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MEKA 0.73 WIP
MEKA 0.73 WIP is a Sega Master System emulator.
Get it HERE
Change Log- Localization:
- Updated Dutch localization [Mark van Tilburg]
- SC-3000:
- Fixed the ;/+/RAD key not working on Sega Keyboard emulation under
certain host keyboard/OS configuration. Thanks Jacko. [Omar]
- Fixed crash in the X86 assembly implementation of the 32KB RAM mapper
writer when the upper 16 bits were not cleared by the Z80 emulator. [Omar]
- Debugger:
- Added "SYM @addr" command to search for symbols given an address. [Omar]
- Added "RMAP addr" command to reverse map of a Z80 address and display
the source of data based on machine state (mapper registers, etc).
eg:
RMAP $8001 ; eg: print 'ROM $14001 (Page 5 +0001)'
RMAP $E001 ; eg: print 'RAM $C001'
The feature doesn't work 100% in all mappers & bus mirroring cases,
but should be ok with the standard SMS/GG mapper. [Omar]
- Duplicate commands are automatically removed from history. [Omar]
- Increased default height of the debugger. [Omar]
- Changed watch point per-frame flood limit from 100 to 50. Will expose in
configuration file if requested. [Omar]
- Fixed crash when loading symbols with debugger disabled. [Djbass,Omar]
- Fixed labels showing one instruction early in "DASM" command. [Omar]
- Added breakpoint '!' mark in disassembly window. [Omar]
- GUI:
- File browser: country flag now displayed even on BIOS, Prototypes
or Homebrew images. [Omar]
- Inputs configuration: right-click on input source selection goes
backward, in addition to regular left-click to go forward. [Omar]
- Miscellaenous:
- Added "Capture" menu with screen capture menu access and options. [Maxim]
- Added "Capture All" mode, capturing all emulation frames to disk. [Maxim]
- Added "Include GUI" capture option. Disable to only capture game screen
when MEKA GUI is enabled. [Maxim]
- Renamed "Automatically crop and align screen captures" option to
more explicit "Crop and align screen captures to 8x8 boundaries".
Previous name was sounding too "cool" and was sometimes activated
by innocent users who then got their capture all cropped. [Omar]
- Added "screenshots_crop_scrolling_column" option in configuration
file (default to enabled), to disable cropping the empty left-most
column in horizontally scrolling games. [Omar]
- Project:
- (Win32) Fixed standard libraries used by debug builds (using unusual
combination led to various problems). Fixed various link warnings.
Fixed shared directories between DLL and No DLL builds. [Omar]
- Added and modified entries in the checksum and compatibility lists. [Omar]
Some particular renaming includes:
SMS - d91b340d - Action Fighter (JP) --> Action Fighter [v1] (also released in Germany and Italia)
SMS - 3658f3e0 - Action Fighter --> Action Fighetr [v2]
SMS - f4b3a7bd - Ariel - The Little Mermaid (BR) --> Ariel - The Little Mermaid (Disney's) (BR)
SMS - e2fcb6f3 - Super Wonder Boy (JP) --> Wonder Boy [v0] (also released in Italia)
SMS - 73705c02 - Wonder Boy --> Wonder Boy [v1]
GG - 3e549b7a - Aerial Assault --> Aerial Assault [v0]
GG - ffe4ed47 - Alien Syndrome --> Alien Syndrome (JP)
GG - 97e3a18c - Ariel - The Little Mermaid --> Ariel - The Little Mermaid (Disney's)
GG - e123d9b8 - Fray (JP) --> Fray ~Shugyou hen~ (JP)
GG - a93e8b0f - Griffin --> Griffin (JP)
GG - 75e273eb - Madden '96 --> Madden 96 [bAD]
GG - 36ebcd6d - Majors Pro Baseball --> Majors Pro Baseball, The
GG - f1732ffe - TaleSpin --> TaleSpin (Disney's)
GG - 7ec64025 - Vampire: Master of Darkness --> Vampire - Master of Darkness
Gens for Linux v2.15.2
Gens for Linux v2.15.2 is a Sega Genesis / Sega CD / Sega 32X emulator for Unix.
Get it HERE
Features include:
* OpenGL support
* Joypad support
* Real Sega CD-ROM support
* Sega ISO image support
* GTK+2 integrated interface
Changes:
Integrated GTK interface
Real Sega CD-ROM support
Fixed segfault crash at startup
Turned OpenGL support off by default
Various misc fixes
WinUAE 1.5.0 Final
WinUAE 1.5.0 is a amiga emulator.
