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Showing content with the highest reputation on 01/24/2024 in all areas

  1. Most of the changes in this one are for the dos version and were released as 0.96.6 for dos anyway, but : - fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details. - galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info. - gui fixes : games states, transparency, length of game title + size at bottom of screen. - a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions... http://raine.1emulation.com/download/latest.html
    2 points
  2. And finally fixed the text truncation, for info the string was cut at 99 characters long because we still need finite buffers to store strings, it seemed to me that 99 characters was way enough for name (size), but some crazy games like samshope seem to need more... I think this name should be shortened, but I enlarged the buffer to 200 characters to avoid this kind of problem in the future anyway.
    1 point
  3. Didn't know it neither, might be very old, it's not amongst the most played games... ! Reproducible with the asm version too... It was extremely old indeed, from between 0.43.1 & 0.43.2 ! But it was a stupid mistake, related to how regions with more than 1 gfx layout are handled, the big target here was cps2, and it got most of the work, and pengo stayed with some not totally finished code, which produced this effect. The fix is 2 lines only actually, but it took me quite a while to find out what happened ! Thanks for the report !
    1 point
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