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MAME v0.103u1


iq_132

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0.103u1

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MAMETesters Bugs Fixed

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upsidedown0103yel [Mamesick]

 

 

 

Source Changes

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Major cleanup/rewrite of the Berzerk driver: [smf]

* merged memory & io read/write maps.

* video ram & magic ram share the same memory.

* hooked up nvram in frenzy memory map.

* emulates magic ram shifter/flopper with 9 74LS153's as per the schematics.

* emulates magic ram alu with 2 74LS181's hardwired to logic mode as per the schematics.

* 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode.

 

Fixed Thunderstrike interrupts, visible area, and raster updates. [bryan McPhail]

 

Updates for the ARM core: [bryan McPhail]

* Fixed software interrupts.

* Fixed several mode change bugs.

* Preliminary coprocessor support.

 

Deco fixes: [bryan McPhail, Pierpaolo Prazzoli]

* Deco MLC video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip.

* Deco 32: Night Slashers pretty much perfect apart from lack of sound. 

* Deco 32: Some graphics fixes for Tattoo Assassins.

* Deco 156: Heavy Smash pretty much perfect.

 

Tagged a number of constant arrays in the source as static. [Atari Ace]

 

Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald]

- fixed cases where sprites could render outside of the buffer

- added VRAM to VRAM DMA (Charles)

- multiple h6280 fixes (Charles)

- provided functions to correctly handle VRAM accesses for the entire 128K range (Charles)

- added some of the I/O buffer bits from the hardware page

- fixed h6280 IRQ ranges to support proper mirroring

- hooked up h6280 IRQs to the PC Engine

- corrected sprite-to-sprite rendering priorities.

- partially enforce 16 sprite limit

 

Added new debugger command traceflush. [Nathan Woods]

 

Fixed out-of-bounds array writes in the v810 core. [Atari Ace]

 

Moved several BCD and date-related functions into mamecore.h. [Nathan woods]

 

Hooked up sound effects in Triple Hunt. [Derrick Renaud, Stefan Jokisch]

 

Fixed OKI frequency in Super Model. [sonikos]

 

Added PowerPC MMU code, but enabled only for MESS due to breakage of the Model 3 games. [Nathan Woods]

 

Fixed graphics layer priority in Grand Tour. [Tomasz Slanina, Guru]

 

Rewrote the Star Wars mathbox multiplier from the schematics.

[Mathis Rosenhauer]

 

 

 

New games added or promoted from NOT_WORKING status

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Night Slashers [bryan McPhail]

Heavy Smash [bryan McPhail]

Avengers In Galactic Storm [bryan McPhail]

Power Instinct Legends [brian Troha, Pierpaolo Prazzoli, Guru]

Shuttle Invader [Tomasz Slanina]

Mahjong The Dai Chuuka Ken [Luca Elia, Guru, bnathan]

 

 

 

New clones added

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Pasha Pasha Champ Mini Game Festival [Pierpaolo Prazzoli]

Thunder Strike (Newer) [bryan McPhail]

Super Star Battle [Pierpaolo Prazzoli]

Quiz (Revision 2.1) [Pierpaolo Prazzoli]

 

 

 

New games marked as GAME_NOT_WORKING

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Mirax [Tomasz Slanina]

 

Diff update at: http://mamedev.com/source.html

 

MAME32qa -> HERE

 

MAME32FX -> HERE

 

MAMEplus! -> HERE

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Changelog for MAME32FX:

- Fixed gfx glitches in The King Of Fighters 10Th Anniversary.

- Fixed kanji/english title screen switch in King Of Gladiator.

- Fixed startup in Crouching Tiger Hidden Dragon 2003 Super Plus.

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Changelog for MAME32FX:
- Fixed gfx glitches in The King Of Fighters 10Th Anniversary.

- Fixed kanji/english title screen switch in King Of Gladiator.

- Fixed startup in Crouching Tiger Hidden Dragon 2003 Super Plus.

 

 

Well we know where they got the GFX fix for kof10th and kog from :)

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