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Dualis 9 testing


Robert

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Here's the results of my testing of Dualis 9 (which you all haven't been waiting for...)

 

 

BIN

----

2d_emu : works

2d_example_arm9 : works

4sprites : white

4tiles : works

armwrestler-w1 and w2 : works, all tests passed

balltest : works

battleship : works, touch pointer out by a square

birds_arm9 : white screen

birslip : works

bug : works

calc : keyboard missing

carre : works

cassebrique : works

cube_emu : works

drops_arm9 : works - screen is purple instead of blue

dskonga : works

dsmode4dc : works

dsmode4ep : works

dspaint, dspaint_r4, dspaint2 : working

duckhunt : works

earth : mostly working - can't fire (or bullets are not visible)

first1 : works

fottjonglage : works

frogger : various known probs

hello_world, hello_paint : working

joats_template : white screen

maptiles : crashes emu

mcommand : white screen

mines_arm9 : top screen not working, touchscreen not working

mines_arm9a : top screen not working, no intro, graphics corrupt

mode6 : works

musk : works

nibbles10 : works

oilpanic-boolean : boolans not working

oilpanic-uint16 : works

pongDS : invisible ball

rotshapes : black screen

ship_emu : works

sman : white screen

smantouch : works

smeal_arm9 : white screen

snakes : works

tetris-1p, 2p : only work if run straight after starting emu

texture_emu : white square

tile02 : works, out a charater

tri_emu : works

under_pressure : works, no touchscreen

 

NDS

----

birds : works

electroplankton : crash

meteos : crash

metroid : crash

mixedcubes : crash

neoflash : crash

nibbles11 : works

omalone : corruptions similar to frogger duplicate lines issue, touchscreen not working

sharpshooter : works

sphere : black screen

sponge : works

sprite : crash

submarine_tech_demo : crash

supermario : crash

table_hockey : crash

tetris10, tetris11 : working

texture : black screen

transformer : crash

zelda_gallery : crash

 

The remaining NDS demos produced the warning message.

 

PME demos not yet supported.

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The touchscreen issues is likely because of changes made to the IPC structure in ndslib. If I changed dualis to handle these changes it would break all the demos compiled with older versions of ndslib...

Once the second (ARM7) processor is emulated this shouldn't be a problem anymore.

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It seems that it take the most games (demos) now... and great now with an update, was a while that happend now.

 

And by the way, i was just register today becuase the forums here seemed quietly... so i decided to come here and make it live more :)

 

(and excuse my bad English, Swedish and all)

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It seems that it take the most games (demos) now... and great now with an update, was a while that happend now.

 

And by the way, i was just register today becuase the forums here seemed quietly... so i decided to come here and make it live more :)

 

(and excuse my bad English, Swedish and all)

Welcome to 1Emulation, enjoy your stay! :)

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