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    1up Says their Preyers!

    Wizard
    By Wizard,

    5daysofpray6xp.jpg

     

    It's 12 years in the making. Gone are the days that passed ROTT, Tom Hall, William Scarboro, Apogee, and the infamous Portal-TECH. The technologies it could of have been, that could of innovated FPS gaming as we know it. The house that Duke built could have, and would have, and almost did release.

     

    It was the original Quake killer! Before Unreal. Before Half-Life. Before Duke Nukem Forever, there was Prey.

     

    Black days of developers leaving the team too it's final viewing to the general public at E3 1998. 1up.com takes a look at the evolution over it's 12 run from beginning to end. From it's first concepts too it's ill fate, and disbuted "Smoke & Mirrors" E3 1998 Demo.

     

    Say your preyers, it's finally happened. Five Day5 of Prey.


    GameEx 5.47 released

    Robert
    By Robert,
    28th January 2006 - GameEx 5.47

     

    Fixes bug in 5.46 where emulators not available on start page

    >> Get it HERE


    Cologne 0.1 released

    Robert
    By Robert,

    Cologne is a new Coleco Vision emulator, to run on the GBA.

    It is written by Flubba.

     

    I spent a couple of days hacking SMSAdvance into a Coleco emulator.

    I also hex hacked the builder so watch out for falling debris.

    Some problems do exist, some games crash/freeze others are missing correct controls.

    >> Get it HERE


    Reip's MAME Wip

    Diso
    By Diso,

    Reip has recently updated his MAME log.

     

    Working hard on Eolith games. This time I could make Hidden Catch  - ©1998 Eolith to work.

    It suffered from a nasty bug in the Hyperstone cpu core, because it used a memory instruction which

    reads data from the memory address stored in the source register, writes the data read in the

    destination register and then increments the source register by 4, but... if source and destination registers

    are the same? Well, it only incremented the register instead of reading the data from memory

    without incrementing it. This is strange because they could have used a normal

    instruction which does the same but doesn't increment the source register, but anyway....

    probably the compiler was a bit crap :lol:

     

    Visit his Homepage.

     

    Credits: Mameworld


Portal by DevFuse · Based on IP.Board Portal by IPS
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