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    Recent Reviews by DragonKeeper

    Robert
    By Robert,

    DragonKeeper continues the good work with some more reviews of games for various platforms.

     

    Firstly, a review of Command & Conquer 3: Tiberium Wars, for the PC. Read it over here.

     

    tiberiumwars-0.jpg

     

    And today, we have Final Fantasy: Anniversary Edition for the PSP. You can read it, and add your comments HERE.

     

    ffanniversarypspstorecq4.jpg


    EmuRaptor 1.0 released

    Robert
    By Robert,

    Front End

     

    ================================

    Changelog for the version 1.0:

    ================================

     

    * Fixed error with the SSSPSX config dialog opacity.

    * Fixed error with skin trimming and framebar text position.

    - It was working all right in 0.8, seems like i screwed it up in 0.9, anyway it is fixed now.

     

    * Upgraded skin support.

    - skins from 0.8/0.9 might work, though it is not recommended to use them.

     

    * Fixed bug with the test procedure for Cdrom plugins in SSSPSX.

     

    NOTICE: The transparency may not work on anything below Windows 2000.

    Changelog / Download


    ClrMamePro 3.100c released

    Robert
    By Robert,

    Rom Manager

     

    First compile on Vista :) Just some minor changes.

     

    Just some hints for the VISTA users out there:

    If you install cmpro to a protected folder like C:\program files\, you have to set the compatibility properties of cmpro.exe to 'run this program as administrator' to work correctly or you have to disable UAC. In other folders it should work fine without setting this property and without the need of disabling UAC.

     

    .100c

     

    fixed: wrong 'wrong placed chd' messages for removed parent/clone relationship sets

    misc: minor changes for Vista and 64bit build

    >> Get it HERE.


    Goomba Color Test Release #5

    Mooney
    By Mooney,

    GBC emulator for GBA

    New build...

     

    Major changes since the last build is that plenty of code got rewritten. Many off-by-one-scanline graphical errors were corrected. Since so much code was rewritten, may possibly be buggy.

     

    * Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc.

    * Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too far down.

    * Double Speed = Timers now doubles length of vblank period when the GBC uses double speed. Fixes glitches in Balloon Fight GB.

    Get it HERE


Portal by DevFuse · Based on IP.Board Portal by IPS
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