Jump to content

    Mame 0.106u5 , Intermediate Update !

    Robert
    By Robert,
    0.106u5

    ---------

     

    WARNING: Starting with this version, the MAME windows run on a separate thread. There may be issues relating to this, especially when running unthrottled. If you see any crashes or odd behavior under normal operation, be sure to report it to http://mametesters.org.

     

    MAMETesters Bugs Fixed

    ---------------------------

    cheat_menu0106u3ora [Aaron Giles]

    cheat_file_option0106u3ora [Aaron Giles]

     

    Source Changes

    ------------------

    Cleaned up decocass driver: [Juergen Buchmueller]

    - All hardcoded tables are gone now

    - cexplore.pro 32 byte PROM reverse engineered

     

    Fixed windows.mak to support 64-bit builds. [Malice]

     

    Fixed bug where the gamename was reallocated out from under us by the new config system. [Nathan Woods]

     

    Added the ability to specify a callback when a given option is parsed.  This is used on the MESS side to add system-specific command line options. [Nathan Woods]

     

    More generic 6840 improvements. [El Condor]

     

    Some improvements to the Pasha Pasha 2 driver. [Pierpaolo Prazzoli]

     

    Added experimental OSD locks: [Aaron Giles]

    - osd_lock_alloc() allocates a lock

    - osd_lock_acquire() acquires a lock, blocking until success

    - osd_lock_try() tries to acquire a lock and returns whether or not it succeeded

    - osd_lock_release() releases a lock

    - osd_lock_free() frees memory used by a lock

    If the OSD layer is not using multiple threads, these can just be stubbed out (return TRUE for osd_lock_acquire and fake the rest).

     

    Fixed ESC key not cancelling out of initial UI screens. [Aaron Giles]

     

    More rendering changes/fixes: [Aaron Giles]

    - Added new render_view_item_get_state() function to return the state of a given item

    - Changed render_target_get_primitives to return a new structure render_primitive_list, which contains the list of primitives along with an osd_lock which must be held while the list is being traversed

    - Added "Rotate View" option to the video menu for dynamic in-game rotation

    - Moved window creation and management to a separate thread; this means all software rendering and all Direct3D calls are done on a separate thread from the main game, and will take advantage of multiple CPUs/dual cores

    - Changed throttling behavior to skip rendering if we are already pending; this makes for a better "fast forward" effect

    - Added -prescale option to pre-scale the game bitmaps before rendering to the screen; this helps get rid of the "fuzzy" look when running with -filter enabled, at the expense of some speed. Note that only integral values are currently supported (no "auto")

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Hard Times [Pierpaolo Prazzoli]

    http://mamedev.org

     

    Derivative Builds:

    Mame32plusSpecial

     

    Dats:

     

    Notes:


    Pokemon Battle Revolution

    Wizard
    By Wizard,

    Video

     

    Pokemon will have wi-fi worldwide voicechat.

     

    Shipping 4 million by the end of the calendar year (worldwide)

    Pokemon Battle Revolution will be out a few months after Pearl/Diamond and will link with the DS game.

     

    Sauce Thread


    Wolfenstein 3D ported to the DS

    Robert
    By Robert,

    Lazyone has ported that old DOS favourite, Wolfenstein 3D, to the Nintendo DS! Here what he had to say:

     

    Unfinished, test release #1 for you all to play with.

     

    Keys:

    ——–

    Left arrow: Turn left

    Right arrow: Turn right

    Up arrow: Move forward

    Down arrow: Move backward

    L Shoulder button: Strafe left

    R Shoulder button: Strafe right

    A: Shoot

    B: Use

    X: Next weapon

    Y: Run

    Start: Pause

    Select: Back to menu

     

    Things to note:

    ——————-----

    - There is no status bar, that means no health, ammo, ect.. info

    - No sound

    - No music

    - You MAY get stuck in certain menus, somewhat unlikely though

    - Any highscores will show up with no name

    - No saving, loading or access to any other control panels

    - Some bugs may be around, PLEASE let me know about them

     

    Ok, so what DOES work?

    —————————--------

    - Native 256×192 display for menus and in-game

    - Scales to 320×200 when a larger image needs to be displayed

    - Framerate has been improved to > 30fps

    - Colour correction is done properly, everything looks 1000x better than the old version

    - Picking up items will no longer slow the game down

     

    Once again, PLEASE let me know of any bugs you find.

     

    NOTE: Extract the wolf3d FOLDER into the root of your memory card, it must be in the wolf3d folder and in the root directory otherwise it won’t work!

    >> Get it HERE.

     

    Credits: To Emuboards/Emuholic.

     

    Some late news:

    Well, you all wanted a status bar…

    June 8th, 2006

    And so shall you get the cheapest one I could make, enjoy.

    Still no luck for users with SD cards, I’ll add in romdiskfs support next.

     

    Here it is, the cheapest statusbar imaginable


    Fish 'N' Chips 1.20 released

    Robert
    By Robert,

    CHIP-8/CHIP-8X/SCHIP emulator/interpreter for Microsoft Windows

     

    What's new:

     

    08-06-06: 1.20

    - added an option to increment the index register on memory opcodes, necessary for some older games

    - hardly added support for CHIP-8X

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...