zid Posted March 17, 2005 Posted March 17, 2005 Come on Two9A, you know you want to fix the sprites when you get up. Stop being lame and going to bed and not working on DSemu
Federelli Posted March 17, 2005 Posted March 17, 2005 (edited) I'm aure Two9A's got more than enough fair reasons for not being able to work on DSEmu Edited March 17, 2005 by Federelli
Two9A Posted March 17, 2005 Posted March 17, 2005 I'm aure Two9A's got more than enough fair reasons for not being able to work on DSEmuWell, you'd be wrong there, Fed. I am just being farking lazy. I've got a hold of a GPU core though, thanks to gladius, and I intend to check that out today.
zid Posted March 17, 2005 Author Posted March 17, 2005 I like gladius he seems very knowledgable on any subject i've ever talked to him about :/
sigloiv Posted March 17, 2005 Posted March 17, 2005 Great job! I can't wait to get home and try out the new version. Right now I'm sitting in a 7th-8th grade computer lab watching 30 kids go insane because the HDD ran out of space and the district admins reformatted. Most people's stuff is gone (mine isn't). Can't wait to try the new version
Federelli Posted March 17, 2005 Posted March 17, 2005 (edited) Hmm... the new version surely is better , though...The same things that work did, only that now some of them flicker (8bit light demo).Double buffering demo no longer works, might explain flickering in other games.Some new working ones, want shots? coming soon Mode seven is showing some progress Edited March 17, 2005 by Federelli
Two9A Posted March 17, 2005 Posted March 17, 2005 (edited) Where you get all these demos from I'll never know. Great to see some working stuff though. There is a lot of flicker, and some things go missing half the time. I think it is an issue with buffers, dunno where. It'll have to be investigated. Did you upload all the images to your cable space, btw? That'd explain the missing imgs. Another edit: A hundred posts. Who'da thought that day would roll around. Edited March 17, 2005 by Two9A
Robert Posted March 17, 2005 Posted March 17, 2005 might need to move those missing pictures to another site i will dl the latest version and try it on the demos i have
Gryph Posted March 18, 2005 Posted March 18, 2005 Federilli, try putting all those images in a zip file and if it's less than 3 mb you can upload it at fastuploads.info.
Robert Posted March 18, 2005 Posted March 18, 2005 version 2a... w00t !! closing a rom still causes a crash About message has wrong year should be 2005 loose files:afire.gba worksarmwrestler.bin much the same as beforecopperbars.bin worksfill1.bin pauses itself (same as before)fontdisp.bin worksleonard.gba black screenlgtron.gba worksm5bump.gba three blobs which move around, and "mode 5" message - correct?sg_bump.bin large white moving blob - is this correct?TetrisARM9.bin - crashtunnel.bin workswalk3d.gba workswstein.gba works flickers badly from the log:a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpfsome strange write to cpf messages with tetrisarm9 now for the zip files:airzonk.zip screen full of green things, no responseAsteroidsCA.zip black screenAtomix - playing area goneblocktrap - opening screen, then no responseconsole.zip - dsemu freezes windows says is not respondingcopper.zip - worksCuteCube.zip - crashes emuff2gba.zip - black screenff2gba0.zip - black screenGBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keysgbacc.zip - black screenhazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working!Mario.zip - black screenMortal Konsole - graphics are better but the players have vanishedsanta-escapes - intro screen, followed by black screensotb.zip - crashes emuTetrisCA - a small blue mark and nothing elsethingpong - black screen. After a while the emu crashes. The splash screen used to work.ws6demo - splash screen then nothing elseyathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again. from the log.txt:console.gba - zillions of undefined opcodessanta_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined If you need more info on any of these let me know here
Federelli Posted March 18, 2005 Posted March 18, 2005 Fixed the pòsts, as you can see, sprites are completelly skipped. And double buffering is broken.
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