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Posted

Wiow, 2 releases in 1 week after 2 months, I would not have believed that !

Anyway these are only fixes, and some quite serious :

- all the neocd games which loaded some data during the game were broken because of a fix for garou (neogeo). Yeah it's quite big, I didn't play any neocd game in 2 months, I really needed a break there !

- Gui : windows doesn't need a colour depth change anymore, and the mode changes should be invisible

- while cleaning up the taito f2 driver (yeah very old stuff, never completely finished), I noticed you couldn't access the pulirula dipswitches, so it's fixed too.

 

That's all for this time, the most serious bugs should be fixed so it should be more quiet for a while now !

http://raine.1emulation.com/download/latest.html

  • Like 1
Posted (edited)

congrats & thank you for you reactivity. i keep you informed if i notice some other big bugs.

Please, could you add the Emu-France banner again on the top left part of your site, like before ? thank you a lot.

Edited by greatxerox
Posted

Hi!

 

The color depth does not change anymore (THANKS!!!), but now the GUI menu is invisible once a game is running and escape is pressed to go back to the GUI in full screen. This problem doesn't occur in windowed mode. Tried to turn off "OpenGL overlay interface" and it didn't solve the problem.

 

I already found a quick fix: If you very rapidly press escape 3 times in a row, from a running game, the GUI appear!!! It look like some kind of synchronization problem.

 

Settings:

 

Full screen, 32 bit color

Windows 7 Aero = ON

1680X1050 resolution

 

SDL video driver: Winlib

Video rendrer: OpenGL

 

Rendering: Textures

Double buffer: Yes

Shaders: Yes Scanline 3X

OpenGL overlay interface: Yes

 

 

Everything is much faster now. From launching the emulator, to running a game and back to the GUI. No more color depth change delays! :-) Now, if only the menu would stop disappearing! lol! :-)

Posted (edited)

Better workaround : use a fullscreen window ! Actually I tested fullscreen only by using the ctrl+return short cut while in windowed mode and no problem there, so just avoid the real fullscreen, you shouldn't miss it.

There is even an option to have a borderless window if borders are a problem.

 

You can also try to force the directx driver for windows instead of the default windib (not sure it helps, but maybe).

 

The slow mode changes were only in windows, in linux you don't see much difference, but it's better to avoid useless mode changes anyway.

Edited by Tux
Posted (edited)

Better workaround : use a fullscreen window ! Actually I tested fullscreen only by using the ctrl+return short cut while in windowed mode and no problem there, so just avoid the real fullscreen, you shouldn't miss it.

There is even an option to have a borderless window if borders are a problem.

 

You can also try to force the directx driver for windows instead of the default windib (not sure it helps, but maybe).

 

The slow mode changes were only in windows, in linux you don't see much difference, but it's better to avoid useless mode changes anyway.

 

I was hoping for an actual fix for this problem. I must use OpenGL the get the shader Scanline 3X I want so DirectX is out. ctrl+rerturn effectively put Raine in real fullscreen, so the problem is still there. Windowed mode with border is not acceptable for me and unfortunately, the border less mode shift the screen down so part of the bottom of the screen is hidden and there is black bar on top. So the real fullscreen is broken and the full window border less is broken too as you can see, the word "credit" at the bottom is nearly chopped in half and the black bar on top is clearly visible too:

 

Bad%20borderless%20full%20window_zpsh82u

 

So, until there is a fix for this, I'll keep using real fullscreen, and simply rapidly press escape 3 times to get the GUI.

 

Thanks!

Edited by ramonz
Posted

Try this : video options / use double buffer (ignored by opengl) : set this to "never"

Then you can eventually use the opengl double buffer if you want : video options / renderer options / double buffer

And then tell me if the problem persists for you in fullscreen !

(didn't know the borderless rendering was broken in windows sorry, can't do anything about it it's sdl specific).

Posted

Bad news! All versions after .11 now crash with OpenGL selected... :lookaround:

 

AMD 7870 with latest drivers 16.5.2

Posted

Not here, can't reproduce, can't test, can't do anything about it.

I can test only with nvidia, and 1 very old intel card without hardware opengl support (it doesn't support any shader but the opengl rendering without shaders work).

So as far as I can tell the problem is on your side.

Posted

congrats & thank you for you reactivity. i keep you informed if i notice some other big bugs.

Please, could you add the Emu-France banner again on the top left part of your site, like before ? thank you a lot.

If I ever make a 0.65 version, I'll take it back. For now it would be useless, and it's still unlikely...

  • 4 weeks later...
Posted

Which bg ? afaik, it works...

