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1up Says their Preyers!


It's 12 years in the making. Gone are the days that passed ROTT, Tom Hall, William Scarboro, Apogee, and the infamous Portal-TECH. The technologies it could of have been, that could of innovated FPS gaming as we know it. The house that Duke built could have, and would have, and almost did release.
It was the original Quake killer! Before Unreal. Before Half-Life. Before Duke Nukem Forever, there was Prey.
Black days of developers leaving the team too it's final viewing to the general public at E3 1998. 1up.com takes a look at the evolution over it's 12 run from beginning to end. From it's first concepts too it's ill fate, and disbuted "Smoke & Mirrors" E3 1998 Demo.
Say your preyers, it's finally happened. Five Day5 of Prey.
GameEx 5.47 released
Cologne 0.1 released

Cologne is a new Coleco Vision emulator, to run on the GBA.
It is written by Flubba.
I spent a couple of days hacking SMSAdvance into a Coleco emulator.I also hex hacked the builder so watch out for falling debris.
Some problems do exist, some games crash/freeze others are missing correct controls.
>> Get it HERE
Reip's MAME Wip


Reip has recently updated his MAME log.
Working hard on Eolith games. This time I could make Hidden Catch - ©1998 Eolith to work.It suffered from a nasty bug in the Hyperstone cpu core, because it used a memory instruction which
reads data from the memory address stored in the source register, writes the data read in the
destination register and then increments the source register by 4, but... if source and destination registers
are the same? Well, it only incremented the register instead of reading the data from memory
without incrementing it. This is strange because they could have used a normal
instruction which does the same but doesn't increment the source register, but anyway....
probably the compiler was a bit crap
Visit his Homepage.
Credits: Mameworld