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Doom 3 for Xbox is underrated


Shibathedog

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I HAVE played the PC version though, I own both :lol:

 

Serious Sam 2 on Xbox also looks excellent, as for the FarCry game, its based of the PCs expansion, most expansions arent as good as the orginal game.

 

Im making a big list of games im looking foward to right now, ill post it sometime tomorrow (alot of them are already out, i just havent bought them yet)

 

 

They don't look as good though... Well and I guess this only me speaking, but FPS in general are too similar, whats the point in having so many?

 

Anyways, I expect FPS to have top notch graphics, because thats pretty much the only reason I buy them.

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They don't look as good though... Well and I guess this only me speaking, but FPS in general are too similar, whats the point in having so many?

 

Anyways, I expect FPS to have top notch graphics, because thats pretty much the only reason I buy them.

Dude, do you always base your taste in games on generalizations? Hell, most console RPGs *in general are too similar*, yet most of my PS2 games are RPGs, and yet I don't question what's the point of having so many. Same with fighting games, same with FPSes, etc. etc.

 

...

 

But yeah, that was just you speaking.

 

...

 

It's those little things that make games worth having.

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They don't look as good though... Well and I guess this only me speaking, but FPS in general are too similar, whats the point in having so many?

 

Anyways, I expect FPS to have top notch graphics, because thats pretty much the only reason I buy them.

Dude, do you always base your taste in games on generalizations? Hell, most console RPGs *in general are too similar*, yet most of my PS2 games are RPGs, and yet I don't question what's the point of having so many. Same with fighting games, same with FPSes, etc. etc.

 

...

 

But yeah, that was just you speaking.

 

...

 

It's those little things that make games worth having.

 

It's just... When is the last time anyone made a FPS that actually played differently? You can break them down to the basic same controls... Aim with mouse, fire with right click, crouch to reduce recoil, etc, etc... Sure, fighting zombies in one game, and soldiers in the other keeps things moderately interesting... But in the end, more or less the same in terms of gameplay.

 

But, I'm not much a FPS person. I don't really pay attention to those subtle differences. I don't see any difference between CS 1.6 and CSS for example.

 

Also... Sure, RPGs might all be similar system wise, but RPGs are not gameplay driven... and if they are, that's pretty sad.

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It's all opinion really. The reason why developers are making games with the same formulas is because it's fun. There's a lot of crap out there that can make you abstinent from one genre but some have the specialty to keep one's interest. Like Serious Sam, we've all seen the same formula in Serious Sam in previous games, but what makes it so special? My only reason is because it's fun.

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Nusumenai what genre doesn't have standardized controls? Games wouldn't sell very well to the average gamer if every game had drastically different controls.

 

If you're under the impression that YOUR favourite games are any different, then you're sorely mistaken and really need to take a second look at them. EVERY genre has a standard, and every game within it. The only thing that sets one apart from another, is subtle differences. Get over it........

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I honestly don't think it's possible to underrate Doom 3, considering it's inherent shittyness. Honestly one of the worst games I've ever played.

I'd have to disgree, but then again, these are just all opinions.

 

Doom 3 suffered because it was hyped to death. It wasn't as awesome as people hoped it would be, but it certainly wasn't crappy.

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Nusumenai what genre doesn't have standardized controls? Games wouldn't sell very well to the average gamer if every game had drastically different controls.

 

If you're under the impression that YOUR favourite games are any different,  then you're sorely mistaken and really need to take a second look at them. EVERY genre has a standard,  and every game within it. The only thing that sets one apart from another, is subtle differences. Get over it........

 

 

Okay, I should have articulated myself better.

 

I only wanted to use the controls as an example on how most FPS could broken down, and be the exact same thing.

 

What I mean by "different" is:

 

Take Battle Field 2 for example. Controls are basicly the same as any FPS. Yet, the game does not play like other FPS.

 

Compare that to a game like Counter Strike Source. Both share almost identical controls, but they play completely different. In CSS you could be a one man army. Bust out the Awp & Deagle (for those wacky headshots) and you could easily take down a team of 10 if you were good enough. Lets call CSS, your standard FPS.

 

Take BF2 for example now. Judging purely on controls and movement, the game is pretty much the same. However, toss gameplay into the mix and now we see how the game is truely different. Your place is a lot more iinsignificant in this game. You need to rely more on others support in order to be able to play well. Dynamics are completely different.

 

I just wanted to say (originaly) that all these games play the same and I would love to see something play completely different...

 

For example, a game dedicated to being realistic. You get shot in the leg, you start to limp and walk slower. They shoot one of your eyes, you lost part of you vision... Just something different... Anything!

 

I'd have to disgree, but then again, these are just all opinions.

 

Doom 3 suffered because it was hyped to death. It wasn't as awesome as people hoped it would be, but it certainly wasn't crappy.

 

Yeah, it certainly wasn't crappy.

It was decent with some fun scary things tossed in.

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Compare that to a game like Counter Strike Source.  Both share almost identical controls, but they play completely different.  In CSS you could be a one man army.  Bust out the Awp & Deagle (for those wacky headshots) and you could easily take down a team of 10 if you were good enough.  Lets call CSS, your standard FPS.

 

Take BF2 for example now.  Judging purely on controls and movement, the game is pretty much the same.  However, toss gameplay into the mix and now we see how the game is truely different.  Your place is a lot more iinsignificant in this game.  You need to rely more on others support in order to be able to play well.  Dynamics are completely different.

That just made me think "LOL HACKER FAG."

 

Also, you can one many army in BF2 very easily, just have to know what your doing, and you alone can take out a whole spawn point.

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Hehe, well you can take a point by yourself, but hold it? One person VS 34 people, driving in tanks, aircrafts and spamming nades and rockets in your direction? I don't think so. :D

 

That just made me think "LOL HACKER FAG."

 

Lol server I play on, there are a few players who we refer to as "Instant stackers." =X

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Hehe, well you can take a point by yourself, but hold it?  One person VS 34 people, driving in tanks, aircrafts and spamming nades and rockets in your direction? I don't think so. :D

 

That just made me think "LOL HACKER FAG."

 

Lol server I play on, there are a few players who we refer to as "Instant stackers." =X

It all depends on how good your commander is and how well he can shoot em art supports.

 

Being assault really helps at those times because of access to the nade launcher. But yeah, from personal experience, it is possible to take maybe 2 points at best if your really good with spec ops.

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