You know there is a very nice bug tracking thing on github where you can post about bugs and be informed about their eventual resolution.

there : https://github.com/zelurker/raine/issues

if you use it, explain how to reproduce, eventually attach a savegame !

  • 1 month later...
Posted (edited)

Hello, Tux! Thank you for this new release! :worship:

Recently I came back to playing some arcade games in Raine and have found a weird bug in KOF 96. After a certain part in the game, the emulator simply vanishes.

I've made a savestate so that you can investigate what happens. Here: https://mega.nz/#!84EAyIwb

Just after you read the character Kagura saying "I don't know. It's unbelievable!" in the cut scene demo, the emu will terminate. Interestingly if you cut the demo animation by pressing the A button the game will follow on normally. So you have to let the demo animation play in order to see the bug happening.

Just make sure to use the Unibios v 3.1 set to "Japan" and "Console" because that is the setting that I was using. I've noticed that when using the default Europe bios (the first one that shows in the list) the bug won't happen. Perhaps the problem is with the bios???

I've tested the NGCD version of the game and it seems to run fine there. :-)

I've also noticed that if you visit the Neo-Geo bios select menu in the NG/NGCD options without a NG game loaded (that is, in a fresh run of the emulator with no bios set at all), the emu will hang if you use the up and down arrow keys to try to select a bios. Is this right?

By the way, I've also noticed the bug that RamonZ reported about the GUI not showing in fullscreen mode. Sometimes his workaround of pressing the Esc key 3 times works, sometimes it doesn't. Therefore I have to exit fullscreen mode in order to select another game or set up the emulator in general. I really prefer to enter fullscreen when playing, so if maybe you could investigate what is causing this little issue I (actually we) would be more than thankful. I have Windows 7 SP1, GTX285 and nvidia drivers 341.92. Current version available for my card is 341.95, but I don't believe updating the drivers would fix this, because from the drivers' release notes the update is very minimal.

Finally, I'd like to know if it would be possible to use the libretro shaders in Raine. They have tons of shaders to play around and some are updated quite regularly. I've tried renaming the file extensions from *.cg to *.shader and from *.glsl to *.shader but it didn't work in Raine. You can find the shaders here: https://github.com/libretro/common-shaders


That's it for now. Thank you so much for your time. :winkkiss:

Edited by mer-curious
Posted (edited)

Lol, still around after all this time ?

Your save got me curious, but I can't check it, mega asks for a key to access the file and I don't have it !

 

Oh well on my side I've been busy with other things, but I didn't miss raine actually... 16 years of dev, that was amazingly long after all, but I don't even play for now, maybe later...

I might take a look at a few of these points though. Forget the fullscreen stuff, that's the reason they created sdl2, too many problems with sdl1 in windows and it's too much trouble to look into this. (EDIT : did you at least try to disable completely double buffer in the main video options screen ?)

For libretro I didn't know they had such a collection, the reply is yes probably, but now it's rarely easy. I guess the easiest solution would be to actually use libretro if possible, but even this could be complex.

For your savegame it's probably something very stupid, if the emulator just vanishes (and doesn't crash), then it's a specific test which makes it go away, I'll have a look at least at that if I get this key !

Edited by Tux
  • Like 1
Posted (edited)

Lol, still around after all this time ?

Your save got me curious, but I can't check it, mega asks for a key to access the file and I don't have it !

Sorry, I didn't know Mega was asking for passcodes now. :glare1:

 

I've just attached the file to the post. Take a look!

 

Now let's see if you can reproduce this weird bug.

 

 

I might take a look at a few of these points though. Forget the fullscreen stuff, that's the reason they created sdl2, too many problems with sdl1 in windows and it's too much trouble to look into this. (EDIT : did you at least try to disable completely double buffer in the main video options screen ?)

I'll try that! Thanks for the tip! :-)

 

 

For libretro I didn't know they had such a collection, the reply is yes probably, but now it's rarely easy. I guess the easiest solution would be to actually use libretro if possible, but even this could be complex.

Thank you for considering this possibility. :praiseyou:

kof96.zip

Edited by mer-curious
Posted

Sorry I can't reproduce it, what I can tell though is that it's starting to play a new track just after these words, so if you customised your tracks it might be related.

The track starting after this sentence is 43 (from the debug messages), see if you did something special with this track.

Eventually just move your games.cfg somewhere else and load the game without one, which will make it run with completely default settings here.

I used the emubios 3.1 + japan + console, so these are exactly the same conditions (except it's in linux and in debug mode), so it's very likely related to the tracks.

 

Sorry I couldn't help more, I might look at the rest later.

By the way it's not that mega asks for a key now, it was saying the file was encrypted and I needed this key to decode it, so you probably did something wrong when storing it there, anyway it doesn't matter now.

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