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No$GBA 2.2d released

GBA/NDS emulator
9th May 2006 - version 2.2d- nds/tcm: reset during emulation does reinit memaccess_list (and rebuild_tcm)
- gba/video: selectable GBA (dark), GBA-SP (med), DS-in-GBA-mode (bright) colors
- nds/video: emulates backlight on/off/dimming (rgb_xlat per screen / machine)
- nds/setup: optionally allocates debug-ver 8MB main memory (with reset/remount)
- nds/help: described wifiwaitcnt (port 4000206h), and displayed it in f10-iomap
- nds/help: spi 16bit mode bugged (only each 2nd byte appears in 8bit-spidata)
- nds/iomap: added 32bit auxspi register in iomap (formerly 8bit whatever 1a1h)
- nds/aux: emulates auxspi port (that still without any backup-memory emulated)
- nds/help: added cartridge backup chapter, and auxspi in cart ports and iomaps
- nds/realtime: raised from 50% to 100% speed (delays only on arm9, not on arm7)
- nds/video: emulates alpha-flag (0=transparent) for direct color BG bitmaps
- nds/iomap: expanded bg#cnt charbase value to bit2-5 (unlike GBA-style bit2-3)
- nds/help: added debug_exception_vectors in irq chapter (27FFD9Ch and 380FFDCh)
- nds/reset: stable multiple_ready initialization (libnds crashed each-2nd-boot)
- nds/debug: allows stackinfo at non-3000000h region (ie. var nds9 dtcm region)
- nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)
- nds/iomap: fixed displayed sqrt_result register value (addr 2B4h instead 2A4h)
- nds/iomap: fixed soundcnt and soundbias registers (addr 50Xh instead ecx+50Xh)
- nds/video: fixed bitmap obj emulation (also displayed in vram viewer oam page)
- nds/help: corrected 2D Bitmap OBJ description (boundary=8x8, not boundary=32)
- nds/video: emulates vram-display-mode (used for metroid intro / upper screen)
- nds/irq/bios: nds-irq-handlers working without copy of real nds-bios-image
- profiler: goto function always applied to CODE window (not data/stack window)
- nds/profiler: treats FFFF0018h as nds9-irq (unlike 00000018h for gba/nds7)
- nds/emudetail: higher emulation accuracy for read/write-able POSTFLG bits
- nds/bugfix: fixed SWP opcode (metroid) (ecx was destroyed by anytcm handler)
>> Get it HERE.
GameEx 6.03 released

8th May, 2006 - GameEx 6.03
* By popular request: Two new themes included in install: RedEx MCE, and RedEx Arcade
* Fixes slide show transition when not using alpha blend
* Create MAME videos now works if using a V2 theme
* Create MAME Videos will now create videos for clones when the parent rom is not in the games list. In other words, it should create videos for every single game you have listed in GameEx.
* New Bezel feature will now detect and use existing artwork if found.
8th May, 2006 - New BubbleBobble Theme
* BubbleBobble theme available on the downloads page.
8th May, 2006 - GameEx 6.02
* Hopefully fixes font issue reported by Headkaze
* Fixes 3d alpha blended transitions at 32-bit colour
* Automatically adds MAME CMD line options for new bezel feature
* Fixes V2 theme image centering
>> Get it HERE.
Virtua Fighter 5 PS3 Exclusive

LOS ANGELES--Last August, Sega announced it was preparing a sequel to Virtua Fighter 4, appropriately titled Virtua Fighter 5. The game was being developed for Sega's new Lindbergh arcade board, which is based on a 3GHz Intel Pentium 4 CPU. The fact the board was based on PC architecture led some to speculate the game would be coming to the Xbox 360, as the porting process would be less complex than that to other consoles.
Today, Sega announced that Virtua Fighter 5 is indeed coming to a next-generation console...but not the Xbox 360. The game will be exclusive to the PlayStation 3 when it is released in North America in Spring 2007. Like the 360, though, the game will feature high-definition graphics and will support 720p resolution.
Virtua Fighter 5 will sport more than 15 characters, including many from previous installments. Also, it will include two new characters, Eileen and El Blaze. Of Chinese descent, Eileen "uses a monkey kung-fu fighting style that she learned from her grandfather, a former kung-fu master," according to Sega. As one might gather from the name, El Blaze is a master of lucha libre, the flamboyant style of Mexican wrestling.
Besides introducing two new characters, Sega also released some gameplay details about Virtua Fighter 5. The publisher carefully avoided any mention of an online mode but did say players could win in-game money for their victories, which they could then use at an in-game shop. Sega also said that players could pick form several customizable costumes and "attachable items" that "can be placed onto each fighter's various body parts."
Gamespot(ting)
Yuji Naka forms "Prope"

Confirming rumors, Sonic the Hedgehog creator Yuji Naka has officially left Sega to start his own studio, called "Prope."
ImageApparently, Naka and Sega are still on amicable terms, as the publisher will contribute 10 percent of the studio's startup capital. Sega said that its support of the company is in line with a plan to help Sega developers form independent companies.
According to Prope's website, the name is derived from the Latin word meaning "'beside' and 'near' future."
It continues, "We named our company PROPE in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment."
The firm will commit to new IP, and will officially form on June 1. Projects are yet to be announced.