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    Hoxs64 v1.0.3.7 released!

    Robert
    By Robert,
    14 September 2005 v1.0.3.7

    ==========================

    1) Corrected SID to return 255 for the X-Y game paddle positions. The game Lemmings will now work

    in joystick mode.

     

    »» Official Site


    DSemu 0.4.7 released!

    Robert
    By Robert,
    15 September 2005: DSEmu 0.4.7 is out with bug fixes, X/Y key support, GBA support, FIFO registers and computational accelerators.

    30 August 2005: There is a problem with thumb emulation. On IRC GPFerror noted that one of his demos showed a black screen when compiled with '-mthumb' but worked with '-mthumb-interwork'. If your program black screens on DSEmu you might like to try this change. I'm currently working on the problem and hope to have it fixed before the 0.4.8 release.

    New features in 0.4.7 are:

     

    - Support for the X and Y keys have been added. This can be configured

      using the Options/Configuration menu option. The code for this was

      contributed by Normmatt.

    - Many fixes to key handling. Anything but A and B keys were very

      buggy in previous builds. My 'keys' demo from my tutorials now works

      correctly and Space Invaders is now playable.

    - Support for GBA games was re-added. It was removed when I first took

      up support of DSEmu until I understood the code better. It is now

      back in and will be maintained.

    - The FIFO registers have been implemented. This is an important

      feature for DSLinux and a step towards support for the commercial

      downloadable demos.

    - Various bug fixes in graphics code.

    - The compuational accelerator registers have been implemented. Again,

      a steps towards support for the commerical downloadable

      demos. Contributed by Julien Hamaide.

    - Workaround for 'console scramble'. There has been an issue since

      DevkitPro R14 which causes text output using the console output

      routines to be scrambled. I implemented a workaround in 0.4.6 but it

      didn't work for homebrew programs built with previous versions. I've

      been unable to fix the problem so far, so I added a 'Unscramble

      console text' option in the Options/Configuration menu option. If

      you run a game and the text appears scrambled, check or uncheck

      this, and it should correct the problem when you press 'Ok'. I hope

      to fix this in 0.4.8.

     

    »» Official Site

     

    »» Testing Thread


    Xe updates

    Robert
    By Robert,
    Xe is a multi system emulator for Linux that emulates many console and handheld video game systems of the past. Xe is an original emulator written from scratch by one person. It is not a port or collection of other emulators.

     

    It currently supports the following systems:

    SG-1000

    Famicom / NES

    Mark III / Master System

    PC Engine & PC Engine CD-ROM2 / Turbo Grafx 16 & Turbo Grafx CD

    Super Grafx

    Mega Drive & Mega CD / Genesis & Sega CD

    Super Famicom / SNES

    Neo Geo

    Neo Geo CD

    Game Boy & Game Boy Color

    Game Gear

    Neo Geo Pocket & Neo Geo Pocket Color

    Wonder Swan & Wonder Swan Color

    Xe updates:

    [Xe] CD TOC reading now using SCSI Command.

    [Xe] Added Vertical Overscan support.

    [Xe] Expand 4x3 minimum window / screen aspects.

    [Mega Drive] Fixed YM2612 CH3 extra frequency.

    [Neo Geo / Neo CD] Fixed YM2610 CH2 extra frequency.

    [PC Engine] Implemented VCE dot clock emulation.

    [super Grafx] Super Grafx support.

    »» Official Site


    Grand Theft Auto: Liberty City Stories Impressions

    Wizard
    By Wizard,
    GTA: Liberty City Stories Impressions

     

    So you've heard about the PSP instalment of the Grand Theft Auto Series. We've seen it first-hand - so come inside for full details, screens and video.

     

    Everyone knows that Grand Theft Auto: San Andreas is the biggest selling game of recent times. Now, Sony's PSP handheld is getting an exclusive title from the GTA series all to itself. Kikizo was recently treated to a first-hand look at the new game, Grand Theft Auto: Liberty City Stories.

     

     

    This entry into the series sees players returning to Liberty City - the clues are there - which will be familiar to anyone who played the first 3D incarnation of GTA, for the most part at least. You see, as with every GTA game, this one has a particular time-frame; the story takes place three years before the events portrayed in GTAIII - before the silent-but-violent Claude set about his quest for revenge - as players take control of Toni Cipriani.

     

    Toni was (chronologically, 'will be') a character in Claude's glory days, a 'made' member of the Leone mafia family - and this game charts his rise through the ranks. It starts out with his return to Liberty City following a four-year exile, after carrying out a particularly risky execution for Don Salvatore.

     

     

    Liberty City Stories has now been in development for around the two-year mark, currently set for release sometime in October, and Rockstar Leeds has the development honours. Rightly so, after its previous track record with portable conversions of Midnight Club 3 for PSP and Max Payne for GBA. This time they've been working in conjunction with Rockstar North, and the original minds behind the series at Rockstar New York, so this is as 'GTA' as it can be. Indeed, as Rockstar put it to us, this conversion is not just a watered down version for handhelds, but is considered by the company to be the "next chapter in the series". After seeing it in action, it's easy to see the amount of effort that's gone into the game, with a product that is stunningly comparable to the various PS2 GTA titles.

     

    In fact, that is doing the game an injustice, as it takes some of the best bits of all three PS2 games, and crams them all onto a UMD. It looks so great our eyes could melt - better than with the PSP conversion of Midnight Club 3, this resembles the PS2 games to a tee, with their familiar, likeable roughness and chunky vehicles. GTAIII has obviously contributed the actual playground of destruction we'll all be navigating, though not just a carbon copy of the one already explored. The main areas of Liberty City (Portland, Staunton Island and Shoreside Vale) will be just as recognisable as from our last visit, but have some tweaks: different short cuts, alleys, buildings, and some interiors have been thrown in for good measure too.

    [...]

    Kikizo has the full article down. Might be worth it to grab a PSP down.

     

    Trailer(WMV)

     

    029us.th.jpg 059kx.th.jpg


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