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    PCSX2 WIP

    Robert
    By Robert,
    Refraction > Path 3

     

    Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.

     

    First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:

     

    The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.

     

    I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and enviroment effects.

     

    Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.

     

    Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement!

     

    And1 Streetball

    Bloody Roar 4

    Bomberman Hardball

    Burnout 2 - Point of Impact

    Grand Theft Auto - San Andreas

    Lemmings

    Metal Slug 3D

    Need for Speed Most Wanted

    Street Racing Syndicate

    Swords of Destiny

    The Fast and The Furious - Tokyo Drift

    The Punisher

    Torino 2006

    Source


    Wine 0.9.35 released

    Robert
    By Robert,

    Windows API emulator for Unix

     

    This is release 0.9.35 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - Broken aRts sound driver now removed for good.

    - Many fixes to the Quartz DLL sound support.

    - File I/O performance improvements.

    - The usual assortment of Direct3D fixes.

    - Lots of bug fixes.

    Changelog / Download


    hvca 1.20 released

    Robert
    By Robert,

    NES and Famicon emulator for the GBA

     

    >> Get it HERE.


    ZXDS 0.0.4 alpha 1 released

    Robert
    By Robert,

    Sinclair emulator for the DS

     

    ZXDS 0.0.4 alpha 1 (13.4.2007)

     

    + Sound support, both speaker and AY-3-8912.

     

    ZXDS 0.0.3 alpha 1 (3.4.2007)

     

    + Basic TAP support (no fastloading yet, though).

    + Basic TZX support (no fastloading, missing support for flow control blocks).

    + Primitive border support.

     

    ZXDS 0.0.2 alpha 3 (25.3.2007)

     

    * BIT instructions now set the undocumented flags 5 and 3 properly,

    with the sole exception of BIT n,(HL), as MEMPTR is intentionally not emulated.

    These flags were always set before, due to lack of documentation.

    + Instructions IN[iD]® and OUT[iD]® now also set the PV flag.

    * Instructions OUT[iD]® now set the CY and HC flags correctly.

    They used the IN[iD]® behavior before, due to lack of documentation.

    = So ZXDS now passes both ZEXDOC and ZEXALL (sans BIT n,(HL) in the latter).

     

    ZXDS 0.0.2 alpha 2 (24.3.2007)

     

    * Fixed silly typo in the macro testing the Half Carry flag,

    which grossly broke the DAA instruction and affected flags

    5 and 3 after CP[iD]® instructions. Bit 4 of H register

    instead of HC was tested by mistake before.

     

    ZXDS 0.0.2 alpha 1 (21.3.2007)

     

    + Primitive file requester, root dir only.

    + Loads 128k snapshots as well, with interrupts now being enabled properly.

    + Touch screen now shows at least some minimalistic keyboard layout.

     

    ZXDS 0.0.1 alpha 1 (20.3.2007)

     

    + First release.

    + Still pretty incomplete, but boots 128k.

    + Can only load 48k snapshots, though.

    >> Get it HERE.


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