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Posts posted by Agozer
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I'm waiting in anticipation. I hope that the soundtrack will be as good as Sigma 2.
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Bioshock 2
It was fun. Nothing like using a drill to smash people. Though you really need to play the first game to get a grip on the story, and not a long time ago, cuz you forget a lot and then get thrust into a lot of details in part two.
BioShock 2 is great. Minerva's Den makes it even better. I've never understood the hate the game got from certain gamers.
I usually don't care about the multiplayer in FPS games at all (a game having mandatory multiplayer Trophies/Achievements makes me furious + I don't really like FPS multiplayer in general), but BioShock 2's multiplayer is one rare exception. I really like it.
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Google and download VBA-M, which is far better than the old builds of VisualBoyAdvance. After this, make sure that the folder VBA uses to to store savestes and battery saves isn't read-only.
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I have to admit that I've heard very little bout KOF XIII. KOF XII didn't fare well, IIRC.
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I'm working on a few reviews. Other than that, I suck at striking a flowing conversation.
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I think it looks rather stunning, and the gameplay seems good enough. You are looking at the game game from behind NG2-tinted glasses, no doubt. And that's fine at this point. If you ask me, NG3 shouldn't have exactly the game gameplay elements as NG2 did, even though those elements worked really well for NG2. Besides, if this is the first stage of the game, and a tutorial no less, then I see no problem with mechanical enemies and soldiers. I really don't think the developers will ditch ninjas and demons, they have always been at the core of Ninja Gaiden since the beginning.
As far as Obliterations go (or the lack of them), you need to remember that even in NG(S)2, Obliteration Techniques were also actually QTEs, you just didn't see the button prompt on-screen. Who knows, maybe dismemberments are something that are introduced later in the game. Even if there won't be any true dismemberments, there's enough blood in this demo and good camera angles to make up for that, at least in my mind. Then again, what we may see here is a sort of censorship that was present in the Japanese version of NG(S)2, in which you can't dismember human enemies at all, only the demons.
I've never had any problems with QTEs, unless they appear at the frequency of Ninja Blade.I have no problem with tiny stealth sections sprinkled here and there, provided that the enemies don't have superhuman hearing and that the devs don't build entire levels just for stealth. After all, Ninja Gaidens have always been about "in your face" fast and brutal killing of multiple enemies.
As for the lower difficulty, the developers started very early on, that NG3 would be more accessible to new players, which usually means lowered difficulty. They also went on saying that despite this, NG3 would feature difficulty levels on par with the prior NG games.
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Yes, it's been "a while". Dare I even ask what you've been doing all this time?
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You should definitely try it, but my uneducated guess is that you can't.
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Aw man. may he rest in peace.
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Just got myself a Platinum Trophy in Heavy Rain. Excelent game all around, save for one glaring plot hole that I found.
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-Demul and Dreamcast emulation (thanks to Demul's development) are going strong. Model3 emulation looms in the horizon.
-AFAIK, Dolphin has SVN updates every now and then. Of course, partial Wii support is given considering the amount of work gone into Dolphin's development
-PCSX2 is still going. 0.9.8. Beta is the latest (March 2011)
-Not by a long shot. Besides, some of the arcade hardware out there is brand new. As for the old ones, there are still a bunch of obscure hardware and protection schemes that haven't been emulated due to lack of even the basic documentation.
-I don't think there's a clear "top" when it comes to emulation sites. I haven't been checking if there are new ones, since I tend to use the age old trusted ones.
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Definitely Assassin's Creed II. Haven't played Brotherhood or the or the first, but from what I've heard, there are a host of design choices in the first game that make it more or less unbearable at times.
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Why didnt any of you say "EMSLEY YOU DUMBASS MASS EFFECT 2 IS THE AWESOME!"
I believe I did. But did you listen/read? No.
Mass Effect 2 is great. Mining planets for resources, not so much. Well, it becomes less mandatory once you've accumulated an assload of resources. Except Element Zero, which is rare and needed for most of the cool stuff you can research.
P.S. I think you're confusing character levels and ability levels. Besides, after a while, you can switch certain abilities.
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LA Noire I love the game what can I say
I'm mad bro, because you're playing the game already and I'm not.
He's always playing games before anyone else, because he's a pirate. Same with Inky.
Arrrrr mateys.
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Dead Rising 2. Fun.
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Street Fighter III: Third Strike running on CPS-3 hardware -- MAME, FBA/Shuffle, CPS3Emulator, etc. run CPS-3 games just fine.
I really can't recommend games unless you give me a system and/or a genre to work with.
You're thinking of Golden Axe, and its sequels and spin-offs.
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Well, the Neo-Geo uses only 4 buttons to begin with, but at least FBA Shuffle let's you bind controller buttons to Neo-Geo buttons combinations, such as A+B, B+C+D, etc.
