alocacoc Posted February 23 Share Posted February 23 I have nothing much to say, just my usual 1000 thanks for your awesome continues work on Raine and 0.94.12b is compiling nicely under Arch. 1 Link to comment Share on other sites More sharing options...
Tux Posted February 23 Author Share Posted February 23 (edited) 2 hours ago, alocacoc said: I have nothing much to say, just my usual 1000 thanks for your awesome continues work on Raine and 0.94.12b is compiling nicely under Arch. Yeah quiet around here these last days for a change... ! I finally found the reason why the windows version was slower for scripts, and I have a fix, I sent it by pm to ffman1985 so that he checks it, but he hasn't been reading his messages for 2 days ! Oh well, at least you are in linux, so you don't need this fix, the linux version doesn't have this problem. It's a crazy story about double to int conversions, I assumed they took almost no time with modern cpus, and it's the case in linux, but that's the very reason the windows version is slower, and I can't explain why, but it's a fact. The solution : merge muparser into raine (the doc encourages people to merge it in their project), and change its base type from double to unsigned int. It works, and I finally get the same speed in linux and windows, the only drawback is that float numbers are not recognized anymore in the console but it shouldn't be a problem normally. I didn't decide yet what to do if he doesn't come back in a reasonable delay to test this, since it's a windows problem only I can just ignore it, or release it without any more testing, or simply commit it to git and start to work on something else. I think I'll probably choose the last option. Edited February 23 by Tux 1 Link to comment Share on other sites More sharing options...
mer-curious Posted February 26 Share Posted February 26 Hello Tux! I'm sorry for the late reply. I had a busy week but I've finally had some time to test the IPS function again. I still couldn't test it unfortunately, but here are all my comments and feedback: On 2/20/2023 at 6:11 PM, Tux said: I was gonna quote your 1st message but it's just impossible, you can't insert a reply in the middle, and you can't delete the end of the message, if you do it restores it in place of what you typed in the end, this stupid editor just made me loose a few minutes for nothing. Yes, I have already noticed this limitation, so what I do is just quote parts of the message and reply them separately, which is what I'm doing now. On 2/20/2023 at 6:11 PM, Tux said: 1st point about your crash which annoyed me on the .. : yeah it annoyed me because the function has become quite complex after all and it's quite irritating to see some testing stopping here, but anyway in the end I found a c++ way to fix that in just a few lines without too much fuzz so you'll just get your error message now. Yes, I'm sorry, but as I said, I didn't have much time to thoroughly test the new function and I always try to simulate someone who is configuring the function for the first time, and that is what happened here (the crash). I can confirm however that the program no longer crashes in the new 0.95 version with the work-around you made. Thank you for that. On 2/20/2023 at 6:11 PM, Tux said: 2nd point move the option to the game selection dialog : agreed good idea, it's done and pushed to git, but I think the 2 above options always appear even if there's no data, and I don't plan to loose some time trying to hide them when there's nothing. It won't crash anything, you'll just get your error message if you try them and there's no data, so there's no problem here. I'm happy that you liked this idea. I may create a pull request later suggesting some minor edition in the new texts you added with this new function. Hopefully it will call the translators' attention in the near future. So now let's return to some things in my previous reports: On 2/20/2023 at 2:21 PM, Tux said: And I still didn't understand how you got 2 kof97 directories, I can't reproduce that here... I copied the contents from the three IPS packs (the "Chinese", GitHub and Emu-France ones) to a folder called "kof97" and placed it in Raine's IPS folder, just as we do with FBNeo, and then if we open this option in Raine we have the two folders here. The first one takes to this: And the second one takes me to the list of *.dat files, which is what is expected: If you need I can upload my folder to Google Drive and share it with you, but the three packs are linked in the other thread in which we started discussing about the IPS feature. On 2/20/2023 at 2:21 PM, Tux said: About your strange looking window with the big blue area : it's because you are again at the minimum window geometry, 640x480, I should include a setting just for you that would forbid this setting, but anyway... ! I think I wasn't clear enough here. I'm not worried about the blue area, but with the way the list scrolls when you use the mouse. If you scroll down once, the list is just half updated, not entirely. In the video I recorded you see that the "2-aifix.dat" file rests in the end of the displayed list, and if we scroll the list once it is still shown but now in the middle of the list, that is, we still see some files which we had already seen before scrolling down the list once. Another example is with the "2-combo2010.dat" file. You see in the video that it rests in the bottom of the displayed files, but if you scroll down the list once with the mouse it will still be visible in the middle, as well as some other files too. My idea is that with just one mouse scroll either up or down the full list shown be changed/updated for the next pack of strings. This could also be applied to the game selection list. I think that the more ROMs one has, the easier it will be to navigate through them if the list is updated faster with just one mouse scroll either up or down. I don't know if this would be easily doable though, but it would certainly come in handy especially now with this flooded lists of IPS files. Anyway, I'll wait your comments on that. I'll continue my feedback in a following post because this one is already very big. Thank you so much in advance for your time reading it. Link to comment Share on other sites More sharing options...
