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    RPCemu v0.1 Released

    olaf
    By olaf,

    AEP Emulation Page reports RPCemu, a new open source RiscPC (ARM7500) emulator for Microsoft Windows, has been released. Below is a list of what exactly it's capable of emulating.

     

    - ARM7500

    - 16mb RAM

    - Two high density 3.5" disc drives

    - VIDC20

    - IOMD

    - PS/2 keyboard and mouse

    You can visit the official homepage of RPCemu here, or simply download it here.


    DSP v0.4ß5 Released

    olaf
    By olaf,

    AEP Emulation Page reports that DSP, the open source Sinclair Spectrum ZX emulator for Microsoft Windows, has been updated to version 0.4ß5. Below are the changes in this version.

     

    General

    - NEW: Now DSP remember last driver you ran and reload it.

    - NEW: Updated to ZipForge 2.69

     

    Spectrum

    - BUG: Now the Spectrum's Z80 don't report EDDD errors, decrement pc and continues (Makes happy 'Freddy Hardest' and 'Seymour saves the planet' and maybe others)

    - BUG: Fixed some troubles in Spectrum 128K OUT decodification (Now the music in 'Fairlight II' sounds fine)

    - NEW: Improved Spectrum +3 emulation. Now emules memory system correctly (now work the specyfic programs for Spectrum +2A/+3). But, I disabled floppy (don't works) emulation until it works.

    You can visit the official homepage of DSP here, or simply download it here.


    Emulator 2001 Updated

    olaf
    By olaf,
    retroguru.com reports that Emulator 2001, the Emerson Arcadia emulator for Microsoft Windows by Gavin Turner, was updated a few days ago. You can visit the official homepage of Emulator 2001 here, or simply download it here.

    AGEMAME32 v0.102u5 Source Patch Released

    olaf
    By olaf,

    Emu#dreams reports that an AGEMAME source patch for version 0.102u5 of MAME is now available here. There is also a new post on the AGEMAME32 homepage, seen below.

     

    You may be aware that AGEMAME has a little system in place to try to visualise what’s going on inside the machine. What we do at present is draw the VFD readouts and the stepper motor positions onto the screen. What may not have been clear is that, in order to express the values correctly, we hacked into the MAME UI, and used the font data as if it was a regular set of graphics tiles.

     

    This was a very bad thing to do - particularly in terms of system stability.

     

    In version 0.30, however, we’ve received a submission that goes some way to correcting this, by telling me how it’s actually supposed to be done.

     

    This is fairly different from how it is now, but hopefully it should fix a few issues people have on a multi-session basis.

     

    Although I haven’t done much work on using this engine with the other titles as yet, by the time you’ll see it, you probably won’t be able to tell the difference.

    You can visit the official homepage of AGEMAME32 here for more news and patches.


Portal by DevFuse · Based on IP.Board Portal by IPS
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