Jump to content

Hawq

Premium Members
  • Posts

    314
  • Joined

  • Last visited

Posts posted by Hawq

  1. Don't forget to grab a clrmamepro or romcenter .dat for the version of mame its based on to check your roms, some xbox mames come with .dats others you'll have to find yourself but most are based on mame 0.84

  2. The changes from the forum not the history:

    - FIX: In the demo Coma Light 8/Oxyron, the Keferns Bars part now works properly (a bug with sprite indexing).

     

    - FIX: In the game Platoon, the small horizontal white line below the Platoon title no longer appears (a bug with changing between certain graphic modes within a raster line).

     

    - FIX: Ex-DOS memory mirroring on the 1541 Device ($2000 - $27FF) is now supported properly.

     

    - FIX: Various un-documented C64 behaviour fixes for the demo Aurora 90%/Level 64.

     

    - FIX: Various fixes for Final III and Sharp.

  3. Check in the SDLMame forum to see if its already been mentioned, if not thats gonna be your best bet I reckon

    Hmm the readme for that Houba32Kplus mentions using PSX plugins, might not the best build to mention for the future of Zinc, speaking of which a tidbit from the Zinc board from R Belmont

    I'm actually considering back-burnering it until we see if smf's bluffing or not with G-NET - then 1.2 could contain every PSX-based system known to man :clapping:
  4. One thing to note is that Mame Plus Plus seems to be holding back Zinc so it may not be great to mention it much, from R Belmonts page

    Regarding the status of ZiNc

     

    ZiNc is on hiatus and will only be continued if and when the abomination known as MAME PLUS PLUS dies. Posting about updates to it or ZiNc plugin packs for it does not help my motivation. I might post some screenshots from the WIP version as added incentive once in a while though.

    Worth bearing in mind perhaps

  5. hmm, I wonder if you could HOSTS block the mcdonalds ads? :3

     

    still though, pretty cool... something just dawned on my though, why the flock does Mcdonald's need to advertise?! I mean who DOESN'T know about Mcflockingdonalds?!

    More to the point where are they gonna be able to shoehorn the ad's into Far Cry & Prince of Persia? hopefully pic's of them will appear at some point, 'A new McDonalds coming soon to Micronesia' billboard in the jungle perhaps?

  6. Some recent bits

    Although ElSemi does not have the SDK of xbox in its power if that has followed improving the rival, although compiling it for Windows... total, comes to be the same thing Already they function the 'savestates', each play has a capacity of 10 departures kept. Al to save a departure the date indicates you and hour of creation, so that they can be identified but comodamente. It is possible that a small one be included imágen (capture of screen) also.

    # Already the controls in the two players they can configure themselves.

    # Backup for play in format has been added CHD.

    # It Given that the metodo of load of the Street Fighter III 2nd Impact was a little abrasive" for the hard disk (tapeworm that to be reading and writing constantly) a way of emulation has been created that goes desencriptando the play al I fly. At first not deberia to affect too much al performance of play...

    # The use of the virtual memory has been optimized in JoJo' s Venture and JoJo' s Bizarre Adventure and now they function but fluids. - An effect has been added "fade" to enter and to leave the interface while is being played.

    # A screen of title has been added.

    # They have been added some small images that appear al to charge a play, together al text "Loading Game. Please Wait. ..”. Basically they are some CDs that go rotating at the same time that win velocity with the time Each play has his own.

    # The load of the play has been optimized, and now the rival does him but quickly.

    cpx3004ui7.th.jpg cpx3005wr0.th.jpg cpx3006vj1.th.jpg cpx3007di0.th.jpg

×
×
  • Create New...