HK$ Posted March 11, 2004 Posted March 11, 2004 (edited) I'd like to try compiling FBAx b4 source code, but I can only access servers through http. So I cant use irc or ftp.Does anyone know is there a http download for FBAx b4 source code?THX very much! Edited March 11, 2004 by HK$
Prican25 Posted March 11, 2004 Posted March 11, 2004 thats gonna be tough cuz the software used to make fbax is illegal and most sites wouldn't dare to post it in a site, thats where xbins comes in handy
HK$ Posted March 11, 2004 Author Posted March 11, 2004 Yes using XDK is illegal, but the source code should be legal. MAMEoX is having it's source code on sourceforge. I wonder why isn't there a FBAx source code http download any way, thanks again.
Prican25 Posted March 11, 2004 Posted March 11, 2004 kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is needed
HK$ Posted March 11, 2004 Author Posted March 11, 2004 (edited) I'm using vs.net 2003 Enterprise and xdk to compile xbox softwares. Edited March 11, 2004 by HK$
HK$ Posted March 11, 2004 Author Posted March 11, 2004 I put the fbax source code to C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics, and nasmw.exe to C:\WINDOWS\system32. But when I compile it, I can only get this info: ------ Build started: Project: FBA, Configuration: Release Xbox ------Performing Custom Build Stepnasm: error: more than one input file specifiednasm: error: more than one input file specifiednasm: error: more than one input file specifiedtype `nasm -h' for helpProject : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" Build log was saved at "file://c:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics\fba\obj\msvc\BuildLog.htm"FBA - 4 error(s), 0 warning(s)---------------------- Done ---------------------- Build: 0 succeeded, 1 failed, 0 skipped Who knows what I am doing wrong?
Mr.X Posted March 11, 2004 Posted March 11, 2004 kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is neededSDKMS Visual Studio.Netnasm.exeperl.exe
N3oGhost Posted March 12, 2004 Posted March 12, 2004 (edited) lol, i dont listen to the readme of the source. Try dropping your source in a ROOT dir. like C:/xdev or something like that. keep it out of as many sub folders as possible. Let me know how it goes. heres where my lab is locatedC:\XBE_DEV\Fba Edited March 12, 2004 by N3oGhost
Prican25 Posted March 12, 2004 Posted March 12, 2004 sweet thx i'll be looking for the MS Visual Studio.Net tonight. i got the other files already for pc fba compiling thx to force x
HK$ Posted March 12, 2004 Author Posted March 12, 2004 kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is neededSDKMS Visual Studio.Netnasm.exeperl.exe seems i dont have perl.exe. So what is this file need for? Do this file anything to do with my errors?
HK$ Posted March 12, 2004 Author Posted March 12, 2004 lol, i dont listen to the readme of the source. Try dropping your source in a ROOT dir. like C:/xdev or something like that. keep it out of as many sub folders as possible. Let me know how it goes. heres where my lab is locatedC:\XBE_DEV\FbaThanks I will try that. But how about the Common files that is included in the source? Do you copy them to C:\XBE_DEV\ too?
N3oGhost Posted March 12, 2004 Posted March 12, 2004 Well, i basically just dropped my FBAX source in that folder i showed. I didnt mess with anything else. it compiled fine.
N3oGhost Posted March 12, 2004 Posted March 12, 2004 kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is neededSDKMS Visual Studio.Netnasm.exeperl.exe seems i dont have perl.exe. So what is this file need for? Do this file anything to do with my errors? well from what i understand, that perl.exe will handle some of the work when adding new drivers. It basically will make it easier for you or something. I am sure i have it installed but i still have to manually add new games to the driverlist.h file when i make a change to the neogeo_d.cpp file. ive been told this is due to me not having perl.exe.......who knows. its not that big a deal though. I dont think its critical.
HK$ Posted March 12, 2004 Author Posted March 12, 2004 (edited) I followed your tips, and the compiling successfully completed! Got 180 warnings but lukily no errors.Big thanks to you Another question, if I want to add a neogeo driver, do i only have to edit driverlist.h and d_neogeo.cpp these two files? Edited March 12, 2004 by HK$
Prican25 Posted March 12, 2004 Posted March 12, 2004 quick question, does nasm.exe and perl.exe have to be in the same directory of fbax or different location?
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