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Posts posted by Hawq

  1. Mame Plus! is updated

    updated Simplified Chinese list (0126u3_0803) [kof2112]

    updated to gba02AUG2008 [R. Belmont]

    added region dip switch to cps3 [JoshuaChang]

    [MESS] sync with 0.126u3 svn r3010 [Emuman]

    [MAME] sync with 0.126u3 [Emuman]

    catlist v0.126u3 [s_bastian]

    fixed cps3/redeartn [JoshuaChang]

    updated Japanese history.dat & story.dat [399@2ch]


    AGEMame & AGEUI binaries here or here interesting semi error here, it seems the agemame build is a blend of agemame & regular mame for some reason this time, very odd

  2. XT32 is updated now

    mame plus is updated as well

    updated French text [benjamin Siskoo]

    updated Traditional Chinese list [lin352468]

    updated Simplified Chinese gamelist (0125u9_0704) [kof2112]

    [MAME] sync with 0.125u9 [xvi]

    fixed kf2k3pcd [Creamymami]

    updated Japanese command.dat [commandlist jp]


    My AGEMame binaries are back as well, though due to a hosting problem the site is dead atm so for now its at either emuhq (not an attempt at advertising of course) or this thread at the mameworld boards

  3. u9's out now


    MAMETesters Bugs Fixed


    - 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read

    at init time!" with -debug (Aaron Giles)

    - 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when

    taking a snapshot (Aaron Giles)

    - 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)

    - 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read

    at init time! (part 2) (Aaron Giles)

    - 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)

    - 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' /

    gauntleg cannot start (Aaron Giles)

    - 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P

    Start key has no effect. (stephh)

    - 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)

    - 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)

    - 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)

    - 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error:

    activecpu_get_info_int() called with no active cpu!

    (src/emu/cpuintrf.c:1160) (couriersud)

    - 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW'


    - 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port

    'AN7' (robiza)

    - 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)

    - 01937: [interface] All Sets: Fatal Exception on In-Game Menu





    Source Changes


    SH2 core: [R. Belmont]

    * refactored to separate out things that aren't part of the


    * converted context struct to go through a pointer


    Fixed nile pitch calculation. [h0pdmiYX0]


    MIPS3 recompiler: [Aaron Giles]

    * don't generate compare interrupts unless the compare register was

    written to; fixes hangs in blitz, calspeed, and others

    * stash jump target address before executing delay slot; also, don't

    update link register until delay slot has finished executing;

    fixes hang in gauntleg

    * marked IDT instructions for R4650 only

    * accounted for time taken in throwaway likely branch slots

    * fixed jalr to respect the correct link register

    * fixed c.eq, c.lt, c.le to fail if unordered

    * fixed swxc1, sdxc1 to use the correct source register

    (fixes many Gauntlet problems)

    * fixed CCR31 display in debugger

    * fixed LWXC1/LDXC1; corrects gauntleg camera


    ADded state saving for flower.c. [couriersud]


    Corrected dip setting for Risky Challenge. [brian Troha]


    Changed how watchpoints work so that supporting them adds 0 overhead

    unless some are actually live. [Aaron Giles]


    Removed calls to memory_set_context() in favor of

    cpuintrf_push_context(). [Aaron Giles]


    Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based on

    Atomic Boy). [Tomasz Slanina, Stefan Lindberg]


    Fixed 32031 so that it doesn't call the debugger if not enabled.

    [Aaron Giles]


    Fixed assertion in astring.c when compiled against MSVC and the

    string is UTF-8. [Nathan Woods]


    Night Striker update: [kanikani]

    - Added World version as new parent (nightstr)

    - Renamed already-supported US version to nghtstru

    - Added Japanese version (nghtstrj)

    - Removed unnecessary analog input remapping

    - Added analog stick adjusting port


    Added diplocations to all games in taito_z.c. [kanikani]


    Added pot wheel support to world rally 2. [Mirko Mattioli]


    Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]


    Improved behavior of PGM on big-endian. The ARM7 boots properly now

    but can't sync with the 68k for some reason. [R. Belmont]


    Update S14001A core: improved filtering to be more accurate to the

    chip, changed internal audio renderer to produce 4 bit sound as the

    real chip does. Moved filter outside of the main rendering loop into

    the glue code. Note: with this update, you may hear a whining noise

    that was not previously present. This is accurate to the chip! The

    real chip would almost always have an analog filter placed on its

    output to suppress this whine. [Lord Nightmare]


    Fixed some save state problems in the DCS driver. Still comes out

    garbled on a load, however. Extended memory.c to support up to 4096

    banks. [Aaron Giles]


    Improvements to Cal Omega driver: [Roberto Fresca]

    - Unified MACHINE_RESET for systems 903/904/905.

    - Created a new handler to manage the first 4 bits of system 905's

    PIA1 portB as input mux selector (905 is still not working)

    - Updated technical notes.