mer-curious Posted February 26 Share Posted February 26 So, continuing from my previous post, unfortunately I wasn't able to enable any of the IPS files yet. I copy and paste my kof97.ini from FBNeo to Raine's IPS folder, and all I get when I start the game is this message: And then I have to click "Ok" a few times in order to finally start the game. For information, this is what my FBNeo's kof97.ini file has inside: // FinalBurn Neo v1.0.0.03 --- IPS Config File for kof97 (The King of Fighters '97 (NGM-2320)) 2-Stage1.dat 3-hchr2ps.dat 97lx.dat k1-TimePS.dat k4-flash.dat I can see the "X" mark in those *.dat files when I navigate the list in Raine, but interestingly they don't seem to work. Finally, I need to report a GUI glitch which I found in the IPS menu. If you scroll the list all the way down, click on the final *.dat file to select it and expand Raine's window, the file selection won't resize with the window expansion and will stay small. Here's a quick recording showing the issue happening: https://drive.google.com/file/d/1tJRLyayBAP-FafJCqPPf_5Ue20YI9yH1/view?usp=sharing Also, if you pay attention, the "X" mark in the file is lost either maximizing or restoring down the window size. I think these are my comments for now on this new feature. Hopefully you'll be able reproduce and possibly fix some of them. Thank you so much again for your continuing work in the emulator. Link to comment Share on other sites More sharing options...
Tux Posted February 26 Author Share Posted February 26 1 hour ago, mer-curious said: So, continuing from my previous post, unfortunately I wasn't able to enable any of the IPS files yet. I copy and paste my kof97.ini from FBNeo to Raine's IPS folder, and all I get when I start the game is this message: And then I have to click "Ok" a few times in order to finally start the game. For information, this is what my FBNeo's kof97.ini file has inside: // FinalBurn Neo v1.0.0.03 --- IPS Config File for kof97 (The King of Fighters '97 (NGM-2320)) 2-Stage1.dat 3-hchr2ps.dat 97lx.dat k1-TimePS.dat k4-flash.dat Didn't I mention that this file is very sensitive to what's inside and is not supposed to be edited by hand, even less copy a file generated by something else here ??? No other comment about that, the parsing would fail at the very 1st line of your file here ! 1 hour ago, mer-curious said: I can see the "X" mark in those *.dat files when I navigate the list in Raine, but interestingly they don't seem to work. Finally, I need to report a GUI glitch which I found in the IPS menu. If you scroll the list all the way down, click on the final *.dat file to select it and expand Raine's window, the file selection won't resize with the window expansion and will stay small. Here's a quick recording showing the issue happening: https://drive.google.com/file/d/1tJRLyayBAP-FafJCqPPf_5Ue20YI9yH1/view?usp=sharing Also, if you pay attention, the "X" mark in the file is lost either maximizing or restoring down the window size. I think these are my comments for now on this new feature. Hopefully you'll be able reproduce and possibly fix some of them. Thank you so much again for your continuing work in the emulator. Easy fix : just don't do that ! (usually people start by choosing a window size, usually fullscreen and don't ever change after that). I'll look into that later... Link to comment Share on other sites More sharing options...
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