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    Ami/WinArcadia 11.5 released

    Minuous
    By Minuous,

    WinArcadia 11.5 (Windows): 25 May 2009

    AmiArcadia 11.5 (AmigaOS 3): 25 May 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978);

     

    * the Central Data 2650 computer (1977);

     

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and

     

    * the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)

    (preliminary).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning.

     

    Changes since V11.42:

    . Arcadia: improved sprite demultiplexing.

    . Debugger CLI: coverage reporting.

    . Improved sidebar.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


    JMEBoy 1.3.1 / JSwingBoy 1.2.9 released

    Robert
    By Robert,

    Gameboy emulator for Mobile Phones

     

    JMEBoy 1.3.1 (based on rev. 289)

    - removed sample rate setting

    - solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)

    - some corrections to MBC5 cartridge handling

    - implemented allowing users to cancel the Assign Keys dialog or to skip keys (feature request 2791256)

    - refer to the project page in the About dialog

     

    JSwingBoy 1.2.9 (based on rev. 289)

    - solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)

    - some corrections to MBC5 cartridge handling

    - refer to the project page in the About dialog

    >> Get them HERE.


    GameEx 10.08 released

    Robert
    By Robert,

    Front End

     

    23rd May, 2009 - GameEx 10.08

     

    - Updated LCD Plugin

    - Fixes MAME list update not working first time

    - Fixes removable media insert detection

    - Fixes merge feature for certain naming conventions

    - Now shows please wait animation when building thumbnails

    - Fixes title/toolbar fading out then in when mouse over it and pressing a control

    - Fixes all games list when using custom menus

    >> Get it HERE.


    WinUAE 1.6.0 released

    Robert
    By Robert,

    Amiga emulator

     

    WinUAE 1.6.0 released (21.05.2009)

    =================================

     

    New features:

     

    - Very popular request: automatic display scaling/window resizing! (not compatible with all programs) Option in Filter-panel.

    - PAL/NTSC vertical size change emulated in filter modes.

    - Transparent clipboard sharing between Amiga clipboard.device and Windows clipboard, both Amiga->Windows and Windows->Amiga supported. Text and images supported, HAM6/8 automatically converted to 24-bit image, EHB converted to 64-color image. Images with less than 256 colors images converted to standard IFF, higher color images converted to 24-bit IFF. Text converted to plain text, formatting possible in future.

    - "Interlace fixer", interlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn't same as scandoubler or flickerfixer and not compatible with most games)

    - VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile is very small, size grows automatically when more data gets written)

    - Custom chipset emulation updates, horizontally mixed lores and hires modes work and more (for example Disposable Hero titlescreen is finally perfect, Oops Up ray color issue)

    - Mouse emulation rewritten (Oil Imperium pipelining minigame)

    - 10 sector and 81/82 track PC/Atari ST disk images supported.

    - Diskspare disk images supported.

    - OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.

    - SuperHires supprted in lores and filtered lores modes.

    - 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously)

    - RTG mode vertical blanking interrupt implemented without busy waiting, interrupt rate added, configuration added to GUI.

    - Filter multiplier select boxes now support manually entered multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.

    - Full drawing tablet support. (must be wintab compatible)

    - "Magic mouse" mode improvements.

    - Parallel port joystick adapter configuration added to Gameports panel (Much easier and quicker than using Input panel configuration)

    - Input device type (mouse, digital joystick, analog joystick, lightpen etc..) selection added to Gameports panel. (Less need for complex Input panel configuration)

    - WinUAE is now unicode Windows application, added full unicode support to configuration files. (backwards compatibility still maintained)

    - PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low level sound API), WASAPI (Vista low level sound API), lower latency sound. NOTE: WDM-KS is unstable in current PortAudio version.

    - Added new 64-bit seek and size dos packets to filesystem emulation.

    - ICD AdIDE "scrambled" IDE disk and hardfile format supported, also includes automatic byteswap detection.

    - Include some monitor unsupported modes in display modes list because some drivers lists custom modes as unsupported with current monitor (even if they work just fine..)

    - ASCII-only and experimental Epson matrix printer emulation added, do not print anything if less than 10 bytes received.

    - Added support for Windows Recent Documents/Windows 7 Jump Lists.

     

    1.5.3 bug fixes:

     

    - Random CD32 pad button events without enabled pad.

    - Mid horizontal line graphics mode change fix (for example Cover Girl Strip Poker)

    - ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)

    - Rainbow Islands one missing horizontal line fixed.

     

    Other bug fixes:

     

    - Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE fixed, also fixed case that caused lost file comments, show >2G files as 2G - 1 instead of showing "random" 32-bit truncated value.

    - HAM mode graphics errors if left border was not fully visible.

    - Some crashing bugs fixed.

    - uaeserial.device unit 10 or larger works now.

    - Early boot menu PAL/NTSC switching works properly, previously only worked after reset.

    - CD32 CD emulation is now compatible with newer cd.device (comes with FMV cartridge boot ROM)

    - KS loader 16-bit odd/even ROM image to 32-bit merging fixed.

    - A1000 bootstrap ROM in even/odd format loading fixed.

    - Another non-interlace to interlace switch graphics corruption fixed.

    - Sprite graphics garbage appeared in some rare cases.

    - Restoring statefile without GUI enabled emptied all floppy drives.

    - lha extended datestamps fixed. 7zip updated, datestamps supported.

    - Recursive archives as a harddrive support improved.

    - RTG display refresh crash in some specific situations.

    - Switching cycle-exact mode on the fly sometimes freezed the blitter.

    - Screenshots in windowed D3D modes fixed.

    - 100% stereo separation was not working properly.

    - Much improved sound stability/syncronization.

     

    and (too) much more.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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