- 0 replies
- 2,234 views
- Add Reply
- 0 replies
- 2,045 views
- Add Reply
- 0 replies
- 1,382 views
- Add Reply
- 0 replies
- 1,262 views
- Add Reply
DSCompress v1.0 released
Description===========
DSCompress is a GZip compression front end for the Nintendo DS. It uses the latest libfat, so it
should be compatible with any homebrew compatible flashcard.
Instructions
============
Select a file in the browser, and press A to compress.
Select a file ending in .gz in the browser, and press A to decompress.
Select a directory in the browser, and press A to enter it.
Select '..' in the browser, or press B, to go up a directory.
Notes
=====
The Nintendo DS's ARM9 runs at about 60Mhz. The Nintendo DS has 4Mb of RAM.
Because of this, compression and decompression of large files is slow. The
application should be pretty fault tolerant, but I am not responsible if it
eats your file system, flash card, DS, home, loved ones, and soul. Use at
your own risk.
Known Issues
============
The progress indicator is inacurate, particularly on large files and decompression.
Source and Downloads: GVPF release thread
PSP Firmware 3.40* LE v2 by Team Wildc*rd released
This can only be run from 3.40* LE (the original version of 3.40*).
Fixed in this version:
* Removed non-functional File Manager option in the Recovery menu
* In recovery, detects ms0:/PSP/GAME/RECOVERY/EBOOT.PBP and only launches it if it exists
* Fixed problems that kept UMDs from loading properly
* Added support for %__SCE__/__SCE__ homebrew naming style
* Re-enabled the use of GAME150 and GAME340, though you *DO NOT* need them.
This still isn't what we'd like to call a "proper" release because it's just bugfixes to a rushed release, but it's much better than the first one!
A note to anyone having problems with the PSP not starting after you install; go into Recovery and disable all of your plugins. It's a problem with our plugin system, we're sorry :'( We'll fix it in a new flasher soon.
Source and Downloads: MaxConsole release thread
iPhoneNES 0.08 released


NES emulator for the iPhone
Thanks to Hard Core Rikki from General Emulation, who PM'd me about this. Of course, by the time I arrived home from work, it was already on most news sites.
Anyway, for those who invested their hard-earned cash in an Apple iPhone, here is the world's first emulator for it. Very much in beta, with no sound, but progressing nicely.
CHANGELOG
0.01 stepwhite Initial release
0.02 nervegas Implemented frame skip
0.03 nervegas Rewrote rendering routines using CoreSurface
0.04 nervegas Added multi-touch support to controller
0.05 nervegas Further optimizations
0.06 nervegas Corrected color palette
0.07 nervegas Further controller improvements (dragging, etc)
0.08 nervegas Further controller improvements (fixed disconnect, etc)
AppleWin 1.14.0 (beta) released

Apple II emulator
1.14.0 - 8 Aug 2007 (beta)
Fixes:
* Super Serial Card: PR#2 & IN#2 now working
* Full support for Peripheral Expansion ROM (at $C800) & $CFFF access
* F2 (Power-cycle) when ROM is switched *out* caused Apple to freeze
Changes:
* Attempt to use drive1's image name as the name for the .aws file
* Added Apple//e (original 6502 version with "Venetian Blinds" self-test)
* Turbo mode via Scroll Lock (temporary or toggle mode) - selectable via UI
Beta:
* Mouse Interface card support in slot 4 (selectable via UI)
* Full 6821 emulation & 2K ROM. Based on code by Kyle Kim (Apple in PC)
* Tested with: Dazzle Draw, Blazing Paddles, Archon II: Adept, Orge[Fix], Dragon Wars
>> Get it HERE.