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    NRage's DirectInput8 Plugin v2.1 RC2 Released!

    Alpha
    By Alpha,

    NRage's DirectInput8 Plugin is a controller input plugin for Nintendo 64 emulators (i.e. Project64).

     

    »» Download / Information

     

    Thanks to Emu-France for the news!


    Conda's "Driver's Eyes" WIP (from CHINA)!

    Alpha
    By Alpha,

    This is very interesting for MAME fans, who want new arcade games emulated....

     

    the author will submit the driver the MAMEDev

     

    2rpfcxlyk4fe4.jpg

     

    the communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.

     

    Left, center and right screens have separate programs and boards, each would work independantly, how these 3 boards communicate and coordinate is yet unknown.

     

    About projection angles of left and right screen. The angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.

     

    The game also features a pretty nice 2D sprite layer, which still doesn't show up yet.

    it is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. mame system21 driver does not emulate this 2D sprite layer, we have to use namcoic and namco system-II emulator instead, possibly they are not compatible with system21.

     

    do0wlshi3.th.jpg fkwj1wue1.th.jpg

    Source (includes more pictures and information): http://www.mameworld.info/ubbthreads/showt...part=1&vc=1

     

    Original Thread: http://www.ppxclub.com/forum/55279-1-1

     

    Thanks to MameWorld for the news!


    CLRMAMEPro WIP Update!

    Alpha
    By Alpha,

    CLRMAMEPro is a rom manager for MAME. There was a WIP (work in progress) update today.

     

    Well...not much time to spend on cmpro these days...anyway...a little WIP ...

     

    wippb0.png


    Charles Macdonald's MAME WIP Update!

    Alpha
    By Alpha,

    Here we go:

     

    News (6/18)

     

    Comms Link USB Replacement I had worked on a Comms Link compatible device in 2007 to allow development of Sega Saturn software without having to use an old ISA-equipped computer. It had some timing issues that I wasn't able to diagnose at the time. I decided to revisit the project and dumped the PALCE20V8H chip from a clone Comms Link ISA card to see how the communication logic was implemented. Turns out one of the strobe signals need to be active high instead of active low, something that was fixed with a minor tweak to the GAL equations. Now that it works as expected, I've decided to clean up the project and release it. Here is the PCB layout, GAL equations, and source code:

     

     

    For developing large programs, the transfer utility can load data from disk and transfer it over the Comms Link interface. This allows you to simulate a CD environment without burning discs for each test. I am working on a demonstration program to show how to use these features which should be finished shortly.

    »» Download / Information


Portal by DevFuse · Based on IP.Board Portal by IPS
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