run for KOF13. Or when they decide to continue the Ash saga. Once again, anyone expecting a lot out of 12 will be disappointed, other than the fact it's been brought back to the classic 3 on 3 style (to which everyone loves), and they spiced up the gameplay (Critical Counter system, also everyone loves). Also, it's a KOF game, so it pretty much only covers the niche players.

  6. Release notes for 1.111 July 6th, 2009

     

    * Added group display in the friends list display in Xfire In-Game.

    * Fix caps lock key to work in Xfire In-Game.

    * Added the ability to cancel a voice call before the receiver answers.

    * More improvements to AIM support.

    * Large update to German translation on the web site.

    * New games supported:

    	  Age of Pirates 2 	Mo Siang Online (Singapore) 	Luna Online (Singapore) 	Spongebob
      Ghostbusters 	America's Army 3 	MLB Dugout Heroes 	Kicks Online
      Jade Dynasty 	Super Orbulite World 	New Grounds 	Kongregate
      SPORE Galactic Adventures 	Delta Force: Xtreme 2 	Transformers: Revenge of the Fallen 	Overlord II
      Unsigned 	ARMA 2 	Astro Empires 	Call of Juarez: Bound in Blood
      Ice Age: Dawn of the Dinosaurs 	Harry Potter and the Half-Blood Prince 	Sudden Attack 	ARMA 2 Demo

     

    Enjoy!

    Chris Kirmse

    General Manager, Xfire

     

    http://media.xfire.com/xfire/readme.html

    www.xfire.com

  7. Ah cosmetic reason then. ............the white buttons do seems kinda "not nice" and get dirty easily. But I don't think i can purchase a button easily enough here :D

    Partly cosmetic. I don't like the joystick that comes with the TE. When I found out it was moddable, I pre-ordered my parts on the spot and changed them as fast as I could because I simply do not like the colours.

     

    Daaaaaamn. $150$ lol Well damn, I don't want some cheap ass stick!!! Guess I'll have to hock it up one day...

     

    Madcatz... I remember when they sucked ass.

    The $70 dollar stick isn't that bad. As about as good as the Tekken 5 Hori stick (I modded my T5 stick with actual Sanwa parts) that came packaged with the game back in '05 with Tekken 5 (in the Regular Edition's case, it uses cheap Korean imitation sanwa parts, which is pretty decent). For 70 dollars, it's extremely reasonable and acceptable. It's also very, VERY easy to mod since it uses snap-ons like the TE edition of the stick, although some modifiction is needed to replace the joystick I believe, depending on the model you want to use.

  8. I know the site your talking about. I just haven't placed an order yet. Once I finish my artwork, I'll put my order in.

     

    Why do we need to mod it when it is already good enough?

    I swapped my buttons for other sanwa coloured buttons (Pink & Baby Blue), I replaced the stick with a JLF-TP-8Y with pink balltop. I might swap the JLF with a Seimitsu LS-32-01 though after I get BlazBlue.

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