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olafnes v0.2.0 Released

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I've released version 0.2.0 of olafnes, my Nintendo Entertainment System emulator, finally. This release is an absolute restart of the olafnes project. This release is based on basicnes v1.5 [debug level 1], previous releases of olafnes were based on v1.5 [debug level 2]. Below are the changes in this version from the BASE up. Also, olafnes has a different homepage now, you can visit it here (http://olaf.efewe.com).


- added various amounts of support for the following mappers: 12, 26, 41, 46, 51, 53, 61, 73, 74, 79, 85, 86, 87, 95, 99, 107, 113, 115, 130, 151, 158, 184, 185, 188, 200, 201, 226, 229, 231, 232, 234, 245, 255

- added more support for the following mappers: 1, 4, 22, 23, 24, 64, 66, 68

- added mapper # substitution support

- added game genie support (6 letter codes only)

- added 2 player support

- added audio channel disabling

- added rewinding (up to 10 seconds)

- added multiple sram support

- added snapshot support (bitmap)

- added higher frame skips (4 through 9)

- added an "auto saver"

- added detection of emulation when close button is clicked, it will now stop emulation if clicked while emulating

- added directory memorization to the 'load rom' dialog, it will now go to the directory last accessed

- added ability to recenter the window on screen

- added command line input support (rom filename only, no switches yet)

- added gamepad support

- added a palette editor

- added a midi instrument configuration window

- added video mode for ntsc (and a switch for ntsc or pal)

- added an automatic frame skip option

- added video layer disabling

- added one screen b mirroring (thanks disch)

- added screen stretching

- added column clipping to the ppu core

- changed key configuration window

- changed configuration loading/saving to windows registry accessing (also, it now saves all configurations, not just controls)

- changed audio output to stop after emulation is stopped

- changed how resets are handled

- changed default palette to my averaged palette (averaged palette of 3 different palettes)

- changed the executable's icon

- changed the way palette selection is performed (it is now a dialog)

- changed default palette to be hardcoded (no.pal file needed)

- changed the rom information window

- changed the way mapper numbers were calculated

- removed execution speed toggling/code

- removed 'new scroll code' toggling/code

- removed 'tilebased' toggling/code

- removed the status bar

- removed the "unsafe" optimization option

- removed compression/decompression of save states

- removed clearing of wram before it's saved

- removed the initializing of the 6502 processor every time a rom is loaded

- removed preliminary support for certain mappers: 5, 8, 18

- removed the black border from the emulated screen


thanks to disch for help and code on the following mappers: 1, 4, 22, 23, 24, 26, 66, 85

You can visit the NEW official homepage: here (http://olaf.efewe.com).

Edited by olaf

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So you didn't leave like that other post said. Is this for the DS? or did you post it in the wrong forum? Anyway, keep up the good work!

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In an effort to confuse everyone, this thread has been moved to the News. :(


P.S. we love you too.

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that was in reference to it mysteriously being moved to the nintendo ds forum.

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i posted it in the lounge, and checked it myself a few times after posting it if anyone had replied. and parrot posted about it being in the NDS forum, so i checked, and miraculously it was in a different forum after my nap.

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Very odd. Anyway I think you'd agree, it is news. I'm off to work so if there's any fallout i'll find out later.

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lol. hey build a snes emu we have plenty of nes emu's already :P


or the most uber thing!


an n-gage emulator :(

Edited by death_entry

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Come on Olaf, you know everyone here loves you :unsure::P

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