If FBA Shuffle hasn't changed the way inputs are handled or the menus, the original FBA should have all buttons assignments under "Map Game Inputs...".
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I'm using the latest non-test build, 110106 IIRC (my virus scanner reported trojans in the test build's libs -- very likely a false positive, but still). Anyway, I use HQ2x or Super 2xSaI, with 1280x1024 fullscreen.
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I intend to, yes.
Experiment with the different filters FBA Shuffle (or the regular FBA) has to offer; you may find something more to your liking than HQ4x. Well maybe, who knows.
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- what emulator do you recommend?
I use FBA Shuffle. It does what I expect it to.
- can I do anything to improve the quality whilst using full screen?Define "improve the quality". If by "improve the quality" you mean something more crisp [better] than HQ4x, there really isn't anything like that. Note that the Neo-Geo has a resolution of 320x224. There's only so much any filter can do when the internal resolution is that small.
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Nebula 2.25B does not support Samurai Shown V nor Samurai Shodown V Special.
You can't change how and what files Nebula 2.25b loads, because every romset that Nebula uses is hardcoded into the internal database of the emulator. No amount of DAT editing and fiddling will change that. Now, There is a hacked Nebula 2.25 Loader somewhere, which loads custom DAT files, enabling you load your sets that aren't supported by Nebula. No, we don't link to it here.
Personally speaking, you'd be much better off by getting an emulator that supports Samurai Shodown V Special as is, instead of clinging to something as old as Nebula (four years and counting) just because of one video blitter. Try FBA Shuffle, for example EDIT: -- which has HQ4X, btw.
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A popular SNES emulator, Snes9x was updated to version 1.53 a while ago.
Changelog below
Snes9x 1.53 - Rebuilt IRQ handling. (zones) - Improved overall timings, now Snes9x can handle events in a opcode a little. (zones) - Improved screen interlace and sprite interlace supports. (OV2, zones) - Fixed Hi-Res pixel plotter. (BearOso, zones, OV2) - Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn) - Fixed Super Buster Bros. graphics after reset. (Jonas Quinn) - Improved SA-1 support. (zones) - Added SA-1 CC2 support. (Jonas Quinn, byuu) - Fixed SA-1 NMI override mode. (zones) - Fixed Dual Orb 2 sound glitch. (byuu) - New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2) - Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2) - Fixed movie snapshot unfreeze inconsistency. (gocha) - Faster config file saving. (OV2) - Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn) - Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso) - Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis) - Fixed crash relating to double-closed descriptor. (BearOso) - Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones) - Removed remaining outdated asm code. (zones) - JMA 64 bit support. (kode54, Nach, friedrich.goepel) - GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones) - GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2) - Win32: Full unicode support. (OV2) - Win32: Restored OpenGL mode. (OV2) - Win32: x64 version. (OV2) - Win32: HLSL shader support. (mudlord) - Win32: Win7 jumplist synchronizes with recent roms list. (OV2) - Win32: Updated menu structure. (OV2) - Win32: Drag&Drop support for ROMs. (gocha, OV2) - Win32: Reworked movie-recording with size selection. (gocha, OV2) - Win32: Restored SPC save option. (OV2) - Win32: Fixed vsync in DirectDraw. (OV2) - Win32: Improved window position saving. (OV2) - Win32: Restored compile with DEBUGGER. (gocha) - Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen) - Win32: Config file option to always center image. (OV2) - Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha) - Win32: Added and fixed Autofire for D-pad. (gocha) - Win32: Fixed aggressive soundsync wait. (OV2) - Win32: Added window size presets. (OV2) - Mac : Added pause and frame advance functions. (zones) - Mac : Now you can choose any folder for saving files. (zones) - Mac : Updated Music Box (mostly internally). (zones) - Mac : Fixed gliches in open/save dialogs on 10.6. (zones) - Mac : Fixed display configuration in windowed mode. (zones) - Unix : Fixed segfault and hang-up with -DNOSOUND. (zones) - GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso) - GTK+ : Fixed many permissions issues with config folders. (BearOso) - GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso) - GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso) - GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso) - GTK+ : Fixed focus issue when there is no window manager. (BearOso) - GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso) - GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso) - GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso) - GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)
Relevant download links can be found at: http://snes9x.com/phpbb2/viewtopic.php?t=4909
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Are framerate dips really that horrible? Only a handful of games these days run at a constant speed all the time, so I would imagine that framerate dips don't come as a surprise. Unless those dips cause single-digit framerates, of course.
VisualBoy Advance Save Problems
in Other Emulators [/pc/other]
Posted
You really should use old VBA builds anymore - use VBA-M. Did you read the first couple of posts in this thread?