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Posted

How can one get it to run in Nebula? I've tried every which way, and it simply doesn't seem to like me. I've tried running it from my original Neo*Geo CD (not a burn), mounted an ISO with Daemon Tools, and tried using Nebula's native "load ISO" option, but each time, it does the same thing... it works fine through the intro, up to the title screen, but when I try to start the game, it goes to the "Now Loading" and just freezes. A friend of mine and I are in the process of writing up an extensive walkthrough/FAQ with item/monster translations and all that jazz (and screenshot maps, if possible), and Nebula would be a lot more efficient than the old Japanese emu we're using... which also has extremely unweildy sound. Any help would be much appreciated. Thanks in advance.

 

-Deuce

Posted

It's Deuce! It's been 6 years (amazing, isn't it?), and I'm still passing your LB2 movelist around. Simply great work, thank you!

 

As for SSRPG, I don't know why it's not working for you. I've got it going well in both Nebula 223 and 224. I think I might be able to help you out, just PM me and I'll get back to you.

 

In the meantime, here's a savestate *just* past the loadscreen in Haohmaru's story:

 

http://home.ripway.com/2005-10/481490/neocd00.STA

 

If that works for you, let me know and I can make savestates for all the stories.

Posted

Hm. Since this seems like a universal problem, ElSemi should be briefed (unless he's been already).

Posted

too bad its still in jap. :\

Posted
Works fine for me in Nebula and NeoCD SDL (PC and Xbox/DC ports) :P

True, in that emulator, all my games work... but not in Nebula.

Posted (edited)

Wow, I'm surprised anyone remembers me for that anymore. Yay, I'm a celebrity. :P Weirdness. After much tinkering, I got it to work in Nebula 2.24 by making an ISO (instead of the NRG I had mounted with DTools, or the retail CD) and loading it directly. I do have to wonder, though... what's with all the load times??? The other emulator blazed through like nobody's business.

Edited by Deuce
Posted

Nebula should try to load the Neo-Geo CD data from the first available CD drive. Then again, computers work in mysterious ways.

Posted (edited)
Wow, I'm surprised anyone remembers me for that anymore. Yay, I'm a celebrity.  :P Weirdness.  After much tinkering, I got it to work in Nebula 2.24 by making an ISO (instead of the NRG I had mounted with DTools, or the retail CD) and loading it directly.  I do have to wonder, though... what's with all the load times???  The other emulator blazed through like nobody's business.

 

Well, LB2 is still an awesome game! Your FAQ is pretty hot too, the best available, although Musashi's moves in the CD and DC versions would be an awesome addition. I just hope the PS2 release has the NeoCD music, but not the dropped frames from the CD or the ports. Musashi and EX immediately available would also be nice, as the ports, as would sharing the BGs in both games, which shouldn't be too hard to implement (I like the LB1 BGs better.)

 

Anyway, I had a suspicion it was your rip of the game. Good you got it working, just wish it was in english.

Edited by Swithin
Posted
Nebula should try to load the Neo-Geo CD data from the first available CD drive. Then again, computers work in mysterious ways.

What I mean is that it actually shows the load screens, and takes its sweet time with them, too. The other emu I have doesn't show them, and it's lightning-fast to load (nothing takes longer than 3 seconds when playing from a mounted ISO, ever). The problem is, the sound is next-to-nonexistent. :/

 

I also noticed that if you use the special select mode in SSRPG, the character's movenames are all kinds of messed up in the combat menu. They show up fine in the top bar when they're actually being done, though.

 

I just hope the PS2 release has the NeoCD music, but not the dropped frames from the CD or the ports. Musashi and EX immediately available would also be nice, as the ports, as would sharing the BGs in both games, which shouldn't be too hard to implement (I like the LB1 BGs better.)

Yeah, I do too. LB2 has a couple of really nice ones, though. I'm tinkering around with a FAQ for Samurai Shodown 64: Warriors' Rage (the second HNG64 SS game, never ported) at present... granted, I've tinkered around with it for going on two years now.

 

Thanks for your help (everyone who responded)

 

Good you got it working, just wish it was in english.

Now, now. Didn't anyone ever tell you to be careful what you wish for? *whistles innocently* :P

Posted (edited)

LB1's courtyard with the falling maple leaves has to be my favorite background ever, from any 2-D fighter. The color pallettes of LB2's BGs seemed off, somehow dead, and the animations (especially the dogs in Battlefield and the cowboys in Blue Sky) are woefully bad. Forest is awesome though.

 

I've always wanted to at least *play* SS64-2. I take it you have the HNG hardware and boards... nice. Mostly, I'd love to see how Shiki, Asura, and Morosumi, play (that brush is such an awesome weapon.) Can you tell us a little about them?

 

I was hoping the 64 characters would be added in SS6. Obviously, that didn't happen. I really hope SNKP hands Yuki free reign to make an SS that brings *all* the characters back into the fold (maybe even the PS exclusives as extras) for a massively-hyped home-console release.

 

Also, now that Sammy's working with SNKP, it's not impossible to get Ishiwatari Daisuke working on LB3... one can dream.

 

Nice whistling, btw. :P

Edited by Swithin

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