mer-curious Posted December 2, 2021 Posted December 2, 2021 (edited) 2 hours ago, Tux said: The big surprise is that it happened for you in windows and for me in linux, everyone could do it. It was just an uninitialized input, and its bit turned active which should have had no effect normally, but it had this very weird effect. It's a good lesson for me, next time something so weird happens, I'll start by double checking the input ports... ! Hey Tux! This is really great news! I'm so happy you could finally "smash" this "mystic" bug, if you forgive the pun. 😂 We were not crazy after all! Edit: But I'm curious on why would this move sometimes work when loading a CPS1 game first. 🤔 On 11/30/2021 at 3:56 PM, Tux said: Yeah the standard mapping asd which is used by almost any game to move in 3d these days, and 3 keys below that for the other 3 buttons. Not a bad idea, it's better than the vbn which was in the middle of the keyboard, and you can use the 3 buttons config as well as the 6 one. Ok, will give it a try... ! I happened to forget to attach a picture of FBNeo's default mappings for 4-button games such as Neo-Geo. See if you like it like this: https://imgur.com/a/tOyC7ji Thank you so much again for your great work! 🙂👍 Edited December 2, 2021 by mer-curious
Tux Posted December 2, 2021 Author Posted December 2, 2021 (edited) 2 hours ago, mer-curious said: Hey Tux! This is really great news! I'm so happy you could finally "smash" this "mystic" bug, if you forgive the pun. 😂 We were not crazy after all! Edit: But I'm curious on why would this move sometimes work when loading a CPS1 game first. 🤔 Easy : it's an UNINITIALIZED input, the previous game just initialized it... ! 2 hours ago, mer-curious said: I happened to forget to attach a picture of FBNeo's default mappings for 4-button games such as Neo-Geo. See if you like it like this: https://imgur.com/a/tOyC7ji Thank you so much again for your great work! 🙂👍 No no, I won't include different default inputs based on how many buttons are used. The current idea can be used for any game with up to 6 buttons, seems good enough. If someone wants something different, customize default inputs or switch to custom inputs is enough... Edited December 2, 2021 by Tux 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now