Get it HERE
Requires Windows 2000 or newer. Does not run on Windows 9x/ME.
New features/improvements:
- Picasso96 emulation rewrite.
* Major speed increase.
* Optimized blitter operations.
* Hardware (flicker free) mouse cursor emulated.
* Picasso96 <> native switch without screen/window reopening if
old and new size matches (instant mode switching).
* Fullscreen to fullscreen switch without desktop flashing.
* Color space conversion, all RTG color depths supported in windowed
mode as long as Windows desktop has same or higher color depth.
* Simple scaling support added, fill to whole screen instead of
switching resolution. (Useful with low resolution games and demos in
windowed mode or if host resolutions like 320x200 are not supported).
* Configurable 15/16/24/32 bit color space formats.
* Important notes if slowdown is noticed:
- Select "NonLocalVRAM" in Misc-panel (if major slowdown)
- Make sure display panel depth setting is same as Picasso96 depth
setting (or tick "Match host and RTG color depth if possible")
Color space conversion is always slower than direct match.
- Filter update.
* Scaling and centering are now more intuitive (NOTE: old settings
are not compatible).
* "FS" scale multiplier added (fill whole screen).
* "1/2" scale multipler added.
* Hq3x and hq4x filters added.
* Onscreen leds are not filtered anymore.
* Keep aspect ratio option added.
* Direct3D/OpenGL filters not yet updated.
- PCMCIA SRAM card emulation, includes real PCMCIA SRAM card support.
- ROM scanner byteswapped and even/odd ROM image support.
- Multithreaded AVI recording, huge speed increase with 2+ core CPUs
- Right mouse button over image selection buttons opens favorites menu
(can add/remove/edit shortcut paths to disk/rom/harddrive images).
- Sprite emulation updates, sprite doublescan support improved
(for example Fantastic Dizzy CD32 background), yet another missing
undocumented feature implemented.
- More compatible with timing changes caused by power saving features.
- Missing uaescsi.device CMD_GETGEOMETRY added.
- Debugger, GUI debugger improvements.
- A600/A1200/A4000 IDE emulation LBA48 (>128G) support.
- Input handling is more Windows-like, only release mouse/joystick/keyboard
when WinUAE loses focus (previously when mouse was not captured)
- Added 1.5M Chip RAM (A600 + 0.5M trap door expansion) and 384M/768/1.5G
Z3 RAM (configures two emulated RAM boards) configurations.
- Configuration file cache implemented, increases initial configuration
list loading speed.
- 5.1 sound settings include center and LFE channel (all 4 channels mixed)
Bug fixes:
- uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly.
- Gayle interrupt handling update.
- CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+).
- Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's
Marvellous Adventure score/cloud interference.
- "HAM4" and "HAM5" is displayed properly.
- Sound emulation fix, fixes Weird Dreams hospital scene sound problem.
- More compatible CD32 state restore support.
- AGA mode sprite garbage may have appeared in some cases. (1.4.5+)
- DOS formatted HD floppy image crash.
- Rare real harddrive detection crash.
- CD32 compatibility improved (Liberation CD32)
- Display emulation fix, mixed interlaced and non-interlaced modes don't
cause random display errors anymore, same with doublescanned interlaced
modes. (for example hires-mode Pinball Illusions)
- Autoconfig emulation update, Action Replay 3 does not detect
non-existing fast RAM board anymore.
- Many lha/lzh archives mounted as a harddrive crashed.
- Mousehack (tablet) mode works again.
- On the fly mouse/joystick switching crash fix.
- A3000 1.3 SuperKickstart works again.
- Many "non-standard" resolutions were missing in Picasso96 mode.
and more..
ShifterMame360 v0.125 Released!
ShifterMame360 is a custom version of MAME which supports only 360 degree wheel driving games.
Something a little different...I have uploaded source changes & binary for a custom version of M.A.M.E. v0.125 I have recently compiled. Named ´ShifterMame360´, in a nutshell, this supports only parent* roms of working* 360 degree wheel driving games ( * with a few exceptions). The point of this build is mainly to fix some of the rather annoying ´toggle´ hi/lo shifter inputs (eg Pole Position), and to hook up dial inputs etc where possible. I have slightly altered the refresh rates of some games, to not exceed 59.85Hz, in order to avoid frame-skipping issues with a lot of video hardware (including but not exclusive to both generations of ArcadeVGA). I have also made some other changes to make configuring controls easier. Please see the document included in the download for full details - grab it here.
Thanks to our affiliate, AEP-Emulation, for the news!
