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ZSNES WIP [13-Feb-06] released

Highly unstable!
February 13 2006 WIP
* ALL: Minor timing tweak for V-IRQ being set after NMI [pagefault]
* ALL: SuperFX IRQ fixes, this is probably buggy so as usual send all complaints to /dev/null. [pagefault]
* ALL: Work around a bug in vmware that causes the VM to sometimes lock up during execution of CPUID instruction. [pagefault]
* W_S: Added support to pause emulator when running in the background [pagefault]
* SDL: Fixed input responsitivity for controllers 3+. [bssteph]
* WIN: Fixed a really strange crash problem on Windows 2003 systems. [pagefault]
* WIN: You can now use gamepad in the background without ZSNES having focus. [pagefault]
* GUI: Added "+ Gamma" and "- Gamma" dummy hotkeys to the Misc Keys menu [ipher]
>> Get it HERE
REminiscenceDS 0.1.8 released


Port of a Flashback for the DS
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/
Copy the original dos files into the romdisk/Data directory and run the createromdisk.bat which will create the romdiskfs and append it to the end of the nds and ds.gba binaries
has been tested on the superdisk and m3, dont think it is compatible with the gbamp though, I still need one for testing if anyone has one to send me
Enjoy,
Troy Davis(GPF)
>> Downloads and Screenshots HERE
Rascalboy Advance 1.3.0.0 released

Thanks to Emulation9, who somehow called it Ideas...
Small update for RascalBoy Advance, version 1.3.0.0. The changes are :
* Fixed few bugs SaveState features.
* Added Backup plugins.
>> Get it HERE
Dualis 13.3 released

2006-02-11
* GPU: Added support for flipping of bitmap OBJs
* GPU: Fixed a clipping bug for rotoscaled bitmap OBJs
* MMU: Fixed a bug that would sometimes result in bad 32-bit reads from VRAM
* GUI: Added support for zipped ROMs (only.nds)
* GUI: Added support for the master char/screen offsets in the map viewer
* GUI: Tile information is now diplayed when clicking on the map in the map viewer
* GUI: Added a texture viewer (supports only 15-bit textures at this point)
>> Get it HERE