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Xeon

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Posts posted by Xeon

  1. ahahahaha!!! "fbasrc" :lol:

     

    wonder how many of us actually use that name for the FBA source folder? :P

    What's wrong with it? What's the name of your folder? I changed it from fba_0294894_src to that so it'd be easier to type. But more importantly, got any clue what that error is?

     

    the folder name i used? the same as yours. its all but a shallow thought so you can forget about it :P

     

    also, i cant remember the workaround for that problem. at worst, if i remember correctly i just reinstalled everything then all worked fine.

     

    check cygwin.txt for a binutils version that you should NOT use, that may be the one youre using and the one thats causing the problem, but thats just a guess.

     

    the source actually isnt badly documented, but it has its own holes unfortunately.

  2. search for this file at mingw.org

     

    MinGW-3.1.0-1.exe

     

    thats the main MinGW installation that contains an older version of GCC. this is what most (if not all) of us have been using all along (until the current FBA version that is).

     

    it doesnt contain everything else though (dx7, libpng, etc.) so youll have to set it up yourself

  3. The one I got has different roms so it doesn't work in kawaks.

     

     

    *edit* sorry samurai edge, you asked me a question.

     

    It ran at about 40-45fps on my 333mhz win95. It runs quite

    well, no sound jumping or anything. I'm no gamer (I like getting

    things to work) so i can't say if it's a good game or not.

     

    the best method of testing the speed is to play with the fps hungry games., like Metal Slug 3 and KOF98 (yes theyre old, but those pushes the neogeo hardware more than anything recent).

     

    as for kof2k4se, if you like kof2002, youll feel right at home because nothing changed gameplay-wise (unless boobies and nudies changes the way you play ;)). more of a novelty item for collection.

  4. The small character portraits in Story Mode had some kind of a bug as well. Fixable.

     

    yeah, theyre not darkened when theyre supposed to be if im not mistaken. as for Terry's Stage i didnt noticed the skipping either (but then again, NRX never supported linescrolling/raster effects, so the skipping seems normal)

     

    i didnt mind if the endings are only available in AES mode, but the garbled text is just....GYAAAARGH!!! :rolleyes:

     

    ive also read at Romshare that there are patches that tries to perfect the prototype set. it seems to have gone extinct though :o

  5. in the prototype version:

    • AI is far easier
      Gato doesnt raise his fist (before the final blow) in his HSDM animation.
      Garbled text in Marco's ending (and in many cutscenes as well)
      Jae Hoon's TOP attack freezes the game if i remember correctly.
      3rd Round Terry's stage - the background skips every 3 frames, i just dont remember if this is triggered by a move or not.
      The 'r family Pal ending in Arcade mode - for pete's sake this should be obvious.

    the finished version includes major gameplay tweaks (damage, AI, etc.), obviously, all of the above were improved/fixed.

  6. What is the actual difference between Garou: Mark of the Wolves (Set 1) and (Set 2)?

     

    the differences lies in the P ROMs

     

    garou - the encrypted set

    garoun - same as encrypted set but uses decrypted C ROMs

    garouo (set 2) - uses another set of P ROMs but everything else is the same as the encrypted set

    garoup - the prototype set, playable in NRX.

     

    the set 1 is basically the original encrypted set

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