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mudlord

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Everything posted by mudlord

  1. Correct, $20 or more..... Its not about the money at all. If it was, they wouldnt be giving out 1.6 for free. Secondly, here's a overview of what it involves: http://www.emutalk.net/showpost.php?p=290260&postcount=1
  2. Yep, Jabo has been working heaps on hardware framebuffer emulation (and yes, all framebuffer effects are done in hardware render to texturing, not quite sure on the exact specifics though)..Just recently, there also has been big changes in stability too...
  3. Also, from what I hear, the beta currently has improved audio timing, which helps with: * 007 - The World Is Not Enough * Top Gear Rally * Banjo Kazooie * The Turok games * Twisted Edge Extreme Snowboarding * Donkey Kong 64 and probably many others, most specifically when they use Musyx and other extremely hard to emulate sound systems. EDIT: Can confirm this, having just recently became a PJ64 beta tester/
  4. Actually, Zeckensack's wrapper is the only one that does depth buffer writes correctly for RE2. Hacktarux's wrapper doesn't have these implemented correctly and hardware rendered depth buffers (which is needed for the game to work correctly with HWFBE). Currently, depth buffers writes in the wrapper are done in software, which is slow, but hopefully this might change.
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