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Posted

Come on Two9A, you know you want to fix the sprites when you get up. Stop being lame and going to bed and not working on DSemu :lol:

Posted (edited)

I'm aure Two9A's got more than enough fair reasons for not being able to work on DSEmu

Edited by Federelli
Posted
I'm aure Two9A's got more than enough fair reasons for not being able to work on DSEmu
Well, you'd be wrong there, Fed. I am just being farking lazy. I've got a hold of a GPU core though, thanks to gladius, and I intend to check that out today.
Posted

Great job! I can't wait to get home and try out the new version. Right now I'm sitting in a 7th-8th grade computer lab watching 30 kids go insane because the HDD ran out of space and the district admins reformatted. Most people's stuff is gone (mine isn't).

 

Can't wait to try the new version

Posted (edited)

Hmm... the new version surely is better :P, though...

The same things that work did, only that now some of them flicker (8bit light demo).

Double buffering demo no longer works, might explain flickering in other games.

Some new working ones, want shots? coming soon

 

 

Mode seven is showing some progress :w00t::D

Edited by Federelli
Posted (edited)

Where you get all these demos from I'll never know. Great to see some working stuff though.

 

There is a lot of flicker, and some things go missing half the time. I think it is an issue with buffers, dunno where. It'll have to be investigated.

 

Did you upload all the images to your cable space, btw? That'd explain the missing imgs.

 

Another edit: A hundred posts. Who'da thought that day would roll around.

Edited by Two9A
Posted

might need to move those missing pictures to another site

 

i will dl the latest version and try it on the demos i have

Posted

Federilli, try putting all those images in a zip file and if it's less than 3 mb you can upload it at fastuploads.info.

Posted

version 2a... w00t !!

 

closing a rom still causes a crash

 

About message has wrong year should be 2005

 

loose files:

afire.gba works

armwrestler.bin much the same as before

copperbars.bin works

fill1.bin pauses itself (same as before)

fontdisp.bin works

leonard.gba black screen

lgtron.gba works

m5bump.gba three blobs which move around, and "mode 5" message - correct?

sg_bump.bin large white moving blob - is this correct?

TetrisARM9.bin - crash

tunnel.bin works

walk3d.gba works

wstein.gba works flickers badly

 

from the log:

a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpf

some strange write to cpf messages with tetrisarm9

 

now for the zip files:

airzonk.zip screen full of green things, no response

AsteroidsCA.zip black screen

Atomix - playing area gone

blocktrap - opening screen, then no response

console.zip - dsemu freezes windows says is not responding

copper.zip - works

CuteCube.zip - crashes emu

ff2gba.zip - black screen

ff2gba0.zip - black screen

GBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keys

gbacc.zip - black screen

hazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working!

Mario.zip - black screen

Mortal Konsole - graphics are better but the players have vanished

santa-escapes - intro screen, followed by black screen

sotb.zip - crashes emu

TetrisCA - a small blue mark and nothing else

thingpong - black screen. After a while the emu crashes. The splash screen used to work.

ws6demo - splash screen then nothing else

yathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again.

 

from the log.txt:

console.gba - zillions of undefined opcodes

santa_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined

 

If you need more info on any of these let me know here

Posted

Fixed the pòsts, as you can see, sprites are completelly skipped. And double buffering is broken.

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