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Posted (edited)

I'd like to try compiling FBAx b4 source code, but I can only access servers through http. So I cant use irc or ftp.

Does anyone know is there a http download for FBAx b4 source code?

THX very much!

Edited by HK$
Posted

thats gonna be tough cuz the software used to make fbax is illegal and most sites wouldn't dare to post it in a site, thats where xbins comes in handy :lol:

Posted

Yes using XDK is illegal, but the source code should be legal. MAMEoX is having it's source code on sourceforge. I wonder why isn't there a FBAx source code http download :lol:

 

any way, thanks again. :D

Posted (edited)

I'm using vs.net 2003 Enterprise and xdk to compile xbox softwares. :lol:

Edited by HK$
Posted

I put the fbax source code to C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics, and nasmw.exe to C:\WINDOWS\system32. But when I compile it, I can only get this info:

 

------ Build started: Project: FBA, Configuration: Release Xbox ------

Performing Custom Build Step

nasm: error: more than one input file specified

nasm: error: more than one input file specified

nasm: error: more than one input file specified

type `nasm -h' for help

Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

 

Build log was saved at "file://c:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics\fba\obj\msvc\BuildLog.htm"

FBA - 4 error(s), 0 warning(s)

---------------------- Done ----------------------

 

Build: 0 succeeded, 1 failed, 0 skipped

 

Who knows what I am doing wrong?

Posted
kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is needed

SDK

MS Visual Studio.Net

nasm.exe

perl.exe

Posted (edited)

lol, i dont listen to the readme of the source.

 

Try dropping your source in a ROOT dir. like C:/xdev

or something like that.

 

keep it out of as many sub folders as possible. Let me know how it goes.

 

heres where my lab is located

C:\XBE_DEV\Fba

Edited by N3oGhost
Posted

sweet thx i'll be looking for the MS Visual Studio.Net tonight. i got the other files already for pc fba compiling thx to force x :lol:

Posted
kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is needed

SDK

MS Visual Studio.Net

nasm.exe

perl.exe

seems i dont have perl.exe. So what is this file need for? Do this file anything to do with my errors?

Posted
lol, i dont listen to the readme of the source.

 

Try dropping your source in a ROOT dir. like C:/xdev

or something like that.

 

keep it out of as many sub folders as possible. Let me know how it goes.

 

heres where my lab is located

C:\XBE_DEV\Fba

Thanks I will try that. But how about the Common files that is included in the source? Do you copy them to C:\XBE_DEV\ too? :lol:

Posted
kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is needed

SDK

MS Visual Studio.Net

nasm.exe

perl.exe

seems i dont have perl.exe. So what is this file need for? Do this file anything to do with my errors?

well from what i understand, that perl.exe will handle some of the work when adding new drivers. It basically will make it easier for you or something.

 

I am sure i have it installed but i still have to manually add new games to the driverlist.h file when i make a change to the neogeo_d.cpp file.

 

ive been told this is due to me not having perl.exe.......who knows.

 

its not that big a deal though. I dont think its critical.

Posted (edited)

I followed your tips, and the compiling successfully completed! :lol:

Got 180 warnings but lukily no errors.

Big thanks to you :)

 

Another question, if I want to add a neogeo driver, do i only have to edit driverlist.h and d_neogeo.cpp these two files?

Edited by HK$

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