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nullDC (New DreamCast Emulator) v1.0.0 Released!


Thanks to floopy for bringing attention that the first public beta for the latest and greatest Dreamcast emulator, nullDC, has been released. Here is what drkIIRaziel has to say at emuforums regarding the emulator:
After many months of coding, here is the first public beta of nullDC.Read the ReadME before you ask anything.
Setup (includes all needed runtimes, recomended)
http://emudev.com/funstuff/nullDC_100b1_setup.rar
Plain files :
http://emudev.com/funstuff/nullDC_100b1.rar
oh, and happy april fool's day (make sure to check Google's jokes )
Enjoy
PS. Site/forums should be up within this week
PS2. This is rev 525-118
>> Download the setup file (with installer) here. (Recommended)
>> Download the plain files here.
>> nullDC Compatibility List (post your compatibility results!)
>> nullDC Screenshots Thread (post your own screenshots!)
>> DreamCast Emulation Forum (talk about the nullDC emulator and more!)
Congratulations to the nullDC team, this is some great work. We have tested this emulator and it is now the best DreamCast emulator available. Most games emulate/run at FULL SPEED with minor glitches, if not, unnoticeable glitches.
GameEx 7.98 released
MAME 0.113u4 related releases

EMULATORS
=========
DATS
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NEWS
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2007-3-30
* integraged all language files to binary package
* GUI: create directories automatically
* to compile this version, a mingw update is required
PinMAME / Visual PinMAME 1.55 released


Pinball machine emulator
Version 1.55 (March 30, 2007) - "Let there be Light"------------------------------------------------------------------------------
Happy 6th Birthday to PinMAME & Visual PinMAME!
After all these years, we're finally seeing the light on two of our longest standing missing features! In honor of the 6th year since our first release we bring you our latest efforts.
Thanks to Aaron Giles for once again blowing us away with his BSMT2K emulation improvements. Full support for the 'mysterious' compressed samples is now a reality. Despite the numerous rewrites Steve had to do to convert the code from the latest MAME core into our older core, it's working great!
There's also a small enhancement to the Votrax SC01 speech chip output, enabling the chip to alter its sample rate at runtime which improves sound on many if not all games that used it! To all Gottlieb System80 and Taito lovers, this is for you!
A special last-minute treat by PinMAME's founder and "not so retired" developer Steve Ellenoff: GI circuit brightness support for WPC games is finally here!
Special thanks to Steve for this tremendous addition, which would have been the number one event for him this month - if it wasn't the impending birth of his third child expected to arrive any day!
Changes:
*** SOUND ***
Improved BSMT2000 support (Steve Ellenoff - thanks Aaron)
Improved Votrax SC01 support (Gerrit Volkenborn)
Correct sound support for Elvis (Steve Ellenoff)
*** CORE/CPU ***
Improved (and faster) AT91 emulation (Steve Ellenoff)
*** ROM SUPPORT ***
Updated Alien Poker multiball (Oliver Kaegi)
Updated Eight Ball Deluxe clone (Oliver Kaegi)
Added Bell Cosmic Flash (Oliver Kaegi)
Added Nineball clone (Oliver Kaegi)
Added Demolition Man home roms (Brian Smith/Gerrit Volkenborn)
Added Theatre Of Magic home roms (Gerrit Volkenborn - needs to have cheats enabled to work)
...and some other updates we just don't remember right now.
What's new in Visual PinMAME:-----------------------------
Version 1.55 (March 30th, 2007)
-------------------------------
- ChgGI(x, 1) now returns different values for WPC GI string dimming (Steve Ellenoff)
- Added support for "Ripley's Believe It Or Not!"
- Happy 6th anniversary VPinMAME!