registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Anyone used ZinC before? - Page 3 - Arcade Emulators [/pc/arcade] -

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Anyone used ZinC before?

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    Board Script AI | 16-bit Corpse | The Mummy

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$H!T!!!!!! No Zinc on xbox, and well, heres how crappy my comps is, sfex2, not plus, runs at anywhere from 5-17 fps during gameplay, when the menus and all are loading i get about 50 fps.My comps really screwwy(it runs any 2d rom perfectly) well, i can just hope that Zinc gets an xbox port.

There hasn't been any word about ZiNc ever being ported to another system. Besides, the ZiNc developers will not release the source code to the public, thus preventing ZiNc from ever being ported...Simple, huh?

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