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Hi Would it be possible to add either add one of the 2 clone features? a feature to select the clone color for the game list if this is not possible: a feature to set parents to bold font and clones to normal font (both using the same font you choose in options -> system list font) Thanks in advance
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MAMElicious - Home of MAME's INI Files
mame-licious replied to mame-licious's topic in Arcade Emulators [/pc/arcade]
MAME DAT files are now also provided. - Today
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In the arcade side, MAME tries to make the latest version the parent, which is completely opposite to what it should be. Definitely not the original. So, this suggestion has been accepted and implemented. Also, in the treeview (thing on the left side) it already says Parent.
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In history.xml you can find the correct history of a game. For Mortal Kombat, we can find the "original" game is: Mortal Kombat (rev 1.0 08/09/92) (Midway 1992) [ROM set: mkla1] It is NOT the parent which is called "original" in MAMEUI PROTO 4.0 (July 14, 1992): * Prototype version. * You cannot play as the same character. * Menu won't allow cursors to pass each other in 2-player selection. * Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat) * Sub-Zero has faster recovery after slide and can go straight into sweep for most instances * Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen * Liu Kang can do Flying Kick when you do a HK first in air than F, F HK * Raiden can now do Torpedo after doing a jumping kick for more combo possibilities PROTO 8.0 (July 21, 1992): * Prototype version. PROTO 9.0 (July 28, 1992): * Prototype version. REV. 1.0 (August 9, 1992): * First official release of Mortal Kombat. * In a 2-player game, both players could not choose the same character. * Liu Kang had Uppercut - Flying Kick Combo. REV. 2.0 (August 9, 1992): * Both players could choose the same character. * New Shang Tsung death animation added. * Merchandise promo added. * More blood added. REV. 3.0 (August 31, 1992): * Computer intelligence increased. * Reptile added. * Comic book offer is a switch setting. REV. 4.0 (September 28, 1992): * Reptile clues added (shadows on moon, see Tips and Tricks section). * Sonya and Kano could fight Reptile. * Block allowed during fatality. * Goro's theme played during all Endurance rounds. REV. 4.0 [T-Unit] (February 11, 1993): * Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II REV. 5.0 [T-Unit] (March 19, 1993): * Bug fix release.
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Using "Original" is actually wrong since a parent is not always the first game released (in a parent/clone relation). There is no historical meaning at all in a parent/clone relation, only an implementation meaning as the machine with the most common code is indicated as parent. As a consequence chooseing "original" instead of "parent" is a wrong word. See below for an example: you can see a machine release in 1993 is the parent, but wrongly called "original". That's why the word "parent" is the right decision (as MAME always uses). https://ibb.co/23xSbZqb
- Yesterday
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FWIW "Original" makes more sense to me, so I say keep it as is.
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Minuous started following Ami/WinArcadia 34.71 released
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WinArcadia 34.71 (Windows XP/Vista/7/8/10/11): 31 July 2025 DroidArcadia 4.2 (Android): 16 June 2025 AmiArcadia 34.71 (AmigaOS 3): 31 July 2025 AmiArcadia 34.71 (AmigaOS 4): 31 July 2025 AmiArcadia 34.7 (MorphOS): 23 July 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.7: Summary: * Added support for user-supplied backgrounds (WinArcadia only). * Miscellaneous improvements and bug fixes. Details: pong,tr: fixed: "debug|options ยป" submenu was not ghosted. cd2650,phunsy: fixed: speed was slightly incorrect. twin: DIR command now performs additional disk structure integrity checks. wa: fixed: using the sidebar could cause a crash. removed pointless shadowing option. wa: "enhance skies?" option now supports using user-supplied imagery. http://amigan.1emu.net/releases/ http://amigan.yatho.com
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- arcadia 2001
- interton vc 4000
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Hi When I first used MAMEUI I was confused because the word "original" is used instead of "parent". I can imagine MAME beginners are getting confused too. Is it maybe possible to replace this word? IMHO it makes not much sense to use another word for "parent" and create unneeded confusion, because MAME always uses "parent" everywhere. Here are screenshots where it is used. https://ibb.co/kgNcZW4p https://ibb.co/mC63dV7t kind regards MAMElicious
- Last week
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Fallout 1 Xbox Port Release (V0.1.0-Alpha) by jroc-hb download link and release information. [code]https://github.com/jroc-hb/fallout1-ce-xbox[/code]
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* Qemu v7.2.19, v10.0.3 [PC] - https://download.qemu.org/ * Gopher2600 v0.50.0 [Atari 2600] - https://github.com/JetSetIlly/Gopher2600/releases/ * Steem v4.2.0 [Atari ST] - https://sourceforge.net/projects/steemsse/files * VBA_M v2.2.1 [GB/GBA] - https://github.com/visualboyadvance-m/visualboyadvance-m/releases * BGB v1.6.6 [GB] - http://bgb.bircd.org/ * XEMU v0.8.95 [XBOX] - https://github.com/xemu-project/xemu/releases
- Earlier
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Rcornelius joined the community
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nekoth joined the community
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Minuous started following Ami/WinArcadia 34.7 released
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WinArcadia 34.7 (Windows XP/Vista/7/8/10/11): 23 July 2025 DroidArcadia 4.2 (Android): 16 June 2025 AmiArcadia 34.7 (AmigaOS 3): 23 July 2025 AmiArcadia 34.7 (AmigaOS 4): 23 July 2025 AmiArcadia 34.6 (MorphOS): 16 July 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.6: Summary: * BINBUG, CD2650, PHUNSY: added "Settings|Emulator|Frame-based emulation?" option. * Debugger: added INJECT and RENAME commands. * Miscellaneous improvements and bug fixes. Details: binbug,cd2650,phunsy: added "settings|emulator|frame-based emulation?" toggle. wa: fixed: some submenus were ghosted/unghosted incorrectly. cd2650: fixed: speed was incorrect (esp. in 4.732 mhz mode). aa: os4.1fe: fixed: "settings|bios ยป" submenu was missing items. binbug,twin,cd2650: debugger: added RENAME command. split "debug|disk submenu" from "debug|project" submenu. various code-level improvements. aa: os4: fixed: window was too large with empty space in some situations. binbug,twin,cd2650: debugger: added INJECT command. cd2650: fixed: floppy drive subwin: filename indicator was sometimes incorrect. incorporated Anthony's latest Greek translation. debugger: now accepts LD and LDIR as synonyms for DIR. http://amigan.1emu.net/releases/ http://amigan.yatho.com
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- arcadia 2001
- interton vc 4000
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(and 5 more)
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I can confirm that plugging some earphones with a built-in mic works. You might try plugging anything with a mic. The idea is to have an input device detected in Windows. I didn't have to change anything in MAME.