    Fixed incorrect assumption in the x86/x64 implementation of HASHJMP

    that the base table for a mode will always be allocated when a fixed

    mode is first used. [Aaron Giles]


    Fixed 64-bit writes in UML C back-end. [Aaron Giles]


    Preliminary emulation of video hardware (simple blitter) in Strip

    Teaser. [Tomasz Slanina]


    I80286: Fixed POP ES in protected mode. [Wilbert Pol]


    tumbleb.c update: [stephh]

    - updated Dip Switches for 'wlstar' and 'wondl96'

    - added notes for these 2 games and updated some others

    - added port tags and updated memory definitions and read handlers


    Updated cheat system [shimaPong]

    - Roll back older periodic function

    Now standard/old format work in this function

    Otherwords, several operations which doesn't exist in older

    function and added recently are now disabled

    - Separated load_cheat_code() to 3 indipendent functions

    And added new cheat options, "Load New/Standard/Old Format Code"

    (Default : load all format codes)

    NOTE : delete all cheat options in the database before start

    or reload default options (Shift + Reload key)

    in cheat general menu

    - Added format strings structure to accept huge size strings

    in loading a database to prevent from breaking other strings

    - Changed Link in new format

    Label code is now "Link-Label" and sub-label is "Label-Sub-Link"

    "Standard-Link" is no longer label

    - Added choose_label_index() to manage label selection

    - Fixed build_label_index_table() to prevent from crashing

    And disabled to build label index table in case of

    standard/old format

    - Fixed memory free problem in case of standard/old code

    - Fixed several reported/found bugs


    Cleaned up input handling in seta.c and bigevglf.c. [stephh]


    Adds rom loading for the cadillacs & dinosaurs sets with PICs, and

    for several similar punisher sets. No good dumps of the PICs exist,

    and this is mainly for reference so that we don't forget the graphic

    rom loading on them. They don't work. They're basically the same set

    from different PCBs, so one will probably be removed eventually.

    [David Haywood]


    Fixed memory leak in ledutil.c. [HeadKaze]




    New games added or promoted from NOT_WORKING status


    Touchmaster 8000 (v9.04 Standard) [brian Troha]

    Galactic Storm [Hau, Team Japump!]




    New clones added


    Night Striker (Japan) [kanikani]

    Night Striker (US) [kanikani]

    Wiz (Taito, set 2) [David Haywood]

    Moon Lander [David Haywood]

    Star Force (encrypted, set 2) [highwayman]

    Spy Hunter (Playtronic license) [stefanocsw]

    Captain Commando (bootleg) [highwayman] (NOT WORKING)




    New games marked as GAME_NOT_WORKING


    King of Football [Tomasz Slanina]

    Hell Night (ver EAA) [Guru]


    sdlmame is up to u9 as well

  4. It's shallow because it engages with everything only at a superficial level.
    You can't say that about all writing or all films (referring to Drakeypoo's post 281837). The difference is the level of engagement.

    Actually you can say that about any form of entertainment it all depends on how well written & performed it is, I've seen many live action films that have had no effect on me at all, many have had an effect yes but the same can be said of anime or for that matter books etc.. if you think there's no level (or next to no level) of engagement perhaps you've only seen shallow things? try Grave of the Fireflies (slightly OT there on the hentai topic sorry)


    I don't mean to burst anymore bubbles, but the last time I was in a library, I noticed the anime was in the children's section. :huh:
    Sadly all too common (at least it would be if any libraries stocked any over here) even if it has a large 18 (or your countries equivalent rating) on it, hell we still have stores over here that if they have an anime section at all label it all manga, old errors live on. I'd love to see somewhere do that by putting Urotsukidoji next to finding nemo, see how fast the complaints come in :P


    Still as I said whatever floats yer boat, if you don't like it don't watch it & if people do like it leave em alone to watch it its that simple.

  5. Here's an analogy for you. If you've ever seen a hot chick in a movie, googled her, and found her photoshoots, you're a hypocrite. If you've ever even gone to see a movie because of some hot actress, it's the same thing.


    If you want to understand why folks look at hentai, think about that. You watch movies, kids watch anime. The difference is [insert anime girl here] doesn't go out and pose for FHM after the set closes.

    If you look into it you'll find there's anime for all ages, it's not just kids though maybe that's all you've seen on TV, that kind of comment just furthers the ignorance that if its animated it must be for kids and ignores that regardless of the style somethings made in there can be many genres within, its like saying 'there's live action kids stuff so lets let little Johnny watch Super Death Kill Massacre 13' which has an 18/R+/whatevers high in your country rating. Slightly OT there sorry.


    I disagree. The difference is the hentai girl is NOT REAL. You Google a woman you watch in a movie because she is a human being. You don't Google "anime actresses". Perhaps you may Google a character from a video game that you find awkwardly attractive. Either way, it's ridiculous.

    You stand about the same chance of getting either girl so real or not makes no difference.



    i find it pretty dorky and sad for grown ass men to find anime and video game girls hot. but the worst thing is hentai often involves degrading and abusing women, incest, tentacles, huge monster wangs and tits, feces, ect.
    Someones been watching the extreme end of things, especially towards the end of that comment, even I wouldn't watch stuff involving crap & I'm generally quite accepting of Japanese weirdness. In the end though if it floats yer boat and its not illegal &/or being shoved in my face go for it is my view.
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