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    WhineCube Release 8

    Robert
    By Robert,

    GameCube emulator

     

    The author of this long-dead project has released his final source.

    You'll need to compile it yourself.

     

    Long overdue, here is, as promised, the source code to WhineCube. It is provided as-is, in hopes that it will be useful to other emulator authors.

    >> Get it HERE.


    SSF 0.10 Prototype R1 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.


    NESapp 2.3.2 released

    Robert
    By Robert,

    NES emulator for iPhoneOS 2.2

     

    2.3.2

     

    - [jonz] Made minor change to addStatusBarImageNamed call for v2.2

    >> Get it HERE.


    Ootake 1.60 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/11/23 1.60 released

    - The processing of the LFO function of a built-in sound was brought close to a real machine more. In "Hanii In The Sky (Opening BGM)", "Flash Hiders", "Forgotten Worlds", and "Juuouki", etc., the effect sound became the almost same with a real machine.

    - The timing of the raster interrupt processing was brought close to the movement of a real machine. In "Pac Land", the problem that the status display shook (generated by v1.59) was corrected.

    - In "Hana Tahka Daka", when the TurboButton(Auto Fire)-setting was made "High-speed", it became effective.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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