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SNESGT 0.230 beta 1 released
ScummVM DS 0.11.1 released
Meisei 1.1 released

MSX emulator
01-03-08: 1.1- gfx: fixed DDraw renderer border refresh bug
- input: corrected keyboard matrix quirk
- changed power-on timing, to prevent "A Life M36 Planet" from locking up
- added movie time code view option on play/record (hh:mm:ss;ff)
- vdp: you can now disable/enable sprite and tile layers
- vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
- sound: added "triple buffering" to prevent overflows on longer frames
- timing: speed up setting is now in percentage instead of integer multiply
- timing: added slowdown feature, working similar to speed up (default: F10)
- gfx: auto save palette didn't work
- input: added "invert" function for axes
- input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
- timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.
- added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
- fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running
>> Get it HERE.
PSP Emulator 2008-03-01 released


Thanks to AEP Emulation for bringing this to our attention!
This is a proof of concept I made of a PSP Emulator with a debugger using D programming language and DFL library. Currently, the emulator only emulates a few instructions and a few BIOS calls.
2008/03/01:
- Partial (and buggy) lighting support.
- Some cleanups.
- Starting gui for breakpoints and gpu (not working yet).
- Corrected callstack.
- Some fixes; more homebrew demos supported.
- Temporally skinning broken.
- Temporally shaders disabled.
- Updated binaries.
- Reduced size of the font used in dissasembler and memory viewer.
- Allowing reduce dissasembler window size; now imports won't overlap).
- Initial support of opening files (not working fine yet).
- Threading support currently disabled (I have to fix some issues).
- mstick and reflection demos not supported yet
2008/02/24:
- Buggy skinning support.
- Implemented guLogic
2008/02/23:
- Now using shaders (opengl >= 2.0).
- Very fast clut.
- Now I will be able to emulate sprite behaviour (sprite.pbp) with vertex shaders.
- And probably hardware morphing and skining.
2008/02/22:
- cleanups
- clut support
- y-axis correction.
2008/02/21:
- more 3d support and more fpu instructions supported
- texture mapping
2008/02/20:
- Now can run a lot of integer instruction and some of the FP ones.
- Also emulates a little of the GPU with new opengl support and support more library imports.
- Fixed some bugs.
- I found mips specs so it will be more easy to implement cpu (except for allegrex-specific instructions).
2008/02/14:
- First Attempt (Buggy)
>> Get it HERE.