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Agozer

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Posts posted by Agozer

  1. I am so getting this when it's released. By all accounts, the gore is back even in the eventual PS3 version. Sigma 2 certainly wasn't devoid of fun and action even with the oddball choice of censorship, but if you are going to make a game about a ninja (or two, three) killing other ninjas and demons with a variety of weapons in a very violent manner, the game needs to portray said violence with the required detail.

     

    I never quite understood the reasoning behind Sigma 2's censorship, considering how the original game was very bloody and Sony certainly isn't shying away from overly violent games when it comes to the PS3.

  2. I'm having a lot of fun with this game. Minibosses are tricky.

     

    Wrap one of those things round him its like two bombs on a string puts him in his place blast him...

    Pretty easy after that just take his Armour off. then shoot his butt!!!

    Yes, the Flail Gun is fairly good against minibosses because it stops them dead don their tracks, but that doesn't necessarily help when there are five regular enemies shooting at you from all sides at the same time. Like those god damn Flare Gun wielders.

     

    Butt shots are hard to pull off unless you use a flare, and if you happen to be too close by mistake, you get a facefull of boot or fist.

  3. If you do see miyamato slap him for lack of great games on the Wii, also call him a sellout.

    Except that that supposed slap-worthy disappointment is misplaced, seeing how Miyamoto didn't develop the Wii, nor does he have much say about the Wii games lineup. Miyamoto just likes to make Mario games --- and well-made Mario games are the definition of a system seller on a Nintendo console.

     

    Blame the likes of Activision and Ubisoft for unapologetically shoveling shitware like Imagine Party Babyz and its ilk onto the Wii. The awkwardness of the consoles motion controls (or rather, plastic junk peripheral hell and half-assed motion controls) is in a category of its own.

  4. What if you paste this baby that I whipped into shape in sfex2p.xml: (inside cheat.zip -- obviously need to get the cheat system working first).

     

    <cheat desc="Unlock Secret Characters"> <comment>You need to reset the game to see any effect after you've enabled this cheat</comment>
    <script state="on">
      <action>maincpu.pd@1FAF0030=0000FFFF|(maincpu.pd@1FAF0030 BAND ~0000FFFF)</action>
      <action>maincpu.pd@1FAF0034=0000FFFF|(maincpu.pd@1FAF0034 BAND ~0000FFFF)</action>
    </script>
     </cheat>

  5. On newer MAME builds the cheat specs went XML, and a single zip file (cheat.zip) contains the XML cheat file for each romset. This goes in the MAME root directory. For older MAME builds, cheat.dat goes into the MAME root directory as well. You also need to enabled cheat usage in MAME's options.

     

    Oh yeah, if for some reason you missed this, take note:

     

    For MAME OS X (not SDLMAME OSX!) the cheat.zip file should be in:-

    ${HOME}/Library/Application Support/MAME OS X

     

    If should definitely create a separate XML file for sfex2p, and type in the cheats I gave you earlier in the same XML format as the other cheats. If this doesn't work, I'm out of advice to give.

  6. Ok, I pulled this from Shoryuken.com after some searching - hopefully this does some good to you. Note that this is not an NVRAM hack, just ye plain olde MAME cheat.

     

    For SFEX2P in MAME:

     

    :sfex2p:00100001:1FAF0030:0000FFFF:FFFFFFFF:Unlock Secret Characters:You need to reset the game to see any effect after set this cheat
    :sfex2p:00110001:1FAF0034:0000FFFF:FFFFFFFF:Unlock Secret Characters (2/2)

  7. Well, the configuration files I have are for ZinC 0.9 which only supported the versions listed. You know, 11 years ago. :) Things change, and when ZiNc 1.1 rolled around, a smart dude made a full-fledged trainer and no longer bothered to hack configuration files.

  8. I don't know if it helps (and it probably doesn't), but find yourself an SFEX2Plus config file mande for ZiNc, and then rename that file to the respective .nv file. It's quite easy to find as most hacked configs for ZN games originate from the time when ZinC was the best damn ZN emulator around ( personally I think that it still is, although the underlying code is old). Of course if ZiNc uses a different addressing for configuration data, a simple filename switch won't work.

     

    Then again, the ZN hardware is fairly well documented and the hardware does write its game and machine settings/status flags in a very specific manner, so config files from ZinC should be transferable as is to MAME, save renaming the file.

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