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ScriptPC WIP 14.06.2008 Released!
Script PC is a IBM PC (286, 386, 486, 586 and XT) and Spectrum 48k Emulator for Windows.
- supported 256 and 504 Mb HDD images;- added support of VME to CPU P5/86;
- more correct KBC i8042 emulation;
- some VGA fixes(aspect and offset);
- greatly improved x86 CPU emulation;
- some VGA fixes;
- improved CASE in scripts;
- added two recommended ("Best") x86-configs to simplify emulator usage: fast real (with binary BIOSes) and slower virtual (with scripted BIOSes - not complete yet, because scripted VGA BIOS is under development сurrently);
- added support of Z80-configs to debug console (disassembling etc.);
- added support of some BIOS-es (PC/5150, Phoenix-386);
- fixed couple of bugs in emulation kernel (synchronization etc.);
- fixed some broken script error messages (now show correct scipt name);
- some fixing and cleanup in scripts of several devices and in virtual BIOS.
Thanks to our affiliate, AEP-Emulation, for the news!
Dapplegrey v2.0.5 Released!
Dapplegrey is a front-end for DOSBox and Mac OS X.
At least, I get a msg the settings will not be remembered in version 2.0, so I decided to re-write the file managemnet of Dapplegrey. With version 2.0.5b, the files will no longer be written into the folder "Preferences/Dapplegrey", which causes Problems at least in Leopard, so this version writes its files directly into the Preferences folder like version 1.x line has done.
Thanks to our affiliate, AEP-Emulation, for the news!
Phil Bennett's MAME WIP Update!
Phil Bennett has updated us his MAME WIP page.
June 14th 2008Screen Play
A hybrid video/fruit machine running on Maygay MV1 hardware. Spin the reels, lose/win money and activate one of about a dozen video game sequences for the chance to win further prizes.
Hardware-wise, there's 68000 and 8032 CPUs, and for sound, a YM2413 and uPD7759 (there's sampled loops of Madness and 2 Unlimited
). Graphics are handled by an Intel 82716; a sprite processor of sorts which allows for 16 arbitrarily sized sprites (subject to screen processing times).
This will be a perfect candidate for AGEMAME once artwork for the mechanical part is ready.