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william joined the community
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Yes, directly from each file. Due to the large size of history.xml, the history.idx has a list of games and offsets, so that MAMEUI can go directly to the info in history.xml .
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A final question about MAMEUI: since there is no history.db, where do you read all data from? Is it ready directly from history.xml, gameinit.dat, ... when you click a game?
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Can't help you with that. I don't know how MAME works in that area, and I don't know LUA either. Some things are a bit different, for example with gameinit.dat, if MAMEUI can't find the game, it will look for the parent and show that info instead, since it's usually the same. But, MAME won't do that.
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Thanks! Any chance you also have knowledge of the MAME way of reading DAT files? I'm having big problems here (test files/code available there): https://github.com/mamedev/mame/issues/13965
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In MAMEUI, go to Options -> Default System Options -> LUA -> Enabled plugins -> Add whatever you want from the list. .\mame.ini will be updated. However, for the display of DAT files in the History window, the plugins make no difference. You only need to place the DAT files into the folder you're using for them. The settings that you would use in MAME only apply when you're running a game and use the Tab menu like you would in MAME.
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Thanks! Everything is clear except the last line. What to put in the "plugin" variable exactly? Can you give an example for gameinit.dat ? Is it this one you mean? Because I don't need to use this for MAME. # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin
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* MAMEUI's handling of DAT files has nothing to do with MAME, no code is shared. * In the menu, Options -> Directories -> DAT files -> is where DAT files should be stored. * The only DAT files supported are: gameinit.dat, history.xml, messinfo.dat, mameinfo.dat, command.dat * The list is hard-coded and users cannot add more. * There's no history.db, but there's an equivalent history.idx . There's no support of adding more DATs via LUA script or any other means. * Plugin.ini is not used - the selected plugins are stored in mame.ini -> plugin (this idea is supported by MAME).
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* Denise v2.6 [C64/Amiga] - https://sourceforge.net/projects/deniseemu/files * Gopher64 v1.1.0 [N64] - https://github.com/gopher64/gopher64/releases * PPSSPP v1.19.3 [Sony PSP] - https://github.com/hrydgard/ppsspp/releases * XEMU v0.8.94 [XBOX] - https://github.com/xemu-project/xemu/releases
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Note that this is NOT a negative comment! I just try to understand how MAMEUI handles DAT files and if there are similarities or differences with official MAME. Until now I can't figure it out because what works in MAME does not work in MAMEUI here. That's why I ask for an explanation of the developer of MAMEUI. Thanks
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Neurot joined the community
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Hello I try to make DAT files work in the history tab of MAMEUI but it's not working as expected. I copy all the DAT files to "DATs" folder while the LUA scripts in "plugins/data" are all there. I can't make existing DAT files (command.dat, gameinit.dat, ...) as own made DAT files (which work in official MAME because I tested them) work in MAMEUI. Also the "history.db" is not written in the "data" folder (as MAME is doing). Can you please inform what DAT files should work and if own made DAT files should also work (as in official MAME when you write the needed LUA scripts and put them in "plugins/data")? I also don't understand why "history.db" is not written in the "data" folder. In addition, I also don't find the "plugin.ini" file (as MAME has) for enabling the data plugins. Is MAMEUI not using plugin.ini or how to enable the data plugins? Thanks in advance!
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Minuous started following Ami/WinArcadia 34.6 released
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WinArcadia 34.6 (Windows XP/Vista/7/8/10/11): 16 July 2025 DroidArcadia 4.2 (Android): 16 June 2025 AmiArcadia 34.6 (AmigaOS 3): 16 July 2025 AmiArcadia 34.6 (AmigaOS 4): 16 July 2025 AmiArcadia 34.51 (MorphOS): 7 July 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.51: Summary: * CRT-based machines: added "Options|Filters|Stretch 4:3?" toggle (WinArcadia only). * Memory editor: added "View as contents" option (AmiArcadia). * Miscellaneous improvements and bug fixes. Details: twin: added support for "settings|vdu|blanking areas?" option. twin: now allows baud rate adjustment (and RS-232 emulation). fixed: L N and L S options in conjunction with PL option did not pause the machine. fixed: disassembler/tracer: operand for BCTA,un was bad. twin: added sdos 2.0 labels. twin: improved keyboard emulation. assembler: quotes are now optional for INCLUDE directive. assembler: fixed: D'1234' literal format was not parsed correctly. expression evaluator now supports << and >> operators. assembler: fixed: INCLUDE and DATA directives did not always work correctly. assembler: improved handling of negative constants. twin: improved cpu timing. wa: IM command: fixed: it was hanging while doing long operations to files. http://amigan.1emu.net/releases/ http://amigan.yatho.com
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- arcadia 2001
- interton vc 4000
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bruce7 joined the community
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Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]
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