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DSemu-0.4.6 testing


Robert

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Testing of Dsemu 0.4.6

 

 

Test Results - changes from 0.4.5 will have (*) after them.

tests with (**) are new demos

 

 

BIN

===

2d-emu : works

2dexample_arm9a : works, screens are swapped

4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 2

4tiles : works; screens are swapped

armwrestler : works - all tests passed

balltest : black screen

battleship : no touchscreen

birds_arm9 : screens are swapped, only thing visible is the score (*)

birslip : black screen

bug : runs; spaceship is invisible

calc_arm9 : runs, no touchscreen, no keyboard display

carre : after opening screen it says Niveau 1 and stops

cassebrique : Only thing visible is the playfield borders

cube_emu : black screen

davr1 / davr3 : back to normal

davr2 : crashes the emu (*)

dc_flash : crashes the emu (**)

draw-arm9 : white screen(*)

drops_arm9 : top screen blue, bottom screen black, no touchscreen(*)

dskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen

dsmode4dc : text appears on bottom screen, no graphics(*)

dsmode4ep : text appears on bottom screen, top screen is blue, no graphics(*)

dspaint, dspaint_r4 : No touchscreen(*)

dspaint2 : graphics corruptions, nothing further(*)

duckhunt : opening screen appears then nothing happens

earth : runs; no ship, no enemies, no bullets

first1 : works

follarium : starts up, screens are swapped, no touchscreen

footjonglage : runs; soccerball is missing

frogger : black screen

hello_paint : starts, no touchscreen(*)

hello_world : works(*)

joats_template : bottom screen cycles through shades of blue

mcommand : crashes emu(*)

mines_arm9 : black screen(*)

mines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen.(*)

mode3pac : black screen

mode6 : black screen

musk : runs; ship, enemies and bullets are missing

nibbles10, oil_panic : black screen

pandaforth : top screen black, bottom screen white(*)

pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side

rotshape, ship_emu : black screen

sman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand side(*)

smantouch : runs; sprites missing

smeal_arm9 : black screen

snakes : black screen

sponge_arm9 : top screen blue, bottom screen partially red and some random red pixels(*)

taupesDS : intro screen then stops

tetris-1p : works

tetris-2p : works; no X and Y keys

texture_emu : black screen

tile02 : debug area missing, no touchscreen

tri_emu : black screen

under_pressure : runs; no touchscreen/ pressure pad; text is missing(*)

 

NDS

===

birds : runs; only thing visible is the score

breakout : runs; very corrupt graphics on top screen; bottom screen is white(**)

carre : emu crashes after a while

drugwars, earth4b, earth7 : black screen(**)

electroplankton : black screen

ext_palette1 : runs;palette choices dont do anything, x/y keys need to work; text is the wrong character set(*)

ext_palette2 : black screen

famicon_wars : black screen

fearog3d : emu crashes after a while

follarium : runs, screen are swapped

framebuffer_demo1 : a little red box moves across the TOP screen

ganbare : black screen

gorilla : emu freezes

gridlockDS : black screen

guru_guru : black screen

hello_world : emu crashes after a while

homebrew2 : black screen(**)

iro : runs (i think); graphics corrupt(**)

jwpoolDS : top screen is black; bottom screen has some corrupt graphics(*)

magic_lines, meteos, metroids, mixed_cubes : black screen

nds_wins : works

nds_wins1 : WORKS (*)

neoflash : logo is there (wrong screen), but moving 3d object is missing(*)

nesterds : emu goes away(**)

nibbles : no snake, no cherry

nibbles11, oilpanic : black screen

omalone : extremely corrupt graphics

pingpong : top screen blue, bottom screen black (**)

polarium : emu crashes

sgolfDS (stupid golf 0.2) : starts up then freezes(**)

shootds : runs; target is missing; touchscreen is registering on the debug display

smb : black screen(**)

sound_demo : small cyan cube on left side of TOP screen which can be moved around

space_invaders : runs; screens are swapped; instruction screen uses wrong character set and is completely scrambled(*)

sphere : black screen

sponge : runs, corrupt graphics.

sprite, submarine, super_mario_64, table_hockey : black screen

teenage_queen : WORKS(**)

tetris10 : runs; scores missing, no X and Y keys

tetris11 : black screen

tetris12 : works

texture : black screen

transformer : opening screen then freezes(*)

tromino : black screen(**)

trauma_center : black screen

viewer : emu crashes

work_brain : black screen

yasfcave : screens swapped; no touchscreen(**)

yatsydos : wrong character set (**)

zelda_gallery : black screen

 

 

 

Summary:

1. Open GBA greyed out. Close greyed out. You can open 3 demos, one after the other, the 4th causes a crash.

2. Several demos still have the screens swapped around.

3. The touchscreen does not work on any BIN file; works on most NDS files.

 

If anyone wishes to suggest more demos for testing, please contact me via PM.

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Thanks for the testing. Space invaders is scrambled because of it being built with a devkitpro prior to r15. This version of dsemu works best with devkitpro r15 compiled apps, whereas 0.4.6 is better for prior devkitpro built apps. The next version of dsemu will resolve these issues hopefully.

 

0.4.7 will also hopefully re-introduce gba support since Normmatt has voluntered to look after that side of things.

 

For BIN files I think I'll probably provide a default ARM7. Currently nothing runs on the ARM7 for BIN files so the touchscreen won't work. The problem becomes, what ARM7 to use for default. IPC v1 or IPC v2. Maybe both.

 

Any of the Neoflash competition apps would probably make good demo tests btw.

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