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- Sound emulation
QL Sound is now emulated.
Volume settings overide Windows general setting (MCI sound) but
restore orginal values when you quit QL2K. - FLASH support. Support blinking in 8 colors mode.
- 800x480 screen enhanced support in GDI Mode.
(relative to EEE PC and others handheld computers) - Some improvements and bugs corrections as been made too.
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Previous version : 0.1 Build 0.98a ( Alpha ).
Changes : - Adding a new debugger accessible by the menu (Command / Debug...)
This debugger is self documented and fit in a resizeable window. - Completely rewritten execution timing
(Now a QL set a original speed use very few percent CPU time in
both DirectX or GDI mode)
It possible to set speed factor too from original QL Speed.
To set speed factor use -P x switch where x is 1 for QL orginal speed,
2 for 2 time quicker and so... - A new switche has been added to set the delay of MDV from 31ms to 1ms.
This switch is -Q. - DirectDraw FullScreen mode doesn´t show window border anymore
We have left just the menu bar as often the ALT Key is locked by
the emulator for QL usage. - Many and many bugs fixes and code cleaning.
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Previous version : 0.1 Build 0.96a ( Alpha ).
Changes : - Additionnal support for multiples ROM files
- Minor bugs corrections.
- Enabling support of speedscreen+ for QL2K registered users.
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Previous version : 0.93a ( Alpha ).
Changes : - Correction of WIN Drives configuration OpenFile DialogBoxes
- Correction of Auto Start parameters ( The setting were not being saved correctly ).
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Previous version : 0.92a ( Alpha ).
Changes : - Added support for Long file names for WINx_ drives.
- Release of English Menu for DirectDraw and Hot configuration support.
- Adding AutoStart option that lets Emulation start automatically after 3 seconds.
This version is supplied as a patch of version 0.91a.
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First Version : 0.91a ( Alpha pre-release ). - 0 replies
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AmiArcadia/WinArcadia 7.01 released
WinArcadia 7.01 (Windows): 23 June 2008
AmiArcadia 7.01 (AmigaOS 3): 23 June 2008
AmiArcadia 7.0b (AmigaOS 4): 20 June 2008
AmiArcadia 4.81 (MorphOS): 3 March 2008
AmiArcadia and WinArcadia emulate these Signetics-based machines:
Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.);
Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.);
Elektor TV Games Computer; and
PIPBUG-based machines (such as the EA 77up2 and the Signetics Adaptable Board Computer).
Features: ReAction GUI load/save snapshots windowed and full-screen modes CPU tracing trainer drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball support BIOS image not needed autofire warp mode gameplay recording/playback PAL/NTSC modes sprite demultiplexing narrow mode help windows source code debugger frame skipping redefinable keys save screenshots ARexx port network play real-time monitor locale support
Requires (AmigaOS 3.x version): OS3.5+.
Recommended (AmigaOS 3.x version): OS4/MorphOS, RTG.
Changes since 7.0b:
"Log|Verbose CPU tracing?" option.
Emerson Arcadia 2001: compatibility improvements.
Miscellaneous improvements and bug fixes.
SSF 0.09 beta R3 released
Ver0.09 beta R3
# Fixed VDP2 V counter register processing.
# Fixed SCSP timer processing.
It tried to search the full screen resolution at the time of aspect ratio forcing setting from picture size after the forcing setting.
Each port, it tried the key setting of the input equipment to retain in each every equipment.
get here
Utopia Kernel for PSP - Open Source, Dedicated Homebrew Kernel in development
This is from now-legendary PSP developer Mathieulh;
I spoke with Silverspring earlier, here what was decided:
- The utopia official forums will be hosted ammoung the lan.st forums.
- The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.
- Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.
What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.
The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irreveliant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.
About the utopia project, for people who do not know about it yet, it is to be an open source kernel for psp, dedicaced and optimised to homebrews. development. (the kernel is planned to use a little more than 1MB or ram, 2MB maximum)
The kernel is to be fully documented as well and is planned to be divided in 2 parts, one for developers (featuring tools for debugging and development purposes as well as an sdk) and one for homebrewers to run homebrews.
What Utopia wont do/wont feature:
- Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
- Utopia will not feature UMD drive support of any kind.
- Utopia will not feature any kind of DRM functionalities (at least this is not planned)
- Utopia will most likely not feature any kirk engine support.
- Wlan is planned but not a priority at this point.
- No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
if you want to code your own shell on top of it, feel free to do so.
The utopia kernel is NOT based on Linux, freebsd or any other opensource project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engeneering. (and later on existing kernel modules reverse)
Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares.
Cheers
A new fully homebrew-oriented kernel for the PSP, that can be run out of future CFWs? Sounds very promising- who knows what kind of crazy apps will become possible on the PSP. I will be keeping an eye on this.
In other news, Dark_AleX's own 4.00 CFW will feature save-state support at any point in game. Currently he is just deciding whether to release this with the firmware proper, or as an optional plugin.
QL2K v0.1 Build 100 (Alpha) Released!
Q-emuLator is a Sinclair QL emulator available for Windows.
QL2K : Sinclair QL Emulator for Windows 2000/XP===============================================
Lastest Build : 0.1 Build 100 (Alpha).
Changes :
Thanks to our affiliate, AEP-Emulation, for the news!
